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Old 07-05-2009, 01:43 PM   #6901 (permalink)
Utnayan
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Honestly high fantasy has been done to death at this point. Unfortunately I see a lot of studios still going for it. I have to imagine that this is based in timid executives and even more timid investors who get sold the bullshit line about 'just like WoW but BETTER' and a tech demo that was probably in .avi format.
The problem here is two fold:

1> You have SOE who developed Planetside, and pretty much drove the MMOFPS genre into the ground. Not a single publisher wants to touch this now (Save Blizzard if they do it - because they know they could make a good one).

2> Games in the MMORPG genre with Sci Fi backgrounds have all been destroyed. AO was shit at launch and too little too late in the end. And with publishers going for what is selling, all you have to gauge anything by is with WoW. Throw space out the window at this point. No one will touch it.

As far as I am concerned, if there is to be a breakout of the genre in this regard it is going to have to come from Blizzard, and then people will try and follow suit after another success. Simply because some of these idiots in upper management don't realize they *could* be the next big thing if they 1> Took a risk. 2> Had a decent team. 3> Had a producer that kept everyone on track. 4> Realize the time commitments and the need for deep pockets initially. 5> Also realize there is a launch window where you will grab the attraction of the initial players buying your game, and it damn well better not be buggier than fuck and incomplete or else subs will die down and publishers will scapegoat the topic of the game.

Tldr: Blizzard will most likely have to be the innovator in a new genre within the gaming MMO space. They are the only ones that have a chance at doing it right. And for probably the next 5 years, are the only ones able to get trust from their management when they say they need time.

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Old 07-05-2009, 01:51 PM   #6902 (permalink)
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Its honestly very aggravating as a player to see some MMOs like WAR come out so close to being fun and having a large player base, only to be killed because of a decision to end development a mere 2 months before it could have been ready to generate subs instead of bleed them out. Especially because these titles come out once every few years. If I was an executive and was that dumb, I'd kill myself for throwing so much money out the window, especially when Blizzard's successful business model is very much transparent.

But I do agree that the next good shot the industry has at expanding is going to be Blizzard's next MMO, whichever decade that is.
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Old 07-05-2009, 02:35 PM   #6903 (permalink)
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Warhammer could've spent 2 more years in development and ended the same way. They didn't understand how to maintain a playerbase, it had nothing to do with "polish".

A successful game also doesn't need to be superior to WoW or beat WoW's 4 years of polish, it just needs to be comparable in the core game design. Other developers would be smart to copy their system of positive reinforcement because it's led to what, 10 million people playing?

You guys are looking at this like a game needs to be better and everyone will jump ship, which isn't how it works. If people are happy, they aren't going to leave even if another game is "slightly better". It's called brand loyalty, which does exist in the MMORPG market. Basically, as long as WoW is keeping players happy the majority of their playerbase will not leave for any competition.

The players up for grabs are the ones playing WoW that are not happy, but are only playing because there is no other quality competition on the market. While they might not be the majority, there is likely a few million that would leave simply for something as good but different.

It's unlikely for any company to produce an MMORPG that will end up with more subscribers then WoW anytime soon because a good portion of their players are happy and will stay due to brand loyalty / brand recognition (Blizzard's name, which pulled a lot of people INTO the MMORPG industry in the first place).

However, a title that is comparable in core game design could retain its playerbase and would be able to take some of Blizzard's playerbase that is simply looking for change. A solid PVE game mirroring WoW could pull 1-2 million customers from WoW along with players they pulled in from other games. A quality game could easily have 2-3 million subscribers after one year, a portion of which were taken from WoW that were simply looking for something different. WoW would still be the market leader, but 2-3 million customers after one year with the opportunity to grow would be quite successful and should be what new MMORPG's are looking for. That market share is available and it's more likely to be obtained by copying WoW's game design then trying to avoid it. Copy their shit that worked, just make it different.
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Old 07-05-2009, 03:12 PM   #6904 (permalink)
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High fantasy != fantasy. AC was unique fantasy done well. It had great story, lore and characters without feeling too alien. Not even counting WAR, LotRO, EQ(2) and others WoW is enough to have 'done it to death'.
You think the majority of MMO players make any distinction between the different genres of fantasy?
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Old 07-05-2009, 03:39 PM   #6905 (permalink)
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Originally Posted by Utnayan View Post
Tldr: Blizzard will most likely have to be the innovator in a new genre within the gaming MMO space. They are the only ones that have a chance at doing it right. And for probably the next 5 years, are the only ones able to get trust from their management when they say they need time.
Blizzard and innovation are not synonymous.

Blizzard is not on the cutting edge, ever. They take existing properties and retool them and make best of breed, like WOW from EQ.

So, unless someone makes a sci fi product worthy of re-engineering then I doubt it'll happen. The other option is making Starcraft Online be a WOW clone. Doubtful.

