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Old 08-14-2009, 08:52 PM   #7591 (permalink)
Agraza
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I hope for the sake of those still playing WoW that it is true. Strengthen the homefront before launching another foreign conquest. It sure as fuck needs it.
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Old 08-14-2009, 09:04 PM   #7592 (permalink)
Zehn - Vhex
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Quote:
Originally Posted by Lleauaric~EW View Post
Vhex?

Is that a collectors plate on your bookshelf? Maybe a Star Trek one? And you are running multiple toons???

Is this how it starts?
Dude, Zommy's wife was -hot-. And it's a green bay packers clock that has Brian Noble's autograph on it. 8(

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Old 08-14-2009, 10:58 PM   #7593 (permalink)
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All the stuff in the MMO-Champion writeup seems amateurish and half assed. I'll wait for Blizzcon before I get too excited.
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Old 08-22-2009, 01:08 PM   #7594 (permalink)
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For you folks here that have used and liked the AA service, well actually for those that tried it and maybe didn't find as much use for it as you'd have liked, I wanted to post some update stuff and if anyone here has feedback I'd love to hear it.

Over the past few months, the Azeroth Advisor tech team has been hard at work developing new features for our website in order to give you, our subscribers, just a few more things to get excited about.

When you last logged into your account at Azeroth Advisor :: World of Warcraft Guide, you were able to view your past newsletters, your active characters, and do some basic account maintenance. Now, however, a whole new world has opened up!

Log in to your account today, and you'll find that each of your characters has been given a series of new tabs -- you still have access to your old newsletters, maps, and instance guides, but now you can also check out your stats, charts, quest log, and more.

Using your in-game guild rosters and friend's lists, we've linked you to other Advisor subscribers, so you can check out your friends' character pages, see what quests you share with them, and track their progress through stats and achievements. Don't want to share your information? Don't worry! You can easily grant or restrict access to your characters' information to whomever you choose.

Similar to the WoW Armory, your character page has a public view that is accessible by anyone navigating to the Azeroth Advisor website. To see Ngruck's public page, click here. As long as you are not logged in, you'll view Ngruck's page as the public sees it. Logging in will give you access to Ngruck's full character page and connections functionality.

Note that our website changes are still in beta test mode -- so please be gentle! If you find any bugs or have any comments, send a note to support@azerothadvisor.com. Also, make sure to read through the FAQ page for additional information.
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Old 08-22-2009, 02:50 PM   #7595 (permalink)
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Why would anyone need this? I am confused. If I have QH, Cartographer, and a brain cell to figure out an instance, why would I want to download a piece of software which watches my playing habits so you can analyze them?
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Old 08-23-2009, 01:21 PM   #7596 (permalink)
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CEO Brett Close Resigns

Gamasutra - News - 38 Studios President And CEO Brett Close Resigns

Things must not be all roses and rainbows if your superstar CEO jumps ship before your first title is even shipped
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Old 08-23-2009, 03:07 PM   #7597 (permalink)
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They hired this girl a year ago who is now the CEO. I have yet to see any real game experience on her resume.

She was the VP of games at Comcast before. Forgive me, but what games did Comcast make or do? I guess who you know and being a looker is all it takes in Boston and at Comcast. She has a degree in International Relations. Perhaps Copernicus is hoping if they bomb here she can sell it to some group in Asia...

Gamasutra - Features - Women in Games: The Gamasutra 20

Jennifer MacLean

Vice President of Business Development, 38 Studios

Career overview

As the former Vice President and General Manager of games at Comcast, the United States' largest cable TV company, Jennifer MacLean is no stranger to high-powered positions within the games industry.

Now the Vice President of Business Development at 38 Studios, a company focused primarily on MMORGs, McLean began her career in online game content in 1992, when she joined Micropose Software. In 1996 she became the product manager of AOL's Game Channel, then Programming Director.

Before joining 38 Studios, she spent four years at Comcast Interactive Media, where she oversaw all production and business relating to games. She also spearheaded many Comcast game programs including the PlayGames casual gaming website and Game Invasion service. Games MacLean oversaw delivered more than three million client downloads.

