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| | #1111 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 30
| Guess I'll toss my opinions on the pile. First, +1 to wodin's post. Poor mechanics have a nasty habit of biting you in the ass. I strongly reconsidered re-subbing to WoW when the nerf to illumination went through, bringing it down from max 100% manacost reduced to max 60% manacost reduced. It shows me that blizzard IS trying to look ahead to the future of the game. Just throwing that out there, because I think it is a very important point, and I don't want it to get lost in the subjective rambling about trade skills and what have you. For my own opinion, I'd like to put down my largest pet peeve as poor character class structure. I think most people rate classes as overpowered or underpowered based on PVP. And when you look at the mythos of a Rogue or Thief class, it's supposed to be untouchable. To have good player vs player interactions, there needs to be a back-and-forth mechanic. There's more than that, but that's one of the pieces. So if you try to make a rogue class in an MMO, you have a problem. Either you fail at creating the mythos, and your untouchable ninja is going to get two-shotted, or your rogues ARE untouchable, and you fail at creating a balanced game. And as a note on that, player perception plays heavily into that. The number's I've heard for customer satisfaction are 1:5, meaning if your company fucks up ONCE for a customer, it's going to have do a satisfactory job FIVE more times before that customer will consider your company a good company again. Meaning if rogues are two-shotting classes 1/5th of the time, having roughly even fights 3/5ths of the time, and getting two-shot 1/5th of the time, NOBODY thinks rogues are balanced. I think mechanics feature very heavily into this. There's all sorts of scaling that WoW really missed the boat on. Only some classes at release scaled with gear, other classes scaled their power up only with levels. Also, on a slightly different axis, classes such as Paladins in WoW become drastically more powerful the more allies they are around. Conversely, other classes like warlocks, which rely on single-target avatar control for defense, become hamstrung once multiple people are on them. Scaling doesn't mean just gear and levels, but also utility across different numbers of people. I guess you could sum up my pet peeve with MMOs as this. WoW is excellently crafted, but poorly designed. I want to play an MMO that is excellently crafted, AND excellently designed. |
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| | #1112 (permalink) | |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
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| | #1113 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 4,714
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But back to the thread! I also still hate gnomes. | |
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| | #1114 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
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And then what? You will still complain that the "trash" be taken out ofthe dungeons too? Then get rid of all travell,world...etc. Because its not fun and boring, right? And then we will all just login at 7:00PM and go kill 10 bosses in our own little instances that we teleport into for 2hours and log off? Maybe a nitche type game could be made for folks which only like to raid and do "end game" content over and over. But I definitely dont want a game like that. To me the leveling part is not boring, and will never get boring. Because I love RPG games which are all intrinsically "leveling up" games.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. Last edited by Mkopec1; 06-01-2007 at 11:48 PM.. | |
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| | #1117 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 10,277
+49 Internets | Quote:
While skill, or rather the perception of skill, will keep you in the game, the variety offered by custom content allows for a game to live on far far longer then it normally would.
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #1118 (permalink) | |
| kill yourself irl Join Date: May 2003 Location: New York
Posts: 1,241
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Anyway, there sure seems to be a lot of "fuck, UO owns" sentiment on these boards lately. | |
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| | #1119 (permalink) | |
| 8bitsuperheroes Join Date: Feb 2006
Posts: 438
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IMHO, Developers need to stick to their guns. Listening to players is all well and good, but building a game around AVOIDING certain aspects is just silly. A GOOD game will survive despite flaws, because the whole thing fits together well. It's not a piecemeal of good things from other games - it's a solid game, with solid mechanics, and a solid story. In a well-integrated game like that, there may be less-enjoyable portions but that's the nature of the game and the nature of the genre. Trying so hard to avoid certain things and cater to others without a good overall plan will not end well (Vanguard, for instance). | |
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| | #1120 (permalink) | ||
| Registered User Join Date: Jan 2007 Location: Houston, Texas
Posts: 228
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Quote:
Hell just the talk about UO we've had on the boards the past week or so has been making me want to try out the new client but then I think about the fact the AoS item bullshit is still there and I remember why I left. | ||
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| | #1121 (permalink) |
| "Hamburgers, the cornerstone of any nutritious breakfast" Join Date: Mar 2002
Posts: 1,593
+52 Internets | There should obviously be a end game boss named Stewart in some zone.. So F'in close
__________________ Ask yourself.... |
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| | #1122 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 10,277
+49 Internets | I heard a rumor that Curt was buffed during that almost no-hitter game. The main rumor is Manny secretly rerolled bard and was playing a haste song. I also heard Veritek was refreshing shaman buffs between pitches while the ump wasn't paying attention.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #1123 (permalink) | |
| Fires of Heaven Combine Server Member Join Date: Dec 2003 Location: TN
Posts: 377
+5 Internets | Quote:
And I just threw up in my mouth a little bit. I'm a huge nerd, obviously, since I'm on this board...but I think you just crossed some sort of line there :/ | |
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| | #1125 (permalink) |
| Registered User Join Date: Oct 2003
Posts: 3,444
| probably the best thing that's been said here in awhile. anyway, if mr. schilling is still reading, the most important thing he can take from this thread and all the others is that we as players want freedom and mechanics in the game that support this freedom. the two biggest ways you can do this is removal of a class based system and not having the raidgame dynamic. gut and fix these two problems (yes they're fucking problems) and you have the start of what potentially could be the next generation mmo game. |
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| f13.net forums - Schilling's Green Monster Games | This thread | Refback | 11-22-2006 07:59 AM |
| MMORPG's - Page 2 - General [M]ayhem | This thread | Refback | 11-22-2006 07:29 AM |