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| | #616 (permalink) | |
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| If thinking or saying that helps you get through the night, more power to you.
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| | #617 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Heh you called it.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif |
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| | #618 (permalink) |
| What is and what should never be Join Date: Dec 2003
Posts: 82
| I think for the majority of people playing a game graphics and most animations really don't mean as much as game play after a short time. Vanguards graphics are fine, I have a decent computer and run at around 30-45 fps. Are there bad textures models in the game, yup, do I really care about them, nope. that isn't to give Sigil a free pass, but honestly it's like that for almost any game. And the best graphics does not make the best game, I played and beat all of Oblivion, and thought it looked really good, by the end I really didn't like the game because of it's elements. Why is this for mmo's well I will use an example my brother told me the other day. He played a necro in EQ all the way up, as everybody knows the animations in that game, well they kind of sucked. He told me he played a necro/magic user in EQII, said the first time he saw the cool staff flipping animation he thought "this is what I'm talking about" by the 10,000 time he just wanted to turn the stupid animation off and have his old crapy EQ animation that resembled a slightly drunk person hitting a Pinata, back. Oh and one other thing, people try and say that Vanguard is going for the realistic look. Maybe devs have said that but really it just looks like a video game, it has good textures and bad, some parts look really bright and cartoony, some parts do like kind of realistic and some just look bad. To me it's just Vanguards style that in my opinion works at conveying their sense of their world. I mean what look was original EQ, sorta quasi realistic, I have no idea, I just classify it as a video game and go from there. |
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| | #619 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,268
+1 Internets | Simple, yet stylish animations win out over any fancy thing you can create any day of the week. Sigil tried to be too all encompassing with their shit, having fancy twirling blades and dramatic movements for fist fighting when all anyone really wants is just something that makes you go 'Fucking ouch' the first time you see and not get tired of seeing some drawn out thing after that. It's like they didn't learn the lesson from Final Fantasy 7 with the summoning animations. It's not only a giant pain to get animations working right, you also can't have people getting bored of them after a few hours. I think DAoC had about the most advanced animations I want to see in a game. There was bunches of cool stuff, like leaps and twirls, but it was very short and to the point. People didn't throw their hands up in the air over their heads after a combo attack or anything like that. Another thing is that more complex animations means it a bigger pain to get them to quickly return to the natural pose. What the fuck is this thread about anyway.
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| | #621 (permalink) | |
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| Who is trolling now Tad ? Heres some logic for ya ! Main Entry: hyp·o·crite Pronunciation: 'hi-p&-"krit Function: noun Etymology: Middle English ypocrite, from Anglo-French, from Late Latin hypocrita, from Greek hypokritEs actor, hypocrite, from hypokrinesthai 1 : a person who puts on a false appearance of virtue or religion 2 : a person who acts in contradiction to his or her stated beliefs or feelings
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| | #622 (permalink) |
| Kiss me where it stinks. Join Date: Oct 2004
Posts: 286
| So yeah, its all small penises, small paychecks, small video cards, and small little inner-boys with their fragile ego that are keeping the vg nerd rage going. (besides Tad feeding the tards like its a 3rd grade recess) Seriously, how can it get to the argument level it is? 'I like this, don't like that.' 'Hey have fun with it.' 'Not for me.' I guess if I couldn't afford a sufficient/new gaming rig with my six figure salary I would be diggin into VG whenever I could while playing my old MMO. How about a nice new thread with consolidated and organized nerd rage now that we have such a comprehensive knowledge base to pull from. |
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| | #623 (permalink) | |
| Registered User Join Date: Dec 2005
Posts: 255
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I like Vanguard's graphics. I don't like it for its quality; I was happy when games were played at 640x480x256. I like Vanguard's graphics because stuff looks normal for the most part. I liked early EQ for much the same reason, and I liked WoW up until I reached the upper levels and stuff started becomming increasingly outlandish. My wife shares my opinion for the most part. I remember when Blizzard changed the WoW Druid's Wildheart shoulders graphic (this must have been early 2005), my wifey actually cried because the new model looked so bad (dead stuffed birds mounted on plaques). Poor wifey. Yeah, I'm boring and want normal-looking stuff in fantasy games. I play a human and always pick the same class and the same plain-as-vanilla name. Maybe I'm a stick in the mud, but I am what I am. Vanguard's graphic design suits my preferences quite well thus far. If I have a complaint about Vanguard's graphics, its that many buildings and locations have severe problems with scale (New Targonor is horrible for this). This is a problem with most newer games, though. Danth | |
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| | #624 (permalink) | |
| Nhilist Join Date: Apr 2002
Posts: 367
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I will say this though, the city was hopping yesterday. It was pretty cool seeing all the "foreign" races (I had not seen an orc or goblin player character before), kind of like Plane of Knowledge with 60% less gay. | |
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| | #625 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| I don't get this discussion. There are people who are happy with fancy graphics and there are people who are not. There is no compromise and neither side can prove the other right or wrong. Also this stuff about animations is ridiculous. Some like 'em, some don't. The question is not if the animations are good enough to live with, it is if the animations can be improved or not. If they can be improved, you should ask when.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #626 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
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| | #627 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002
Posts: 207
+2 Internets | Some animation tweaks I've been fairly vocal about trying to get the animations improved and changed as needed. One of the things that people couldn't stand was the 'shout' animation that looked bad and lasted way too long. In the next art push we have six new 'War Cry' animations of varying lengths and styles to replace the shouts. I've reassigned them to the Warrior, Dread Knight, and Paladin already, but you won't see them until we patch the files. We also added a very simple blow gun animation for the Rogue. The Rogue has several blow dart abilities that were being tossed at the target. Now it looks much better. I realize these are little changes, but hopefully they add up. We could still stand to do a pass on removing some of the pauses and trimming some of the dead space in our weapon swings, but it isn't the first priority right now. We are still creating NPCs at a constant pace and the animation people are busy. We have a dozen or so new creatures coming with the next push; some cool stuff.
__________________ Nino McHammer Fires of Heaven Veeshan |
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| | #628 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,268
+1 Internets | No one's expecting you to fix the animations in one fell swoop, and as a matter of fact waiting until you get every single animation fix would be the worst thing you can do. If you do a handful of animations per patch you get to see how people react and if they like the way you're going. If they don't, you only have a handful of items to fix as opposed to a gigantic slew of awkwardly placed arms and the like. If in 3 months you still haven't made quality animations that flow, or aren't making it appear as though you aren't going through every last one that isn't top notch then you will see some epicly justified bitching.
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| | #629 (permalink) | |
| -internets from anon retards mean jack Join Date: Nov 2003 Location: Overthere next to that place
Posts: 2,720
| I have been wondering this and figured why not ask.. Is Telon actually a world or just a flat plain? What I mean by that is like in UO I could sail to the far west and eventually come back to the far east of the map because it was a "real" world and all real worlds are round. EQ and WoW are not "real" worlds in the sense that you can't travel in one direction and come back to where you started at. They are just flat planes and so not "real" in the context of what it takes to be a world. Just a little aside :-) Also Quote:
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| | #630 (permalink) | |
| omghax Join Date: Sep 2006
Posts: 1,135
| Quote:
The worst offender at the moment is Shank. Which is a shame, because its actually usable now with the changes. You cast shank and you get a big freeze up and no animation updates for a few seconds, then a burst of numbers on your screen. It would be good if this could be looked at because timing abilities from your combat log isnt much fun. A blow dart animation for some stuff is nice. But I'd much rather prefer more focus on animations that keep pace with combat. | |
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