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Old 03-10-2007, 11:33 AM   #796 (permalink)
Maxxius
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Originally Posted by Mithrull View Post
...



This is clear sarcasm which implies that Brad ignores the effect of the TBC launch and ascribes everything to an erroneous message.
No, it was clear sarcasm and a statement claiming that Brad ignored people's warning on this thread not to launch as scheduled. And if he claims that somehow his hands were tied and he was pressured into the release date, well then I will call him out for the BS he said in this forum how he will never do that and would only release when the game was in a ready state.
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Old 03-10-2007, 11:35 AM   #797 (permalink)
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Originally Posted by Stevon View Post
It's easy. Brad talks out each side of his mouth depending on who he's trying to convince. He'll say out one side, to forums and press, that Vanguard has something for everyone. Then out the other side he'll justify the fact that it appeals to very few by saying "you can't please everyone all the time" in whatever venacular he decides to use at the time.

Face it, Vanguard has NOTHING to appeal to the casual or the "uber" player. It's content sucks. it's a return to the days of EQ before they got smart and started instancing raid encounters. The difference this time is that there won't be much competition.

If he wants to see this game recover he needs to wise up and own up to the mistakes he and his team have made. First recognize that it's not that "this game won't appeal to every casual player no matter what..." No, it's that it won't appeal to ANY casual player no matter what. Anyone with half a brain knows this game is the antithesis of a casual player game.

Then to top it off he's got to stop hating Blizzard for stealing his cookies and realize that they are successful because they are smart. He can either learn from them (as he learned from D&D and others when he created EQ) and improve the game, or he can continue to feel obligated to justify why his vision is still "good" when everything points to it distinctly being "not good".

I'd like to come back to Vanguard but it's got to be a new smarter Vanguard than what it is today. I seriously doubt that will occur however, I'm not sure he has it in him to make the required changes.
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Old 03-10-2007, 11:38 AM   #798 (permalink)
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Originally Posted by Slick Willey View Post
Is this this kind of "message" and "posting" that Brad claims drove away the potential players he wants to subscribe to his game?
He is the poster child for that type of thing. As soon as one steps down (or is removed by force) another rises to take his place.
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Old 03-10-2007, 11:41 AM   #799 (permalink)
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You must be a crafter or whoring yourself out for cash. If I didn't sell my old gear after I was done with it I'd be near broke after buy abilities. Let's say you have to summon one corpse a day on average (just learning new dungeons, or raids, or for whatever reason), at the end of two weeks that's a whole level you lost out on; if those were your only deaths. I don't really have a complaint about the death system outside of all 3 being in the game, repairing is an annoying piece of shit in everygame and retrieving a corpse is just another timesink.

Personally if there is one thing right now Id like to see changed Id like to see different death penalties for summoning corpses. Especially since I have a gift for finding spots that I fall through in the world and die in random impossible to get to places.

Ok thats happened 5 times but having to bind all my gear is a pain waiting on a GM to respond let alone retrieve taht corpse and still lose exp is a pain. I just dont get with how acknowledgebely bad some thing in this game are and all the double exp weekends at least if I wait on a GM petition for a corpse clearly I was robbed of I cant get back 100% exp.
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Old 03-10-2007, 11:42 AM   #800 (permalink)
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. . . .
So is this how every mmorpg needs to be now? Dunbed down gameplay to appeal to the lowest common denominator? What you describing here is WoW 2.0. Why not just play WoW then if this is what your looking for out of a game. . . .
Mk of course it is a dumbed down game he is suggesting. THAT is what the market obviously wants. The market wants fast paced, battle.net type games now. You can still make your VG, but just don't expect the numbers for it. The market is TELLING you they don't want it. Any stockbroker, for example, will tell you to "never fight the tape." That isn't to say that a 150k sub game can't still remain profitable. The games I'm keeping my eye on now are LOTR (simply because I just love the storyline) and Warhammer. I suspect alot of others are too. We shall see come launch date. In the meantime I play WOW because it still entertains me.
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Old 03-10-2007, 11:55 AM   #801 (permalink)
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Brad, you have by far the worst crafting system since EQ1. It requires 0 skill whatsoever, just a bunch of luck whether or not you run into 5 complications in a row at the end of a crafting session.

