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| | #6946 (permalink) |
| __ Join Date: Sep 2006
Posts: 8,106
| It's not the movement speed as much as going over rivers and gorges etc like in EPL so you don't have to go around them.
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| | #6947 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 10,391
+228 Internets | That would pretty much work as well. Oh, and if you add mounts, make goddamn sure it's instant-cast. Add a 3-second cast if you've just been engaged in PvP or something if you really want but for fucks sake. Realism is out the door when I can already carry an entire goddamn stable in my pants so just give me convenience. And fuck you if you keep denying my request to make all mounts instant for the next 4 years because it's supposed to be a 'class perk' for druids just like portals are a class perk for mages. Not even the same ballpark you assholes. |
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| | #6948 (permalink) |
| __ Join Date: Sep 2006
Posts: 8,106
| Who are you talking to? I don't think the d-team knows what FOH is over at Blizzard.
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| | #6950 (permalink) | |
| Registered User Join Date: Jan 2007 Location: Houston, Texas
Posts: 230
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| | #6951 (permalink) |
| __ Join Date: Sep 2006
Posts: 8,106
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| | #6953 (permalink) | ||
| Registered User Join Date: Apr 2002
Posts: 373
| Quote: Quote:
EQ2 which is another thing he was involved in was a train wreck for me with the destruction of racial starting areas, the entire world instanced including bloody outdoor zones "would you like to enter West Commons 3 or 4?". The Faydark expansion where I gave the game a second chance because I wanted to see Crushbone, Mistmore, and all that other good stuff 500 years later boggled my mind with goofy vertical cliffs and cat scratch mats you had to climb to get places. The predominant design of the landscape being "valleys and cliffs everywhere to make Greater Fay into an annoying as hell maze". There are some qualities of POP I actually liked. The keyed raid progression was a cool thing although I think there needed to be allowances where only a certain percentage of people in the raid needed to be keyed, perhaps 50% since each person who is keyed can take one extra person or what have you. The requirement that every single person needed to be keyed through dozens of different raids ended up being a gong show and a giant pain in the ass. What they SHOULD have done is make the keys tag not only to the individual player, but to the guild as a whole. Thus if you are on a raid and kill the key boss you get keyed, your guild also receives a guild key that allows anyone with the guild the same access. If a person quits the guild who had actually run the raid they keep the key they earned. If a person who joined the guild and got the benefit from the guild key but had not in fact been there and earned it was to quit the guild they would no longer have that guild allowed access. This would have kept that feeling of progression in POP without making people want to stick a icepick in one ear and out the other every time they got 3 new members to the guild who were unkeyed. Anyhow, back to the point, what was this guys input in some of those brutal turns EQ and EQ2 made? | ||
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| | #6954 (permalink) |
| Support Beam Join Date: Dec 2003 Location: Rivervale
Posts: 2,258
+72 Internets | Hartsman came into a controlling role on EQ2 late, he was the one who was busily working on fixing EQ2s shit around EoF and trying to shine up the product nice and respectable like. He did a good job. Then he left and his immediate successor lost any trust and/or rapport Hartsman had built up within 4 days, if I remember precisely, as he was caught abusing his power to help buddies. It was hilarious/sad. And then Aeralik showed up. We do not speak of the Dark(elf) Times. I dunno what he was involved in in Luclin, but he did a damn good job on EQ2. He walked into a shitstorm and managed to settle it into decent repair. It was too bad his successors weren't able to follow suit.
__________________ Alt Army-Over 9,000 Games Last edited by Kuro; 07-11-2009 at 12:51 AM.. |
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| | #6955 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 10,391
+228 Internets | Also, and keep this on the down low, if you send Hartsman five dollars and your address, he'll come to your house and cuddle with you and tell you everything is alright and that he'll make the bad MMO stop. I've had to use this service several times, usually everytime some developer of an MMO in late beta says, "No seriously guys, we've got a patch that fixes all this shit. We have a ton more content we're holding back for release." |
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| | #6956 (permalink) | |
| Registered User Join Date: Aug 2008 Location: middle of urop
Posts: 1,063
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| | #6957 (permalink) | |
| Registered User Join Date: Jan 2007 Location: Awsome
Posts: 3,131
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| | #6958 (permalink) |
| Issh good, no? Join Date: May 2005 Location: Florida
Posts: 2,329
| I think AoC and Hellgate testers were both told that there was awesome stuff on the internal build.
__________________ Aoccdrnig to rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
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| | #6960 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 373
| If the guy actually listens to the concerns of the players on certain key issues, and then follows through with action getting the stuff actually fixed, ya I can go with someone like that. Cannot imagine the guy sucks given the tough crowd here that he has impressed, his resume freaked me out but I will go with you guys on here who seem to know what you are talking about and who I agree with a large amount of the time on MMORPG stuff. |
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