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| | #511 (permalink) |
| Happy Trees! Join Date: Jun 2005 Location: Midkemia
Posts: 616
| Not so much a gameplay suggestion, but: I got into a group yesterday to mess around in the Valley of Heroes "dungeon?" and I was highly disappointed in the place. It's a huge area with tons of potential, but it just seems like a bunch of random mobs set in place without any thought to it. There was maybe, 3 named mobs in the entire place despite the fact of how big it is. Christ, Jade Depths has more named mobs than what we encountered. Get somebody to seed a few more named mobs in there to make it worth a little more than just a grind spot.
__________________ Don't these talking Monkeys know that Eden has enough to go around? |
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| | #512 (permalink) | |
| Registered User Join Date: Feb 2002 Location: Encinitas
Posts: 399
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| | #514 (permalink) |
| Happy Trees! Join Date: Jun 2005 Location: Midkemia
Posts: 616
| We were in there for close to 3 hours and only found 4, and I'm sure we went over every square inch of the place. Unless there's some sort of spawning mechanism or the mobs simply werent up for some reason, I don't see how the hell you guys are saying there's that many.
__________________ Don't these talking Monkeys know that Eden has enough to go around? |
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| | #515 (permalink) |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| So I bought this game just for shits and giggles. Basically to see what all the hubbub was about, after dropping it from my watch list 3 years after it was announced. Definitely lots of potential. A big problem though, is its lack of a "hook" early on. Not really much to entice the new player into sticking with the game. I started a rogue on Kojan, and went through a few of the starter quests. Pretty much on basic par with what other games offer. A huge drawback from the lowbie experience is the incessant "the corpse has nothing for you" message on a straight 35 mob killing spree. And by nothing, I mean nothing. At all. Period. No lowbie vendor trash. No quest starter items. No coin. It was so frustrating, I actually logged out. I'll have another look once i'm in a bit more of a patient mood. But i'd highly suggest that Sigil put some more thought, and a lot more effort, into the games starting areas. I shouldn't have to start class A in area B to find a fun experience right off the bat. Nor should I have to be running a quest just to get some trash loot to sell. The fun needs to start as soon as the player logs into the game. Thats the hook that Vanguard is missing.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. |
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| | #518 (permalink) |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Perhaps you care to expand on that? I wasn't aware that certain class/race combinations were subject to some sort of loot penalty.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. |
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| | #520 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
The fucktard that dreamed that shit up should be taken out behind Sigil's studios, and shot in the fucking head. Multiple times. ![]()
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #521 (permalink) | |
| Registered User Join Date: May 2005
Posts: 277
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| | #522 (permalink) | |
| Banned Join Date: Dec 2006
Posts: 42
| Quote:
You are complaining about what is probably the most fun newbie area in the game, wtg. You must play in first person and never opened your inventory, because you obviously missed the part where you look uber right off the bat. | |
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| | #524 (permalink) | |
| Registered User Join Date: Aug 2006
Posts: 27
| Quote:
Basically both races start out in an area far away from their entrance into the game itself. Sort of a mock "newbie island" made just for them. It gives them some background and lore direction in how they start the game...even giving them some choice in how to interpret how their character feels about what happens to them. I wont spoil it for people, but there isnt really any loot to be had off the starting area enemies for either...that and you're stripped before being plopped down in small starter village. Their starting line is kinda interesting anyways. Especially since so many of the quests AFTER that island experience have multiple ways to be completed...Typically falling into an "easy way" and a "Smart way", where the smart way rewards the folks willing to explore their surroundings a bit. But no, Kojani and Half Elves arent locked out of looting for much longer than getting to level 2ish. So unless you're really going to miss not having vendor trash at level 1 its nothing to worry about. | |
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| | #525 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
What about it makes it what you claim? And how does it relate to a player just wanting to jump into a toon and kill things expecting to at least find trash loot for thier troubles? What benefit is there to denying (trash) loot drops to a new player that may simply want to wander off the beaten quest path to farm a little cash? Its simply the worst idea in MMO history. Ever. Especially when its employed at the very first levels of the game. Effectively eliminating a hugely important hook to the new player experience. If it is intentional, then its a prime example of what NOT to do in an MMO.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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