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| | #796 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 681
| /shill on I heard you on Dennis and Callahan the other day...Sox didn't give you an offer on the spot (silly IMO, but hey...I'm no GM). Will this in any way effect you actually putting a game out? Or where your headquarters is located? Cause if I see you fucking this up...I want to come knocking on your door! Like the above poster said...PLEASE don't make the same mistakes VG did. Yeah Yeah...Not his fault, but his company. |
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| | #797 (permalink) | |
| There is no internets Join Date: Feb 2005 Location: Houston, TX
Posts: 3,175
+1 Internets | Quote:
As far as the MMO, when you start feeding us some info, I will take a closer peak at it.
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" For EP: | |
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| | #798 (permalink) | |
| Registered User | Quote:
Perhaps the most unfortunate thing about all of this is how Brad left SoE to pursue his own idea of MMO utopia and yet, in the end, he is at their mercy once again. I don't mean to sound like an anti-SoE conspiracy theorist/shill/insurgent/whatever, but it was conceded by Vanguard developers that Vanguard wasn't ready for release, yet had to be shoved out the door regardless. To stay on topic, both in terms of the thread and my post, does GMG have a publisher backing them already, will you be looking for a publisher, or will you self-publish?
__________________ Fuck Cancer! | |
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| | #799 (permalink) | |
| Raider Nation In Exlie Join Date: Feb 2002 Location: To the left or right of you
Posts: 3,800
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As far as the gaming development, don't promise the moon when you know you can't deliver it. Vanguard fell short of expectations for many, especially with the 800LB gorilla of WoW still dominating the MMO market. However you and everyone else knows that no matter what you say you will or try to do, some jackass will point out something different from a post you made three years previously. There are still message threads bouncing around on USENET of people absolutely thrashing Brad McQuaid over the Everquest five promised v. three delivered continents issue. It is just going to happen no matter what your intent is, someone, somewhere, is going to scrutinize every detail of every post you have made...
__________________ Government big enough to give you everything you want is a government big enough to take from you everything you have. -Gerald Ford | |
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| | #800 (permalink) | ||
| King of the Internets Join Date: Jan 2005 Location: Mission, Kansas
Posts: 2,390
+228 Internets | Quote:
Personally the state of the game wouldn't have bothered me nearly as much, if at all, had they been upfront with issues and concerns rather than trying to be slick and sneak in under the wire for release/openbeta without anyone being the wiser. As it stood, I ended up feeling like you couldn't believe anything they said, as they had been doing nothing but spoonfeeding spin to the gaming community for some time. Quote:
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| | #801 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 30
| Biggest mistake I can see in regards to Vanguard is over-reaching, and trying to create too large of a world with too small of a team in too short of time. Whether you want to blame Sony/MS for pushing Vanguard out too soon, or McQuaid for biting off too much, well, I'm far too removed to speak accurately there. As for how to avoid that, I'd imagine there's some triage that could be done in advance. Such that the game can be considered reasonably complete without feature X fully implemented. I suppose WoW would be an example of this done properly. The raid game, and even the support and structure of 40-man raid groups at the start of WoW was far from adequate. My own class, paladin, had to deal with both buffing being ridiculous, and in some cases certain spells completely inable to work on raid members because they weren't part of my 5-man group. I know atleast Divine Intervention (back when you had to be good to use it) did not work properly in raid groups, and I'm unsure about BoSalvation. Even with problems like those, and I'm sure there were others, WoW was largely complete on release, and I gather it was pushed out by Vivendi, in probably a similar manner to Vanguard. I cannot really vouch for Vanguard, because my computer is far from the capability to run it. I may be projecting more problems onto Vanguard than are really there. So that's something I hope GMG can do, that Vanguard didn't seem to do right, or do enough of. Plan to be late, and to have to cut things. And plan your design so that if you have to cut some features and content, then you can do it in such a way as to still have a playable, reasonably complete game. |
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| | #802 (permalink) | |
| Registered User Join Date: Apr 2003
Posts: 334
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I have no ill will towards Brad and Sigil at all, I was actually hoping for a good showing from them out the gate. I fully understand Brads role in MMO history and appreciate the things he has done to keep me entertained for nearly a decade and thakn him for that wholeheartedly. I was pulling for VG, I am just as disappointed as everyone else is and actually do hope they can turn this around and pull off an "Any Given Sunday" miracle and make VG what he hoped it to be sooner rather then later.
__________________ Aethn Anvel | |
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| | #803 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 52
| Good luck with GMG and the upcoming season, Curt. Go have a fantastic season and finally get that CY. I look forward to seeing Soriano, Lee, and Ramirez tee off of you in October, though (nothing personal )Last edited by Vetiria; 02-26-2007 at 02:07 AM.. |
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| | #804 (permalink) | |
| LOADING, PLEASE WAIT... Join Date: Sep 2002 Location: Arrowhead, Anfield, and The Swamp
Posts: 3,449
| All I got to say is Curt has his mending skill maxed and likes to feign death IRL
__________________ Quote:
YNWA | |
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| | #805 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 447
+4 Internets | I'm sympathetic to brad's situation but you must admit that Brad is 100% responsible for it. He overshot it, overdeveloped and tried to do too much. When MS saw the state the game was in and how much more money it would take to get it ready they pulled out, and brad had to spend the rest of sigils development budget buying back the rights to it, leaving the game 1/4 finished with no funding. If it wasn't for SOE the game never would have seen the light of day. You can't really blame them for not wanting to push VG into the #1 spot for most money spent developing an MMO ever, which is what it would have taken for VG to have been released "when it was ready" considering it wasn't ever going to be the financial success that WoW is. The lesson to learn from VG is don't shoot for the moon unless you have the resources to reach it. |
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| | #806 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
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| | #807 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
We have every intention of becoming an 'entertainment' company. Our focus, and our strength, will be games, but there are alot of other things we can and will do when the time is right. | |
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| | #808 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
That's why you aren't seeing now, nor will you likely see in the future, detailed IP and game specific posts. It does no one any good. The only thing that can happen if you hype something in a forum like this is bad. You either meet your hype, which rarely if ever happens, or you don't even put out the promised feature, or everyone has months think 20 different ways about your promise and find something in it at launch that is 'missing'. It's a lose lose. | |
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| | #809 (permalink) | |
| There is no internets Join Date: Feb 2005 Location: Houston, TX
Posts: 3,175
+1 Internets | Quote:
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" For EP: | |
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| | #810 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
As far as 'taking a look' I am not sure what you mean. We follow what they are doing, like everyone else, and pay attention as well since they are so damn good, but when I switched hats from gamer to founder I think I lost the ability to head up there, meet the guys and check out what they are doing ![]() | |
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