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| | #871 (permalink) |
| Registered User Join Date: Aug 2002 Location: Paris
Posts: 375
+1 Internets | I agree about the fact that there is indeed some middle ground. But the single player vs MMO argument is IMO irrelevant and has already been beaten to death. In a single player game programmers have ways to predict mostly anything that is going to hit the screen whereas in MMOs they cannot, I'm oversimplifying but this is the core of the problem, you cannot optimize MMOs the way you do single players games. That said I don't excuse Vanguard since I believe myself that the game should run a bit better given the level of detail (I'm holding back on buying it until I get a better computer). I also have a friend who worked on the Unreal Engine 2 and he told me that the engine was as unoptimized as it can get. He worked on the PSP version of Splinter Cell and multiplied the performances by roughly ten. I guess that's what you get for using a cross platform engine. (It was on PSP, not PC and I don't have first hand experience so don't quote me on this ) |
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| | #873 (permalink) |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | So in the end Utnayan was right. The game by admission wasn't ready for release, it was released mainly so the subscribers could pay for the development. Although I can understand the agony of meeting weekly payroll, had SOE supported you for 2 more months, I honestly believe an April release date would have generated twice as many box sales since people wouldn't have been sidetracked with TBC. Recovering from a slow launch date, tho doable, will be extremely hard now. No wonder SONY keeps losing money. |
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| | #874 (permalink) | |
| Is really a cow. Join Date: May 2006
Posts: 1,161
| Quote:
__________________ It's turtles all the way down. | |
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| | #875 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 1,278
+2 Internets | Again though, while I'm sure nobody likes that fact, it's like predicting the sun rise. No MMO I've ever played was "complete", and some less so than others. Probably the most complete by far was WoW, and they had a much larger budget, lower tech, less game world and features and even still had some end game stuff missing. |
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| | #876 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
I can predict the next 2 or 3 launching incomplete in some way. This is not rocket science. And stop making this UT fag some kind of hero martyr.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #877 (permalink) |
| Is really a cow. Join Date: May 2006
Posts: 1,161
| He's nothing of the sort, he was a foul-mouthed rude bastard who despite those qualities, had a great insight into the state of this game, the devs' approach to things like features (core and "fluff"), and it's potential market. Go look up his posts, he wasn't just generalizing, he actually predicted a lot of the game's current problems...related to the graphics engine, world design, Sigil/SOE and customer relations, etc.
__________________ It's turtles all the way down. |
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| | #878 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 295
| Quote:
However, the problem with this theory that MMO's will all move to consoles is the limited lifespan of the consoles. Typically, we see consoles being released every 3-5 years. The development cycle for MMO's is nearly that long. Which would mean the window of opportunity to get started developing a new game for a particular console is limited to only a few months to a year after that console is released. Otherwise, by the time you can release your game, there is a new, better, latest-and-greatest console out that makes your game obsolete. My theory is that this is why Starcraft Ghost was cancelled because the development took too long and by the time they were projected to release after all the hurdles, there were going to be new consoles out. | |
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| | #879 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,192
| Consoles are backwards compatible. They are still making PS2 games even though the PS3 is out, etc. A backwards compatible console with an updated version of the game with shinier graphics available to the new console, but the original version working for the older console would work pretty well. If the main difference is only in graphics, then they should be compatible. Just like someone using Luclin models and someone using original models in EQ. It's no different now, really. Someone can play VG on a 9800pro, AMD 2500 with 1GB of ram, but they coexist in the same gamespace as someone on a 8800GTX, core2 duo with 4 GB of ram.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #880 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 2,666
| Quote:
