|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
| | LinkBack (2) | Thread Tools | Rate Thread | Display Modes |
| | #6991 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 1,235
| Quote:
Many classical "high fantasy" aspects are based on fantastic technology. Gnomes and Dwarves especially. I can understand, no guns. Its almost like a steampunk with medieval area tech for high fantasy though. Dwarven fortresses that would require engineering far beyond anything we have even today for example. Certainly theres a point where it stops being fantasy, and starts being scifi. But some overlap is going to happen from time to time depending on how you look at it. Whats the major difference between robots, stone golems and blade golems to you? Last edited by Caliane; 07-16-2009 at 12:49 PM.. | |
| |
| | #6992 (permalink) |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,383
| Sounds to me like someone never went to Ak'Anon.
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. |
| |
| | #6993 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 202
| Dude, I worked so hard to avoid the use of the "I" word and you just go and throw it out there. Technically ya Twobit is right, and I admit if cannons exist on boats of course from a pure tech standpoint they can exist on castle walls and on a battle field as well, and I can accept that if I must. The point was that it is a small step from a cannon to a hand cannon, which was invented in around 1300 CE, not too far from the invention of the cannon itself. As I said cannons are pushing it, I would rather not see them either. Stick to the timeframe of the dark ages in Europe. Stick to a Tolkien type of world and Tolkien levels of tech, that is the high fantasy type of world at it's peak IMO and I know I am not the only one who thinks so. |
| |
| | #6994 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 1,235
| Quote:
Same reason crossbows where not more popular then bows, despite being better in basically every way. (They shot farther, were more accurate, and reloaded faster, but were more expensive and harder to get your hands on. A farmer could have a bow for hunting, and use that in wartime, but couldnt not possibly afford an xbow.) | |
| |
| | #6995 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Hampton Roads, VA
Posts: 146
+1 Internets | Quote:
I personally think I am wanting the same thing you are - pure fantasy without the sci-fi bullshit. But as someone else stated, where do you draw the line? When does something stop being fantasy and become sci-fi? But when I think about it, I could probably dig a Shadowrun MMO - I would at least give it a try. And yes I realize this basically contradicts my statement above about steampunk MMOs. Shadowrun is probably the only one I would even give a chance.
__________________ Dinaek Groffgar - 50 Paladin - Antonia Bayle Dinak - almost 80 Shaman - Thorium Brotherhood Alarion's Cube Very-infrequently updated blog | |
| |
| | #6996 (permalink) | ||
| Registered User Join Date: Apr 2002
Posts: 202
| Quote:
I was not talking about rifles. Quote:
A trained longbowman was also vastly more accurate then a crossbow. The benefit of the crossbow was it's ability to pierce plate armor. Last edited by Tropics; 07-16-2009 at 01:05 PM.. | ||
| |
| | #6997 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Yes yes fantasy blargh blargh blargh. It's just a skin draped over the rest of the game. Removing robots or replacing elves with protoss won't magically make a game better or worse. What we're sick of isn't fantasy RPG's. What we're sick of is poorly made games with shitty controls, bad character design, ridiculously imbalanced pvp, terrible UI's and so on and so forth. I wouldn't even bother picking a setting until you get that shit figured out. Orc or space mutant doesn't matter to me if killing them isn't fucking fun. Also... Pro tip: If you find yourself really feeling like a pretty elven princess off to reclaim her throne, seek fucking help. Well designed immersion is about not wanting to put the game down because it's so fucking fun, not about making you feel like you're really a unshaven dwarf with a fake Scottish accent. |
| |
| | #6998 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Oh and for what it's worth, Tolkien era had bombs. In fact they would be quite capable of creating cannons, bombs and other industrial revolution era technology. Half the point of the books is that the good guys choose to not use the power of the enemy (explosives and etc..., i.e. industry) and that every time they have, bad things happen. |
| |
| | #6999 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Hampton Roads, VA
Posts: 146
+1 Internets | Quote:
However, immersion is a key ingredient to fun, at least in my view. At the end of the day though, I 100% agree that the other stuff needs to be locked down first - the mechanics, class/skill design, combat, etc. Without those in place, any game is going to suck. And why is that most development shops focus more on the dressing than the foundation? Probably because, sad as it is, it's the dressing that sells the game.
