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Old 02-16-2007, 07:58 AM   #766 (permalink)
Erronius
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Originally Posted by Faille View Post
Also, can you make sure your game has enough hardware and coding to support 1,000 + player battles?
Hahaha
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Old 02-20-2007, 06:43 PM   #767 (permalink)
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My bad, search got me the answer.

Still I'll await the comments on Matsuzaka's camp performance

PS
If anyone else missed it, I'll save you the search. Ngruk himself is not in support of a game that allows players to use RL money to further their virtual life.
Daisuke can pitch, and it's going to be fun to watch I can assure you.

Meanwhile I am sending about 2 terrabytes of emails a day when I get home from workouts, or it just seems that way!
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Old 02-20-2007, 07:33 PM   #768 (permalink)
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Finally got you talk about the Sox ic. We'll see how it pans out with D-Mat. I hate to be a typical overly-cynical Red Sox fan, but I've learned how to have good expectations for Boston. Taken some lumps in the past. There was that one year though. =p

Anyway, is there anyway we can see some of McFarlanes concepts for this project. Maybe just a piece or two?
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Old 02-20-2007, 07:36 PM   #769 (permalink)
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You got any feedback from your teammates about making your own game company?
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Old 02-20-2007, 07:58 PM   #770 (permalink)
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Finally got you talk about the Sox ic. We'll see how it pans out with D-Mat. I hate to be a typical overly-cynical Red Sox fan, but I've learned how to have good expectations for Boston. Taken some lumps in the past. There was that one year though. =p

Anyway, is there anyway we can see some of McFarlanes concepts for this project. Maybe just a piece or two?
Dice-K not D-Mat please! Don't let Boras win with the nickname as well.


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Old 02-20-2007, 08:31 PM   #771 (permalink)
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Anyway, is there anyway we can see some of McFarlanes concepts for this project. Maybe just a piece or two?

Um, nah. This wouldn't be the place to initiate something like that happening We are a long ways off from previewing anything. The sooner we start trying to 'sell' what it is we are doing, the longer the wait, the higher the expectations.
The only thing I think that can happen by going this route would be to allow people to build up unattainable expectations for whatever it is we are doing.
There is a right time and place for this stuff to happen, that's why you hire people that have proven they can market something as massive as this IP will be, and market it right.
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Old 02-20-2007, 08:32 PM   #772 (permalink)
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You got any feedback from your teammates about making your own game company?
Some of them are extremely interested in what's happening. It's a topic that we talk on often while in the weight room, or during down times when we are talking about things other than baseball.
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Old 02-20-2007, 08:33 PM   #773 (permalink)
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Meanwhile I am sending about 2 terrabytes of emails a day when I get home from workouts, or it just seems that way!
You might think he's joking, but he's not.
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Old 02-20-2007, 09:32 PM   #774 (permalink)
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You might think he's joking, but he's not.
So GMG is financing their operations by selling herbal viagra and variable rate mortages through spam mail?
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Old 02-20-2007, 10:17 PM   #775 (permalink)
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So GMG is financing their operations by selling herbal viagra and variable rate mortages through spam mail?
No, it's part of the concept design; they're building a MMOSMG (Massively Multiplayer Online Spam Mail Game).

(DING! You've learned new skill 'Enzyte'!)
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Old 02-20-2007, 10:23 PM   #776 (permalink)
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Um, nah. This wouldn't be the place to initiate something like that happening
Wow, not only do you post on these forums, you actually read them. Congrats on being the first game maker to learn something here.
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Old 02-21-2007, 12:19 PM   #777 (permalink)
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He only replied to me becuase I brought up the 2004 season.
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Old 02-21-2007, 02:55 PM   #778 (permalink)
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There is the CS is a top priority spin and then there is actually planning out tools that work effectively and efficiently along side the actual development of the game.

In the end its all about the tools, tools, tools, tools and more tools and as long as they are smart tools you win.
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Old 02-22-2007, 07:05 PM   #779 (permalink)
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Hate to be a dick and bring this up, but do you anticipate your free agency having any effect for better or worse on the way things are going with GMG over the next year or so? Do you anticipate less time/more stress, or vice versa at all, or just business as usual? I assume as things carry on and you get more and more people on board, the burden on you personally will diminish at least a little during this time.

Also, have you had a bad game or a short slump, and have the ravenous sports media/bill simmons/whoever is on your back today say anything to you about "focusing more on baseball" or say anything about your hobbies getting in the way of baseball at all? Or do you think that could be an issue this season potentially? Being a big sports fan, I find it interesting because the gap between professional sports and mmo gaming seems like uncharted territory, and I wonder if people who are not savvy to the virtual worlds find it weird at all.

Sorry to rant so much, I just find myself curious because of my interests in both sports and gaming. Good luck this season on the field and with GMG.
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Old 02-22-2007, 07:13 PM   #780 (permalink)
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Also, if you switch teams, will you still keep the company name as GMG, even though you might not be playing at Fenway next year? Would you just keep it for the sake of ease. If you went to a team like Houston would you change the company name to "the stupid mound in center field" or another unique field characteristic? I realize you don't have much to gain by answering this question while still on the Red Sox, but if you ended up on a team that played the Red Sox a lot it could be awkward that your number one off the field hobby is an ode to the stadium of a rival or something.
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