An MMO developed on a console would have to start before console release, and then it could be released ~3 years into a console's life... which is often prime time. Hell some of the best PS2 games came out 5 years after original release (and now 6 years with God of War 2) Though, I highly doubt being on a console would change much. I've heard just about every excuse for why MMO's are buggy and/or run like shit and I honestly don't buy any of them. I'm fairly certain that the first few MMO's would run like shit on a console and the programmers/design teams would never have the responsibility to say 'we fucked up,' or 'we mismanaged', or 'we didn't have a budget for Q&A.' You'd see fingers pointed at console limitations and/or shitty dev kits before you'd get the real reason. | |
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| | #881 (permalink) | |
| Registered User Join Date: Aug 2002 Location: Paris
Posts: 375
+1 Internets | Quote:
Here goes your multi-generations console MMO lifespan. I don't think they could afford to remake the same game each generation and on top of that rely on the fact that console constructors "might" chose to make their next console backward compatible. | |
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| | #882 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,192
| Engines get redone anyway. EQ has redone their engine several times. Vanguard is already planning to go form Unreal 2 to Unreal 3 in an expansion. I don't think it's a stretch by any means to think a dev studio could update and/or overhaul an engine every 3-5 years. And with consoles having harddrives with plenty of storage space, broadband connectivity, etc. Patching is not an issue.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #883 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 295
| Quote:
Another possible complication I just thought of would be the developers would be betting the ranch on one console or else do tons more coding to get the game ready for multiple consoles somehow. If they put all their eggs in one basket on one console, they risk failure of the game if the console has low sales numbers. Granted, game fans will buy the console just to play the game, but you would lose any casual gamers that pick up the game because it looks cool and they own that particular console. That might hurt sales quite a bit. If they spend the extra dev time on releasing for multiple consoles, that would open up a mess where you have to get the game world to react to all players the same, regardless of console platform. I am not a programmer, so I don't know the logistics of this, but one console may run slightly faster than another or have some other minor difference that could cause server-side issues. I'm just thinking aloud here; dunno if any of this is really valid. Of course, they could have separate game realms for the different consoles, I guess. | |
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| | #884 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,192
| I'm pretty sure they would have to be console exclusive. It's not really new territory here though, EQOA and FF have shown that MMO's can and do work. FF is a great example of cross-platform compatibility as well. I think the reason they would be exclusive is more due to the online service, since most of the billing/transaction etc. would have to be done via XBOX Live or the Sony equivalent. But even that could be circumvented, if the resources were there.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #885 (permalink) | |||
| King of the Internets Join Date: Jan 2005 Location: Mission, Kansas
Posts: 2,393
+227 Internets | Quote:
Quote:
And if that is the case, if SOE was blind to what we were predicting months ago, then I'm not sure I would be as calm about it as you. Myself, I'd be incredibly upset with SOE. If your in for a penny, your in for a pound. Having SOE give you the budget they did, you say it was/is sizable, is all well and good, but I guess I cannot grapple with them not wanting to spring for an extra month or two when it looked like it was needed. It's kinda like going out and buying a 100k car, and then skimping on everything else because you're a cheap bastard. Salesman: "Ok, would you like power windows?" SOE: "No, no power windows." Salesman: "What about power locks? It is a really handy feature." SOE: "No, we don't need power locks" Salesman: "Ok....fine....but SURELY you would want air conditioning, correct?" SOE: Hey, pal, we don't want to spend extra, we aren't made out of money!" Salesman: "You aren't? You're buying a car for 100k!!" If what you've said is true, and I am thinking straight on this (I haven't had my coffee yet this morning), I imagine I'd be carrying around a great deal of angst towards SOE. Especially since you are the target for a great deal of bullshit and poo-flinging. Maybe some deserved, maybe not, but I have the feeling that SOE hung you out to dry after stringing you all along, in a sense. Maybe you are a better man than I, or you aren't about to tell anyone publicly how you feel abut SOE assuming there is some angst there. That, or you are a naive eternal optimist /shrug (of course thats somewhat ironic to say on this board, where there are few optimists). Quote:
And while on that topic, let me say the only thing I have heard is "I'm going to drop my station pass and VG possibly in a month or two". I'd really like to hear your take on the AAP rate hike and how you feel about its 'potential' affect on VG. Seriously. Maybe you can't/won't say, but I'd like to hear what your thoughts are on it. Last edited by Erronius; 03-11-2007 at 12:12 PM.. | |||
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