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| | #481 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
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| | #482 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
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| | #483 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 389
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One thing I'd really like to hear from the horses mouth so to speak, either Brad or Tag or Talisker, is about all the big stuff that got left off release. Namely: - Inquisitor / Berserker timetable - Abilities & Spells learned from mobs not in yet (my major pet peeve) - Fellowships - Dynamic quests (there are some but not enough) IE choose your own path / adventure type - under water population, fish, etc ( BTW lots of my friends have commented on how cool it is that bodies of water have currents in this game...cept the gnomes that get swept out to sea!) | |
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| | #484 (permalink) |
| Kiss me where it stinks. Join Date: Oct 2004
Posts: 286
| I recently gave away my last soundcard (SB Audigy) to a friend, and then I started playing VG again. My computer was straining to push the Ventrilo/Skype sound through the pounding that it was taking from Vanguard. Click and pops, and all that. This is with sound off in the game. Shit! I went out and bought a SB X-Fi Fatal1ty, $105 after rebate from newegg, and holy shit am I happy! The sound is amazing (compared to last SB and the Realtek onboard sound), in game or otherwise. Getting 35-45 fps on balanced with an AGP system baby! No, not in a full group / indoor dungeon. But even then its ok.If I continue to play the game (looks like it atm) I will upgrade to conroe/8800 within 3 months, as opposed to the immediate timeframe I was looking at with 25fps and clicky/poppy sound. |
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| | #485 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
Fellowships, I was told are not coming back and that they are going to be adding a mentoring system instead. | |
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| | #487 (permalink) |
| Unregistered Abuser Join Date: Jun 2003 Location: Dallas
Posts: 47
| memory leaks There are definately some kind of memory leak bug causing crashing in certain areas. The Beacon of Azhal'whatever - second one south of Khal causes my machine to hard reboot every time I go into that area from the east side. If I go in there from the north it usually doesnt happen. The most annoying part of it is that going linkdead/crashing/rebooting makes your character keep running the same direction you were going when you crashed. So what I end up with is bodies all over the place because the same area crashes every time I go to get the last LD corpse. For the love of god please make the character stop moving if the client crashes. It is teh total suck to be walking in a outpost area, crashing and coming back to find your body 1 km away up a mountain surrounded by level 28 kos mobs. |
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| | #488 (permalink) | ||
| Registered User Join Date: Mar 2005
Posts: 3,450
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I had no idea sound impacted fps. After I read your post, I tried turning off sound. It gave me another 8 fps on average. I am already at 24 fps, so its not a big impact, but would like to see this resolved. In groups, my fps is dropping to 12 fps. I have spent $600 in upgrades, and I don't plan on spending any more cash to play VG. I can play Eq2 and WoW just fine.
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| | #489 (permalink) | |
| You just keep thinkin' Butch. That's what you're good at. Join Date: Mar 2006
Posts: 761
+7 Internets | Quote:
so if it is not in the game yet they are working on it, I have not killed enough of them yet to get the "you have learned" said ability. Maybe Nino can clarify. | |
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| | #490 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 1,278
+2 Internets | Yeah they've been fooling around with that stuff obviously. I learned a rogue skill prior to last patch by killing a Lizardman dude. I'm not a rogue... still got the skill though for like a day. This is why I like the State of the Game posts, I just like to know what's going on. |
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| | #491 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 1,278
+2 Internets | BTW... I still dont get agro in this game. It seems screwy. Some mobs are linked. Some are social. Some, you hit one and the others in the pack will slowly wander over to join the one you pulled, then agro when they get in range... sometimes not even then. Some stuff will agro, you can run and they'll eventually drop off your encounter bar, then when you head back into the area, they will re-agro even though they are very far out of range. |
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| | #492 (permalink) | |
| limb by limb Join Date: Oct 2003
Posts: 1,188
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you sure its not part of a quest? | |
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| | #493 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002
Posts: 207
+2 Internets | Quote:
__________________ Nino McHammer Fires of Heaven Veeshan | |
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| | #494 (permalink) |
| CTW! Join Date: Feb 2004 Location: at work
Posts: 485
| How many spells will each class be able to learn? I'm guessing there is little info for this atm Nino. So I figured if you might want to throw something out there that would be a plus. I really have no idea how it works, I just don't want to be on a goose chase trying to learn spells which I cannot. How does it break down? 1 spell per 2 levels. Is there just like 10 total from different types of mobs per class? Basically how can one know if they've learned all the spells for their level? |
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| | #495 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 389
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Ok so I have 20 spells and as I level they are just upgrades to lower versions "Spell Blast I, II, III, IV, V" etc. So that was when Brad jumped in and said that the vendor bought ones were only about half of the true total, that he had seen them all and learned spells himself. Talisker came in later and said that it wasn't turned on and no one heard anything about it the rest of beta. | |
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