I would challenge you and the rest of Vanguard's development team to actually come up with something creative, instead of a reverse EQ2 crafting clone. What you have in place is horrid, no fun whatsoever, and if it didn't benefit my guild, I never would have started in the first place.

As for harvesting, its been done almost that exact same way before. Wait, you added harvesting groups! Who cares when the amount of nodes are so paltry that it costs more to buy the components than to buy the weapon itself. Component pieces should always be cheaper and more readily available than the end product, instead you have the opposite. I'd suggest doubling the amount of nodes, get rid of the rare/luck portion all together, and make the CRAFTING part the actual time consuming and challenging aspect of the system, not the complete luck of the draw whether you find the resources you need or not. If even 2 people are harvesting in the same "chunk" as one another, they will often find it very hard to continuously reap anything at all.



I thought the basis of your not instancing things was because transportation would be a problem, but now you are looking at ways to negate even that? How will this not turn into EQ1 all over again with 1 guild dominating an entire tier until the next expansion is released? If they can easily get anywhere, they can easily dominate a server. EQ1 was huge by PoP and it was still 1 guild that typically owned all of the spawns on each server.
QFT Crafting totally sucks. it's so poorly designed. They JUST put in color-coded WO's...god.

How is harvesting fun? You click the node and you wait. WTH HOW IS THAT FUN!?!?!??! EXPLAIN
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Old 03-10-2007, 11:55 AM   #802 (permalink)
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So he is not misleading anyone in this case? Amirite?
I wouldn't call it misleading. Its more like a lack of understanding. But on who's part? Is it Sigil who doesn't understand that thier target demographic is tremendously variable? Or everyone else that doesn't understand that they are actually part of that tremendously variable demographic?

I'd have to say its the former. And the latter is saying they should make a choice. Expand the target demographic to be more inclusive, or narrow it further. And fix whats broken/buggy/unimplemented along the way as a matter of priority.
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Old 03-10-2007, 11:57 AM   #803 (permalink)
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Originally Posted by Stevon View Post
It's easy. Brad talks out each side of his mouth depending on who he's trying to convince. He'll say out one side, to forums and press, that Vanguard has something for everyone. Then out the other side he'll justify the fact that it appeals to very few by saying "you can't please everyone all the time" in whatever venacular he decides to use at the time.

Face it, Vanguard has NOTHING to appeal to the casual or the "uber" player. It's content sucks. it's a return to the days of EQ before they got smart and started instancing raid encounters. The difference this time is that there won't be much competition.

If he wants to see this game recover he needs to wise up and own up to the mistakes he and his team have made. First recognize that it's not that "this game won't appeal to every casual player no matter what..." No, it's that it won't appeal to ANY casual player no matter what. Anyone with half a brain knows this game is the antithesis of a casual player game.

Then to top it off he's got to stop hating Blizzard for stealing his cookies and realize that they are successful because they are smart. He can either learn from them (as he learned from D&D and others when he created EQ) and improve the game, or he can continue to feel obligated to justify why his vision is still "good" when everything points to it distinctly being "not good".

I'd like to come back to Vanguard but it's got to be a new smarter Vanguard than what it is today. I seriously doubt that will occur however, I'm not sure he has it in him to make the required changes.
Perfect post, thank you.
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Old 03-10-2007, 12:11 PM   #804 (permalink)
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its a good post, to bad its by him. lol
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Old 03-10-2007, 01:32 PM   #805 (permalink)
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its a good post, to bad its by him. lol
"Shut up Beavis".
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Old 03-10-2007, 01:42 PM   #806 (permalink)
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That seems to be a problem on MMO forums in general. He's dealing with the other side of the coin over on Silky Venom, where apparently at least half the posters are still drinking the Kool-Aid.