Major accomplishments


Brett Close, CEO of 38 Studios, recently said of MacLean, she brings "impeccable credentials, strong relationships, and impressive knowledge of the industry" to her new job. In addition to her years of experience, MacLean is the chair of the IGDA's Board of Directors and a frequent speaker at industry events.

Innovation

As part of 38 Studios, MacLean will be combining her experience with some of the most important entertainment companies in America with a new, creative company -- bringing the structure of her expertise to an innovative environment.

What her peers say

Sheri: "What can you say about someone who started as a game tester and quietly worked her way up to a position of power in one of the most influential game distribution companies in the world?

Jen's looks can be deceiving; she is a beautiful, petite, blond... with one of the sharpest game industry business minds around. I so respect what she's done and look forward to seeing where she's going to lead the industry in the future!"

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Old 08-23-2009, 03:11 PM   #7598 (permalink)
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Ya, its definitely weird that Brett Close left.
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Old 08-23-2009, 03:33 PM   #7599 (permalink)
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I have yet to see any real game experience on her resume.

What?

In the post you refer to, right at the top, it reads

McLean began her career in online game content in 1992, when she joined Micropose Software. In 1996 she became the product manager of AOL's Game Channel, then Programming Director.

Before joining 38 Studios, she spent four years at Comcast Interactive Media, where she oversaw all production and business relating to games. She also spearheaded many Comcast game programs


So starting at MP, working with Sid Meier, over 17 years ago is not 'any real game experience"

Really? Compared to who? You? Ut? who?

Oh and this one...

I guess who you know and being a looker is all it takes in Boston and at Comcast.

You're an idiot.
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Old 08-23-2009, 03:47 PM   #7600 (permalink)
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So starting at MP, working with Sid Meier, over 17 years ago is not 'any real game experience"
On a resume and in video games 17 years is a lifetime. Also, what was she doing regarding any online content in 1992? Designing a web site for the yet to be mainstream internet? Games that came out in that era were titles like Gunship 2000, Tank Platoon, Command HQ. She worked directly with Sid Meier? On what? Wiping his ass or fucking the guy...

Is she the one with the great idea to put collection flags in your WoW add on you want everyone to download so you can track playing habits? Or was that yours.
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Old 08-23-2009, 03:47 PM   #7601 (permalink)
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No word on why your CEO resigned?
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Old 08-23-2009, 03:53 PM   #7602 (permalink)
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Other than the press release? Not really.
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Old 08-23-2009, 03:56 PM   #7603 (permalink)
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Is it just me or does she look cross-eye in that picture?

I kinda giggled watching the Blizzcon streams this weekend and it's like a direct response to games like Copernicus and SW saying that WoW lacks story focus and how 4.0 is going to add that as a major focus.
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Old 08-23-2009, 03:59 PM   #7604 (permalink)
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Originally Posted by Zehn - Vhex View Post
Is it just me or does she look cross-eye in that picture?

I kinda giggled watching the Blizzcon streams this weekend and it's like a direct response to games like Copernicus and SW saying that WoW lacks story focus and how 4.0 is going to add that as a major focus.
They started developing these ideas long before 38 Studios even formed.
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Old 08-23-2009, 04:01 PM   #7605 (permalink)
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No doubt. One of the things I used to get bent about was stuff 'we thought of first' and then hearing things in various games that either sounded like or were mirror images of things we thought we'd nail first.

Came to realize, especially given the length of time it takes to make an MMO that it really does boil down to execution rather than being first. Having story as a major driver in an MMO for us anyway, was something we were acting on in 2005-6. It just seemed like the natural progression in the space. The key for me to acting on it was getting someone that can actually create story, content, characters, that's done it before in a way that would attract a large ww audience. Someone with a proven track record. No one's done that before to any degree in this space, so in that sense ya, we were first.

Few remember who did it first, everyone remembers who does it best.
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