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| | #1456 (permalink) |
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,288
| I don't know... just because Vanguard was a failure doesn't mean the formula is dead. World of Warcraft hasn't really adopted "console" methodologies, but things that aren't typical in previous MMOs. Quality should be universal in the gaming industry (like in any industry), not a "console" feature. Releasing a half-finished game to the real world should be completely unacceptable regardless of what industry you're in. WoW also provides ease of use; another aspect that should be adopted by any product. Making your product accessible and overall focusing on "fun" and the "game" aspect of it, is definitely the route to take. World of Warcraft, from what I recall, was created so that even if you played alone through the entire game, it would be fun and entertaining. This is what most games fail to factor in. It should work great as a single-player, and the MMO aspect should only amplify that greatness. I'm curious though, what types of combat you think would actually work, as opposed to the EQ/EQ2/WOW/WAR/etc. combat we have where you target and attack. There's the new AOC hack-n-slash type combat which ends up feeling spammy, and then the FPS-like combat of Tabula Rasa (which is, I guess, not different enough), so where do you go from there? Obviously MMOs are much more limited by what they can do by connection speeds, so combat can't be too twitchy or it becomes unreliable and can feel disconnected. Vanguard tried going into an almost turn-based fighting style in it's earlier iterations, from what I saw, and that didn't seem to turn out to well. Regarding the episodic content, seasons, growing trees, etc. No, they don't make a game fun, but that can make it more interesting, imo. |
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| | #1459 (permalink) | |
| Registered User Join Date: Jan 2007 Location: Houston, Texas
Posts: 228
| Quote:
Blizzard didn't really change the typical MMO formula with WoW, they just did the best job of implementing it and removed a lot of the barriers that made it hard for new players to get into the game. I'd argue that WoW would be even more successful if they had more of the above mentioned types of content. Or to put it in another way, if the game had expanded "horizontally*" a lot more than it has. Sure things like housing or dynamic content may be gimmicky but it broadens the appeal of the game and allows a greater variety of players to enjoy playing it together. Take UO for example. There are tons of people who play it for features, seemingly pointless to us more hardcore minded players, like housing or player vendors or even things like "rares" collecting. If UO didn't have that variety of features and was purely a PvE/PvP game it probably wouldn't still exist today. But because of that diverse feature set UO still boasts a decent player base despite all the crap EA has done to ruin it. WoW may have 9mil+ players but chances are they've had another 3mil+ that tried the game and no longer play. People who might still be around if Blizzard had expanded WoW horizontally as much as they have vertically (ie new levels, new dungeons, new land). *note - Horizontal in the sense of expanding the feature set of the game. This blog on WoW Insider talks about it more: Bring on the horizontal changes, please - WOW Insider | |
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| | #1460 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| WoW is as successful as it because it simply didn't do what you suggest. Make a few things and make them really cool instead of making a bunch of things and being unable to polish them within the decade.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #1461 (permalink) | |
| Registered User Join Date: Jan 2007 Location: Houston, Texas
Posts: 228
| Quote:
For release it is completely warranted to limit what you do and make it great. But here 3 years later the base aspects of WoW really haven't changed except for PvP. PvP has expanded its feature set a ton and will continue to do so in WotLK. PvE, not so much. Plus a lot of the features they could add to broaden the appeal of the game wouldn't exactly be major coding complexities like PvP or PvE. They'd take time to do but they shouldn't have major reoccurring recodes since they shouldn't be effected by systems like PvE or PvP, ie things that are routinely getting adjusted. Take housing for example, once implemented it shouldn't require tons of maintenance to keep it functioning. | |
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| | #1462 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Japan
Posts: 141
| Quote:
Sure, Blizzard has its faults with WoW but it's still a much needed breath of fresh air in the gaming industry.
__________________ Old Man Potter | |
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| | #1464 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Quote:
Smed may make some bad decisions, but Vanguard was not one of them.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #1465 (permalink) | ||
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,915
| Quote:
As far as PvE not changing so much, they've done some extremely cool stuff in the new encounters. Mage tanking is novel and interesting, warlock tanking was expanded. Teron is an amazingly cool fight that takes the nascent idea that was present in Razorgore and brings it to life. Quote:
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis | ||
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| | #1467 (permalink) | |
| Revolutionary Join Date: Mar 2005 Location: Seattle, WA
Posts: 22
| Quote:
In the particular case of the Level 3 Judgement of the Crusader issue, the chances of adding a feature that has NOTHING to do with player abilities causing this mistake is nearly impossible. How something like this gets passed a QA white-glove is beyond me... do you NOT test all player abilities (especially when a change has been made or a large game release is being pushed)? | |
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| | #1468 (permalink) | |
| Registered User Join Date: Sep 2005
Posts: 720
| Quote:
The significant number of bug regressions does indicate there's something wrong with thier source control, but considering they still use CVS I don't find that very surprising. | |
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| | #1469 (permalink) | |
| Revolutionary Join Date: Mar 2005 Location: Seattle, WA
Posts: 22
| Quote:
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| | #1470 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| But it could. Even something as simple as opening your door may be a 'player ability' on their end, it just doesn't look like it on yours. Not to mention placing items, moving items, deleting items. Storage and etc. Everything can affect something else.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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