Changing the game direction is very dangerous - Silky Venom
See, this is where Sigil made the smart move with not hosting their own forums - all the affiliate site forums are just as bad as any 'official' ones would have been, but SOE don't have to pay for the bandwidth.
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Old 03-10-2007, 01:54 PM   #807 (permalink)
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Originally Posted by Maxxius View Post
Mk of course it is a dumbed down game he is suggesting. THAT is what the market obviously wants. The market wants fast paced, battle.net type games now. You can still make your VG, but just don't expect the numbers for it. The market is TELLING you they don't want it. Any stockbroker, for example, will tell you to "never fight the tape." That isn't to say that a 150k sub game can't still remain profitable. The games I'm keeping my eye on now are LOTR (simply because I just love the storyline) and Warhammer. I suspect alot of others are too. We shall see come launch date. In the meantime I play WOW because it still entertains me.
I agree with what you're saying mostly, but there's always going to be a market for a game like Vanguard, or EVE. Even if its a small subsection of the MMORPG market people do like these type of games. I think a major deal is that if this was any other company, any other person besides Brad, there wouldn't be nearly the shit storm on these boards that goes on today. He along with everyone else has there vision of what a MMORGP should be like and he tried to sell a game to each of those different type of people instead of sticking to his vision. He mismanaged expections and so did the potential player base at the time thinking that he could deliver everything to everyone; too many chiefs not enough indians type of deal. That type of activity is just doomed for chaos and potential failure unless the reigns are brought in.

This part isn't directed at you btw just in general. Its annoying to read threads about VG, and WoW and have people instantly fagging up threads about things that have been rehashed way too many times. Also, no one likes having something they enjoy doing being shit on, being told they are stupid for liking something. So you like instances, no exp loss CR's, and extreme soloability, then maybe this game is not for you. Why do you care if this game or any game doesn't have any features you like? This game isn't for everyone, and neither is WoW, EVE, or any thing else for that matter. Go find something you enjoy and quit preaching the same message over and over, we get it already. No one enjoys far left/right wing politics and thats what this board and more specifically VG threads have turned into.

Itzena, I just read the first post because I assumed thats what you where talking about but I personally don't see anything wrong with it. If they can fix the bugs and add a few tweaks, but not really change too much of their overall vision for the game I don't see why they can't add subscribers over time. While they might not ever manage 500k, I still feel that a healthy 150-300k over a few years time is pretty good. They wont be Blizzard rich, but I dont see anyone else that are. I know Brad said omgz we're going to have 500k-1m subscribers eventually, but sometimes people are wrong...shocking isn't it?
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Old 03-10-2007, 01:55 PM   #808 (permalink)
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this thread is getting kinda icky. the vg bashers are starting to jack each other off.
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Old 03-10-2007, 02:40 PM   #809 (permalink)
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this thread is getting kinda icky. the vg bashers are starting to jack each other off.
Think they already busted multiple times on one another.
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Old 03-10-2007, 03:05 PM   #810 (permalink)
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In response to the post discussing what the market wants, I have to point out that Runescape is almost nothing but a long grind with slow-paced combat, a harsh death penalty, and bad graphics. It pulls in over 800K subscribers. Even accounting for its subscription price, it's probably more successful than games like 'Dungeons and Dragons Online' or 'City of Heroes'

I think the real lesson here isn't that any given type of game can or can't flourish, it's that a studio has to know its target user base and do a good job of appealing to those people. Runescape mostly attracts kids; WoW pulled in a huge number of non-gamers. Jagex and Blizzard both have a good idea of who they want their products to appeal to. The same can probably be said about CCP.

A studio also has to control its budget. A game can probably turn a profit with a 10K user base ('Aces High' still survives), but such a game can't spend tens of millions on development. Vanguard's huge budget requires a fairly large subscriber base just to recoup development costs.

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