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| | #1427 (permalink) | |
| Registered User Join Date: Jan 2007 Location: Houston, Texas
Posts: 228
| Quote:
This IMO is probably the hardest problem to solve because how do you make an open world event but restrict it to desired level range in a non-artificial way?? | |
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| | #1428 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 826
| Quote:
Now, thats not such a bad thing because as long as people keep moving forward they will at some point enter into a phase where they can become part of the story. But as was pointed out above if the story is based on progression then the bleeding edge will push that progression and once again most people won't get to participate unless they are right on the front edge. In essence, that becomes exactly like what we have today with the raiders pushing at the wall of 'story' while everyone else slowly catches up. To truly engage everyone of all levels, at any time, in a story that they can participate in it must truly be a dynamic and changing world. Cities must rise and fall. Good and evil must walk freely and control and lose ground as they go. The starting areas will move based on what happens, etc, etc. Otherwise episodes just end up looking just like our current stable of games after a couple of years unless you at the front edge riding the wave. It would be very nice if they actually moved to a more dynamic world system, or even a highly scripted world system that changed the face of the world over time. It would be nice to not start a new character 3 years after the game opens and have the game be exactly the same as when you started a character in that spot the first time. It would be nice. | |
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| | #1429 (permalink) | |
| 8bitsuperheroes Join Date: Feb 2006
Posts: 438
| Quote:
Oh, and how is Ngruk pronounced, anyway? ![]() | |
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| | #1430 (permalink) | |
| Registered User Join Date: Jan 2006
Posts: 861
+1 Internets | Quote:
Going from playing UO to playing EQ was jaw-dropping in the differences and improvements in the game world. I remember I spent my first couple of days walking around saying to myself "I can't believe how real and how deep this world is." Compared to going from EQ to EQ2/WoW and while you can see obvious improvements, there were not as jaw dropping as before. I believe that a changing, dynamic world will be a real good step in that direction and something to differentiate the next crop of fantasy games from the crowd (as AoC and WAR seem to be doing.) While I'm sure there is room for another fantasy MMO, I can't see any reason from switching from my current level/class based, fixed class roles, leveling treadmill MMO to the next level/class based, fixed class roles, leveling treadmill MMO-with-slightly-better-graphics. ![]() | |
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| | #1431 (permalink) | ||
| Registered User Join Date: Jan 2007 Location: Houston, Texas
Posts: 228
| Quote:
Quote:
You would retain your level & gear (or perhaps gear could be converted to points and you spend these points to acquire new gear) and anything else your previous character possessed. Maybe you could even do something like take your previous Lev 60 character and turn that into 2 Lev 35 characters or whatever the amount of XP earned would allow. With this storyline advancement brings in the content of a new storyline and perhaps some major changes in the world. Former allies are now foes or new enemies have arisen etc..., some refreshing of the older content, and following up on my above suggestion of CoT like instances some new instances that cover the events of the old storyline & anything significant that happened in the in-between years. Last edited by Campa; 08-09-2007 at 03:09 PM.. | ||
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| | #1432 (permalink) | |
| Registered User Join Date: Aug 2006 Location: Boston
Posts: 519
+1 Internets | Quote:
But then again, it's good to keep in mind what Sigil did and that Brad was banking on hardware overcoming the crappy performance of Vanguard...which obviously didnt happen. | |
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| | #1437 (permalink) | |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,197
+17 Internets | Quote:
WoW: reasonable system specs, most players by a huge margin. Do I even need to link MMOGCHART.COM here? Counter Strike 1 - Most players of any online FPS game by a long shot and is based on 1998 technology engine. The only game that even comes close is CS:Source, its sequel which has less players presumably due to system specs: GameSpy.com - Gimme The Stats! America's Army is 100% free, based on vastly superior graphic technology (Unreal), yet has virtually no players compared to CS1, which is a free HL1 mod people actually pay for. How can game developers continually release MMOGs with high system specs when it is so obvious that it completely gimps their player base? Last edited by Froofy-D; 08-09-2007 at 11:34 PM.. | |
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| | #1438 (permalink) |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,383
| Haha, how do they even pronounce it. I'd feel like a total dork being all like "HEY N...g...ruk!"
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. |
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