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| | #7651 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Quote:
I mean, as a gamer, Yahtzee is right. Pessimism just makes more sense. You either get to have a smug attitude because the game in fact did turn out to be shit and you can rub it in the face of all the crushed dreams of fanboys or you are pleasantly surprised when the game turns out really well and everybody is too busy having fun to rub it in your face that you were wrong. I'd much rather tell Curt his game is going to blow chunks (without my brilliant design idea's that is) and have him try to prove me wrong then cup his balls and blow gently on the tip of his cock and then look butthurt when my 100 dollar collectors edition is in the bargain bin at Wal-Mart for 15 bucks a month after release. | |
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| | #7653 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
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In my line of work, anything above what you pay out initially is profit. Therefore the venture was a success. In mmos, at least early on, that same philosophy applied. But in this era, its more about how many millions are playing, rather than the profit margin. To me, the old mantra still applies. If the game builds a solid fanbase, and the revenue that fanbase generates is enough to turn a reasonable profit and keep it alive and expanding, its a success. Niche or otherwise. I look at examples like AO, EQ, EQ2, and yes, to some extent even Vanguard, as examples of various levels of success. And I think therein lies the problem. That way of thinking is lost in the muck of gamers that are simply unable to accept that not every game is designed with thier specific tastes in mind. And in that thinking, many believe that if a game doesn't get absolutely every detail nailed to thier personal qualifications, its the epitome of failure. Yeah. If I were Curt, i'd be afraid. Actually, i'd be terrified.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #7654 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Fear of failure is something I've had an abundance of since I can remember. It was the single largest motivator for me as a player. Others found fear of failure to be a paralyzing thing. Success in the MMO space is, depending on perspective, very skewed. Some people in the business world see WoW and think "millions = success, less = fail" when nothing could be farther from the truth. Don't let anyone at 38, or anyone that knows us ever tell you that 'knocking WoW down" was a goal, it wasn't, and it won't be. My goal was to assemble the most talented team possible, and deliver something that hadn't been done before. If the team delivers on that, we'll be ridiculously successful. Focusing on what others are doing beyond seeing where game play is headed, what innovation is occurring, is detracting from time, effort and money that should be directed at what you are doing. I look at Blizz, SOE, all of them like I looked at other teams when I played, they're growing the audience we will deliver too. That's a win. If you log into Copernicus or Mercury and do NOT like it, that's on us. I just need to get you to log in, after that I'll take my chances.
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| | #7655 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
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Its like building a spec house for pure profit. You build the best you can with what you have, put it on the market, and the diceroll begins. Out there somewhere is someone who wants that house. For exactly what it is. Or isn't sometimes.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #7656 (permalink) |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,323
+39 Internets | Looking at Bretts history I suspect it's a combination of two things that have caused this : i) He is someone who will probably be doing Business Process Re-engineering rather than just running a company. 38S are a pioneer in being an MMO developer, built from scratch, whose whole approach is built around quality. That is 100 times more difficult to achieve than it sounds. ii) He is probably on the verge of a little burn out right now. Two - three years on this sort of project (ie implementing change - new standards and new ways of doing things - and 'encouraging' other people to adopt it with you) is, firstly, incredibly stressful and demands 100% of yourself and, secondly, he will have achieved as much as he can without degenerating into a 'normalized' approach, where it's hard to continue to implement improvement. It's time to hand it off to the right person. Those are the reasons he will have given. I suspect he is also a high achiever who wants a new challenge. Anyone who questions whether MacClean commands enough respect amongst game designers are off their nut. She is Chair Emeritus of the IGDA, for a start. Last edited by Flight; 08-24-2009 at 12:45 PM.. |
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| | #7657 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
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| | #7659 (permalink) | |
| Shiny Join Date: Sep 2002 Location: Calgary
Posts: 1,761
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You can apply it to almost any business really. Producing cutting-edge custom software doing novel things is far more fun than churning out specific compliance crap that does nothing more than hit the check marks but, as usual, the boring stuff pays well. There is a cost and risk associated with doing something interesting and I applaud those willing to bear it.
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| | #7660 (permalink) | |
| Tuco's real life pic! Join Date: Mar 2002 Location: Ranger
Posts: 1,702
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What KEEPS people playing MMORPG's has not changed in a long, long time. Without going into too much detail people play for the sense of achievement, to fulfill their competitive nature, or for the social aspect of MMORPG's. A lot of people think Blizzard is taking a risk with Cataclysm but they aren't. The new lore will simply generate new interest in old content, same with the new races. A new race doesn't mess with balance, but will result in a lot of content being reused. The reason it's not a risk is because they aren't changing the core aspects of the game that make it successful. Their system of rewarding players appealing to their sense of achievement is staying the same. The lore is simply a way for them to generate new interest. Blizzard understands that the story is an interest gatherer, NOT the driving point behind why people continue playing their game. If you think you can simply "improve" on the storyline / lore and that's all it takes for the game to be successful you are in for quite a disappointment. The story is what generates interest, the system and how it appeals to players sense of achievement, and player's competitive and social nature is what keeps people playing.
__________________ The McCain campaign tried to sell us Palin and we said, "Thanks, but no thanks on that bitch from no where." | |
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| | #7663 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,166
| Geez you are some kind of idiot. It's not her job to make games. It's her job to be a CEO of a company and her previous game experience has no bearing on that ability. She isn't deciding what the gameplay will be, she isn't balancing classes, she isn't doing any of that shit. Car company CEOs don't build cars and game company CEOs don't make games. They run a fucking business that produces a product. Just shut the fuck up.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #7665 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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The IGDA is a joke. It's a non profit organization to network game developers. It's like the head of your local IT networking group It isn't running a multi-million dollar company revolving around a key new IP in the MMORPG genre with supposedly the scope for simulteanous launch of comic media and possibly film/book spin offs coinciding. And making that all happen, while garnering funding, while meeting milestones, while keeping business placement on track and keeping those investors keyed in on crucial development cycles - all the while being able to explain why milestones were not hit and why, while regarding cost analysis and profit runs and adjusting the exponential scale those will increase at as launch nears. She has no experience in any of that. She over saw people writing chincy games on Comcast.net that no one played, beta tested games back in the early 90's which bears no relevence to the complexity of games today, (Nor does that experience count as it was over 17 years ago - anyone in human resources would tell you this) and had dabblings with AOL. This in no sense of the word says qualifications for overseeing a company who aims to point blank triple icon threat a new IP with multiple product markets. She knows nothing about comics or that industry. She knows nothing about MMORPG's or that industry. She knows nothing about written entertainment. If she was the CEO of a networking company to bring multiple IP's together for multiple market products, great. She would be perfect. This is a completely different set of circumstances. No matter how much anyone likes her personally because they work with her. Edit: I still lov ehow nothing has been said about the spyware contained in Curt's "WoW" media to watch when you play, what times you play, etc and gather info to be used in their marketing trends. This is something we all agreed upon was bullshit. Is this no longer the case now because Curt Schilling is in charge? Last edited by Utnayan; 08-24-2009 at 03:10 PM.. | |
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