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Old 07-15-2009, 05:15 AM   #6976 (permalink)
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Originally Posted by Kodylan View Post
Mt. Hyjal post-WC3 for one, with an event where you purify the world tree. This was a Tigole interview during the summer of 2004, to be more specific.
Do you have a link to that where he promises it will be in at launch?
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Old 07-15-2009, 06:30 AM   #6977 (permalink)
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Ut you're pretty defensive about WoW for someone who likes to shit on almost every other MMO. WoW had a ton of buggy content at launch and nowhere near enough lvl 60 dungeons. MC was nowhere near tuned right and help from GM's was laughable. BWL was possibly even more buggy when it was first released (and a number of guilds had Rag on farm status for a while arleady). And the door to Vaelstraz was a cockblock to prevent guilds to get to the unfinished encounters, bypassing it was considered an exploit even if you had killed Razorgore.

And let's be real, they don't even put out real dungeons anymore besides the raid ones. The single group dungeons are maybe 1/10th the size of previous ones. Blackrock Depths was last epic sized single group dungeon they ever did. I think Blizzard listens almost too much to their playerbase, every patch/expansion makes WoW less and less of an MMO.
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Old 07-15-2009, 04:04 PM   #6978 (permalink)
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BWL is still bugged to this day and you don't even need to go any further than the first fight in the dungeon to see the bugs.

Blizz turns classes on their heads almost every patch for the sake of Blizz's version of the "The Vision"(pvp/pve balance). Defending them is sort of laughable nowadays.
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Old 07-15-2009, 05:41 PM   #6979 (permalink)
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Good thing I am not talking about bugs. I am talking about people here saying Tigole and Pardo promised more raid content on launch day than what actually came out.

I was there when half my raid was in another MC instance lock than I was and we were fucked. I saw the bugs.

This isn't about that. This discussion goes back two pages ago.

Edit: Suffice it to say, even with the bugs, they were not intentional. I would take unintentional bugs over intentional any day in this genre.

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Old 07-15-2009, 08:13 PM   #6980 (permalink)
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Do you have a link to that where he promises it will be in at launch?
I don't recall the interview saying it would be in at launch. I recall him mentioning it as the "endgame." Maybe he meant in 8 years?
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Old 07-16-2009, 01:57 AM   #6981 (permalink)
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How long has Copernicus been a work in progress by now? I was wondering because I remember it being about 3 years.
Wouldn't it be the right time to start spilling the beans already? A few hints? How the game is going to work from a general mechanics point of view, like does it have classes, does it have a job system and so on could be a nice start.
Do we go around collecting bear asses or is it a bit more interesting? Do we learn skills from trainers or on the battlefield?

Tell us something, come on

Ok, it was a lame attempt, but I start getting bored of the current games and I just want to get excited for a new game (without fapping at it, I swear).
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Old 07-16-2009, 02:25 AM   #6982 (permalink)
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Yeah, I am ready again for some gleeful anticipation myself. I am trying to get exited about SWtOR but it just ain't happening. Just not Starwars fan enough. I am such a sucker for Wizards, Platemail and old Inns with serving wenches. Copernicus seems the only big western Fantasy MMO on the horizon, though I am keeping an eye on Heroes of Telara too. But that game will probably be even further from release.

For some reason I am thinking Copernicus will be Steampunk(or a variation on the theme), and that is certainly fantasy enough for me. Here's hoping that this will be the MMO where the World will gets lot of attention to detail again and not just the mechanics and balance. Anyway, Copernicus, Heroes of Telara and I guess SWtOR are the ones I am watching.

Untill then I will be dusting off my old single player RPGs.
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Old 07-16-2009, 03:26 AM   #6983 (permalink)
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I wouldn't hold your breath for steampunk, everything so far points to generic high fantasy, and with salvatore on board it seems almost a certainty.
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Old 07-16-2009, 06:00 AM   #6984 (permalink)
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Good thing I am not talking about bugs. I am talking about people here saying Tigole and Pardo promised more raid content on launch day than what actually came out.
Fair enough, but that is a pretty narrow way of evaluating the game.
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Old 07-16-2009, 08:34 AM   #6985 (permalink)
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I thought it was pretty obvious that this is fantasy.
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Old 07-16-2009, 08:39 AM   #6986 (permalink)
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Well technically steampunk is fantasy. It incorporates magic and wizards and orcs and everything else alongside technology we may be familiar with from around the 19th century. Hell even WoW has many steampunk elements i.e. guns, trains, flying machines, robots, etc.

It would be nice if Copernicus went this route, but I have no expectations that it really will.

What would be really nice is some freaking info. A 3DMax horse animation and a couple of concept arts from a year ago? It's been 3+ years now. Comic-con is soon, hopefully they have a huge surprise in store.
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Old 07-16-2009, 10:40 AM   #6987 (permalink)
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Do we learn skills from trainers or on the battlefield?
I would actually like to remain in the dark on how we gain spells/skills and at least get to imagine that maybe elaborate quests/quest-lines, world drops in specific areas like a ancient library that has a long lost spell scroll, a boss mob that uses a certain melee skill that is learned via fighting and beating that boss (a window pops up at it's death letting you know that you have just learned how to use backstab because you just killed VanCleef or whatnot).

If we learn spells and skills by giving X gold to Y NPC in Z city I would rather not know TBH.
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Old 07-16-2009, 10:50 AM   #6988 (permalink)
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Well technically steampunk is fantasy. It incorporates magic and wizards and orcs and everything else alongside technology we may be familiar with from around the 19th century. Hell even WoW has many steampunk elements i.e. guns, trains, flying machines, robots, etc.

It would be nice if Copernicus went this route, but I have no expectations that it really will.
Gonna disagree. I hate the "steampunk" elements in WOW. I would rather see true high fantasy, which is honestly not all that common. EQ was high fantasy until Luclin, then it was freaking space aliens. WOW was never high fantasy, it was based on the Warcraft series of RTS which had some high fantasy elements but was quite far removed in other areas. Then Burning Crusades came out with it's floating islands in the sky, Zangermarsh aliens, and beat EQ to space crap by 2 expansions.

The most tech I want to see in a high fantasy MMORPG is cannons, and even that is pushing it and I would probably keep them isolated to boats.

I want bows to be the pinnacle of ranged combat. I want to attack things that bleed, not robots with flashing lights for a head such as the numerous quests at Fizzlecranks Airstrip which I just did a second time. WOW's mix of high fantasy swords and bows combined with tech that outstrips even todays real world with robots walking around makes no sense and blows my involvment in the world clear out of the water.
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Old 07-16-2009, 11:34 AM   #6989 (permalink)
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Why would cannons be limited to boats, assuming such technology existed?
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Old 07-16-2009, 11:38 AM   #6990 (permalink)
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For his 'immersion' obviously.
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