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| | #766 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| There is never going to be a game where ALL of the design decisions made will appease everyone. Its more of 'How much of the dumb decisions can I live with and still play and have fun.'
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #767 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 17
| Quote:
The less you die, the less you loose, the more you gain, the better your character will progress and have an edge on others. That's the challenge for me. Dieing and just releasing without losing anything doesn't give me an edge on people who dies 50 times more than me, either because they are careless or just useless. That would be a game without challenge, because everyone would be on the same level regardless of their quality as players. I don't like Death penalty because I am a masochist who like to die a lot and loose everything. On the contrary I am confident that I am a good player, and I don't plan too die too often. That's the point. Now the big issue is do I like to die because the game suddenly crash and leave my corpse in an unaccesseable area or even worse stuck in a place where you cannot recover it? Do I like to loose contact with a group which took me 1 hour to find? Fuck no. Of course I don't. And that's the issue, no matter how good the game design is, the crippling point is the stability (or lack of) of Vanguard. Once all those issues will be sorted (if) we can talk about what works and what doesn't in the game. But at the moment any other discussion on design issues are totally redundant, because no one can play this game properly to judge if it's good enough. Last edited by stevemcqueen; 03-10-2007 at 08:26 AM.. | |
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| | #768 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
Are you that obtuse? My statement was quite clear. We told him not to launch when he did BECAUSE of the impact tbc would have. Apparently he recognizes the adverse impact NOW. | |
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| | #770 (permalink) |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | That is true. So millions like what I like and a 100kish like what you like. Fine. No issue there. But when Brad starts whining about how the wrong message is keeping his game at low numbers, I can't help but roll my eyes. |
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| | #772 (permalink) |
| CORP POR! Join Date: May 2002
Posts: 1,234
| This may have been mentioned... but did you guys notice that most the VG threads had started to fall off the first page, then Aradune spends a couple hours on a posting spree and now 4 threads are all hot topics again? Suckers.
__________________ ORALE!!! CHAMACOS!! |
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| | #773 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 17
| Quote:
Do you want to add Vanguard to this list? For what reason? They are releasing Lotro shortly and War in few months so surely this millions of people are not starved of good games. I am. Because there is not other game around, which comes close to what I like. Only because Britney Spears sell millions of records, shall we all listen to "ops I did it again?" forever? Or maybe records labels should never had given Metallica a record deal because the majority of people liked Bee Jees? C'mon there is a market for everything, and you can make money out of everything as long you are clever or bold enough to give it a try. The issue is that there is a part of the market (call it niche if you like) which is not covered because everyone is trying to de-trone WoW and make billions of easy bucks. In fact it will make more commercial sense for Vanguard to be the only game to cater for this "niche" of players, because you ll have the monopoly of it. And we are not talking about 100K. There are tens of millions of players worldwide, even if the total of this niche is 10% surely the total amount of potential (not actual) customers can approach the million mark if not more. There are lots of players like me who are playing games they don't fully enjoy just for desperation. I have 3 lvl 60 in WoW and 2 lvl 70 in EQ2, I gave my money to Blizzard and SoE, but that doesn't mean I was entirely happy with their products. If Vanguard gets it right, Sigil will get my money for the next 10 years. On the other hand if they start to nerf Vanguard, just to make it more accessible to people like you, they will be screwd by WoW, War and AoC. Do you realise that if this game goes your way, we will end up with EQ2 with housing? That's as simple as that. At the moment this game tries to make everyone happy, in fact it is disappointing everyone. Sigil need to choose which market they want to cater for, before everyone lose the little patience left. That's the real issue. Last edited by stevemcqueen; 03-10-2007 at 09:51 AM.. | |
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| | #774 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 295
| Quote:
Great post and I agree with everything you said. Your niche deserves a good game and I really wish Vanguard was it. Here is hoping the kinks can be ironed out and it can continue to improve. However, I think the scoffing that is happening right now is because Brad comes in here and actually has the gall to claim that his game is casual friendly and that he thinks the low subs (in comparison to industry standards) are because the wrong message got out. I have never tried Vanguard, nor will I. I can tell it is not for me. However, I have seen dozens of people who have played claim that it is not casual friendly. So its puzzling where Brad is coming from saying that it is. Also, Sigil seems to have designed a good niche game (albeit with bugs), but their budget was pretty big. I think that SOE has set subscription goals for this game that are a lot higher than 125k. So Brad is set with the task of increasing subs... thus he is preaching to the casual base in hopes he can win some. I don't see it happening because there is no basis behind the game being friendly to casuals. | |
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| | #775 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
That all depends what you mean by casual. If this means Wow type easymode, never die and be lv 70 in a month, then no. But im not a hardcore person myself and im finding the game qute playable and enjoyable. Maybe I wont be lv 50 anytime soom, but that does not really mattrer to me. Define what casual friendly is to you. Maybe im missing something. Because I can easily log into this game for 2 hours a night and have fun, either solo or in a group.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #776 (permalink) | ||
| Registered User Join Date: Aug 2002
Posts: 253
| Quote:
Quote:
Last edited by Mithrull; 03-10-2007 at 10:29 AM.. | ||
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| | #777 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
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I was as hardcore as it gets in EQ. I played tons and tons of hours. With VG, i am trying out just about every Dungeon we come across thats my level. I am having fun with it. I don't play 10 hours a day anymore. I play for a few hours at night, and i am level 31, actually close to 32. Just to let ya know, you can play it casually and still level at a decent rate. Well, til i get to raiding, then i will raid fairly hardcore. I just wont play half the day away. | |
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| | #778 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 295
| Quote:
I won't even attempt to put a definition to the term casual. I suspect there are 'casual' players that can handle 3 death penalties, steep levelling curves, and bug problems. I don't count myself among them, but more power to you. But for Brad to think that he has legitimately catered to the casual audience seems to be misguided. | |
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| | #779 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 17
| Quote:
http://www.fohguild.org/forums/mmorp...tml#post682247 I like this game and I thinks Brad should stop spinning and keep working to fix the frikking memory leaks which are driving me nuts, before accusing us to scare potential customers away. The game itself can do that pretty easily, no need for our help............ Last edited by stevemcqueen; 03-10-2007 at 10:32 AM.. | |
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| | #780 (permalink) | |
| The Orange Bard Join Date: Jun 2003
Posts: 392
+1 Internets | Quote:
Just my opinion. | |
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