__________________ Dinaek Groffgar - 50 Paladin - Antonia Bayle Dinak - almost 80 Shaman - Thorium Brotherhood Alarion's Cube Very-infrequently updated blog | |
| |
| | #7000 (permalink) |
| Issh good, no? Join Date: May 2005 Location: Florida
Posts: 2,042
| Incendiary substances and related devices have existed for millenia. They're about as common as poison in politics and war. Nearly all the early stuff were oil-based inflammatory weapons, e.g. greek fire, that were used on the siege scale of government vs. government. Gunpowder became understood in the 9th or 10th century AD and in the subsequent 4 centuries became a regular part of the battlefield around the world as the understanding of harvesting, transporting, and refining the necessary components grew. It seems to me like civilizations in a fantasy world would have even more impetus to develop explosives than a mundane world. Either that or every king is a wizard. What power does a normal person have against mages and the like? The idea then should be to imagine that if "magic" is a reproducible fact of life in your world, why not make a cannon that uses magic? That goes to the artificers of M:tG and some of the fantasy/tech mix you might see in a Final Fantasy game like handguns that shoot fire, lightning, and cold. You don't have to embrace steampunk, with it's fixation on combustion engines and clockwork mechanisms to level the playing field between those that have magic and those that don't. Chemical reactions would probably be a somewhat less popular line of study than just re-creating what mages do on a regular basis. Throughout history we have shown a regular aptitude for tapping natural resources rather than creating something new. It's only now that we've nearly exhausted what we can use in the natural world that metallurgy, chemistry, and genetics are exploding to become the status quo. |
| |
| | #7001 (permalink) |
| Tuco's real life pic! Join Date: Mar 2002 Location: Ranger
Posts: 1,702
| For a niche PVP game I'd like to see one with 3 factions, and the ability to change items based on who is winning the war. If you had Good, Neutral, Evil teams then items would have some statistics that were only useful to members of those teams. As the overall war progress shifts, the itemization changes as well so items might go from 1/1/1 to 1/2 to 0/0/3 if one side completely dominates. Basically, it would create a slightly different version of the mobs / dungeons that are world accessible so that the loot is best for the team in control of the war. The other teams can still get loot / prevent the winning team from getting loot, but the stats would be skewed in favor of the winner.
__________________ The McCain campaign tried to sell us Palin and we said, "Thanks, but no thanks on that bitch from no where." |
| |
| | #7002 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Quote:
Anyways, my point was that the setting of the game only matters if the game itself isn't a piece of shit. If it were the reverse WW2online would be the best game ever because killing Nazi's never gets old. | |
| |
| | #7003 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 202
| Quote:
| |
| |
| | #7004 (permalink) | |
| Registered User Join Date: Oct 2003 Location: Hampton Roads, VA
Posts: 146
+1 Internets | Quote:
The term for the genre of games that we currently classify as RPGs and MMORPGs probably needs to be changed. You know, something like "play my cookie cutter character the way the devs tell me too game".
__________________ Dinaek Groffgar - 50 Paladin - Antonia Bayle Dinak - almost 80 Shaman - Thorium Brotherhood Alarion's Cube Very-infrequently updated blog | |
| |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
LinkBacks (?)
LinkBack to this Thread: http://www.fohguild.org/forums/retard-rickshaw-hall-shame/24711-green-monster-games-curt-schilling.html | |||
| Posted By | For | Type | Date |
| f13.net forums - Schilling's Green Monster Games | This thread | Refback | 11-22-2006 07:59 AM |
| MMORPG's - Page 2 - General [M]ayhem | This thread | Refback | 11-22-2006 07:29 AM |