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Old 08-10-2007, 03:36 AM   #1441 (permalink)
Lonin
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Originally Posted by CylusSoulreaver View Post
Marketing would do well to set up a Flash-based "Kick Moorgard in the nuts."

/hugs Moor
Charge a $1 per kick and you'll fund your first expansion.
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Old 08-10-2007, 10:54 AM   #1442 (permalink)
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Correct, I was talking about the original graphics quote.
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Old 08-10-2007, 07:09 PM   #1443 (permalink)
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Quote:
Originally Posted by CylusSoulreaver View Post
Marketing would do well to set up a Flash-based "Kick Moorgard in the nuts."
I would definitely pay for that game regardless of the subscription model.

/duck
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Old 08-11-2007, 02:38 PM   #1444 (permalink)
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Haha, how do they even pronounce it. I'd feel like a total dork being all like "HEY N...g...ruk!"
Engruk? Seems like the obvious way to me.
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Old 08-11-2007, 04:15 PM   #1445 (permalink)
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Maybe the G is silent.
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Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few.

Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain.
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Old 08-11-2007, 04:27 PM   #1446 (permalink)
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"Nuh-gruk"
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Old 08-11-2007, 10:47 PM   #1447 (permalink)
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"noob-gruck"
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Old 08-12-2007, 01:07 AM   #1448 (permalink)
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"noob-gruck"
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Old 08-13-2007, 10:57 PM   #1449 (permalink)
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"Nuh-gruk"
Never would have guessed it that way. Was always saying "EN gruk" in my head whenever I saw it. Oh well
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Old 08-14-2007, 12:32 AM   #1450 (permalink)
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Just a suggestion, please take a very good look at Tabula Rasa's UI, and how it allows the player to play the game rather than the UI, and see if you can emulate that minimalistic, immersive approach in your future title, it is something every MMORPG should strive for IMO.
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Old 08-14-2007, 12:37 AM   #1451 (permalink)
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Just a suggestion, please take a very good look at Tabula Rasa's UI, and how it allows the player to play the game rather than the UI, and see if you can emulate that minimalistic, immersive approach in your future title, it is something every MMORPG should strive for IMO.
Specifics about this? Have seen folks playing the game and haven't noticed anything completely different than most MMOs. Granted, without a hand's on, I'm obviously less than informed...

...just wondering what struck you as "omg" or "better" while playing TR If you're referring to the fact that there aren't windows in your way and any info that you need is coming from a place other than a chat box, that need is fairly intuitive. Just wondering if I've missing anything

Last edited by CylusSoulreaver; 08-14-2007 at 12:41 AM..
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Old 08-14-2007, 01:06 AM   #1452 (permalink)
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That's probably what it is. I know when I was playing a priest in WoW, I got to stare at raid bars all the time until I declared myself the shadow priest.
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Old 08-14-2007, 02:00 AM   #1453 (permalink)
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That's probably what it is. I know when I was playing a priest in WoW, I got to stare at raid bars all the time until I declared myself the shadow priest.
Agreed
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Old 08-14-2007, 03:04 AM   #1454 (permalink)
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I haven't played TR yet, but watching the hotkeys instead of the game definitely is a problem with some recent games.
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Old 08-14-2007, 11:59 PM   #1455 (permalink)
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Things like "episodic content," fancy ways of dropping NPCs in the world, zones that are affected by seasons, or trees that grow over time are all just gimmicks. They ultimately are meaningless in the scope of whether or not a game is fun.

The next step in the genre is to take combat in a completely different direction than it has been going in for what seems like an eternity. Any game that immediately just adopts the EQ model, from WoW to LOTR, or even tries to disguise it as an FPS (Tabula Rasa) in my eyes has missed any chance of being the next big game or taking the genre one step further.

It's like most developers immediately glaze over what it's like to actually PLAY the game, and then try to figure out ways to do exactly the same thing you do in every other game (Auto attack, click x ability, wait for mob to kill you) only in a different setting, universe, theme; against a player, group of players, boar, or Illidan; as a hobbit, dwarf, alien, or car; while trying to quest, instance, grind, or battleground it up.

MMO developers need to be looking at the console genre; find out what's popular and capitalize on it. Console games have had thousands of titles to ship and be evaluated by the gaming public, ironing out what types of game play players enjoy most. Capcom has it down to a science. Console games are almost always on a mass appeal level easily comparable to WoW and dwarfs any other MMO on the market. Console games focus on game play and player enjoyment, are almost never social experiments and demand a level of refinement almost unheard of in the MMO business.

The comparisons between WoW and successful console titles are very apparent and by no means coincidental. Mark my words: the next big MMO that will even come close to challenging WoW will be available on the 360, PS3 and PC, and will be played by both the same people currently addicted to WoW and the 3 million people who are going to purchase Halo 3 in September.
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