A better group right now for a Sci Fi MMO would be the id/Bethsoft people. They have the background with id, DOOM, Fallout, and other titles and talent.
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Old 07-05-2009, 04:05 PM   #6906 (permalink)
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Blizzard and innovation are not synonymous.

Blizzard is not on the cutting edge, ever. They take existing properties and retool them and make best of breed, like WOW from EQ.

So, unless someone makes a sci fi product worthy of re-engineering then I doubt it'll happen. The other option is making Starcraft Online be a WOW clone. Doubtful.

A better group right now for a Sci Fi MMO would be the id/Bethsoft people. They have the background with id, DOOM, Fallout, and other titles and talent.
Normally, and historically, I would agree.

But they are working on something right now that will be flying in the face of conventional MMORPG's which will definitely be bringing something fresh to the table on their original IP which Tigole is leading.

I do agree with you on Bethesda and what it would mean to see a Fall out MMORPG/FPS and to see someone bring character to the genre. But I do not believe Bethesda wants anything to do with the genre itself - although I could be wrong.
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Old 07-05-2009, 04:55 PM   #6907 (permalink)
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So, unless someone makes a sci fi product worthy of re-engineering then I doubt it'll happen. The other option is making Starcraft Online be a WOW clone. Doubtful.
The problem with sci-fi or post-apoc is, someone needs to do it right.

Many were turned off by the ultra meta-gaming of AO. Others by the training mechanics of Eve-O. TR and HG:L really did a lot more harm than good. But as you said, it can't just be a patch off WoW's ass. Even if it were Blizzard themselves building it. Someone needs to find that cushy spot somewhere in the middle and run with it.

Either of the aforemention sub-genres is rich with possibility. Potentially more rich than fantasy imho. As others have said, the problem is a lack of real success in those fields makes it seem like a tremendous risk. We'll see how much damage upcoming titles like STO and SGW (if it ever launches) cause before i'll write it off completely. Or at least until Blizz decides to do one of them right themselves.
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Old 07-05-2009, 06:24 PM   #6908 (permalink)
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Sci-fi MMO? No thanks.
Seriously, I can't really be interested in a game like that, unless it's like a fantasy one with different names for skills and even then I wouldn't care too much.

I just hope that one day I'll get an MMO with a very good storyline and interesting lore, good mechanics for combat and nice raids and group stuff to do. It has to have rogues and necromancers (or warlocks) and some more interesting way to play healers. At that point I'll be happy for a good while.
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Old 07-05-2009, 08:28 PM   #6909 (permalink)
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As far as doing a sci-fi MMO right, I guess we'll get to see if that can be done when Bioware releases their Star Wars and Cryptic releases Star Trek. I'll be trying them both to see whether it's yay or nay.
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Old 07-05-2009, 08:32 PM   #6910 (permalink)
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Sci-fi MMO? No thanks.
Seriously, I can't really be interested in a game like that, unless it's like a fantasy one with different names for skills and even then I wouldn't care too much.

I just hope that one day I'll get an MMO with a very good storyline and interesting lore, good mechanics for combat and nice raids and group stuff to do. It has to have rogues and necromancers (or warlocks) and some more interesting way to play healers. At that point I'll be happy for a good while.
You already have the closest thing to what you described. And its going to be a good long while before anyone tops it. And if somehow it could, Blizzard will trample it with an expansion, or something entirely new, as soon as it looks like it might threaten a noticable chunk of thier market share.

Sci-fi is an acquired taste for sure. But I have little doubt that a good sci-fi or post-apoc game done right could reside right alongside WoW at this point. Why bother with another fantasy game when you're already playing the best there is? Its pretty well accepted that its going to take a extremely well built and compelling game to topple WoW, or even scratch its market share by any noticable margin. That means a seriously huge chunk of change.

Personally, I can't think of any dev house with that kind of cash on hand. No, the smart money would go with something thats built as solid as WoW, but different. A lot different. Slaying gods and dragons in one fantasy game holds little difference than slaying gods and dragons in another. Its mostly aesthetics.
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Old 07-05-2009, 08:41 PM   #6911 (permalink)
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"it's mostly aesthetics" as a cop-out would apply even if you changed genres. It's all just big pixel-blobs that you wack until they fall over.

Story and setting exist to differentiate things, although the RPG part of MMORPG seems to have vaporized in the current generation

Gimme my floating quest arrow, glowing red quest map, and click-thru lore shortcuts so I can get to hitting Random Blobs of Pixels I Don't Have Any Context For.

If a "genre" could be "done to death" it wouldn't be a *genre*.

If you have a compelling story/setting, it's compelling regardless of its genre. If you don't have a compelling story/setting, it's just randomly hitting pixelated blobs, regardless of whether it's with guns, swords, or pewpewmagikz.

Just going "to space" or "after civilization explodes" (An entire game of empty, depressing zones? My god, it's Midgard, Dark Age of Camelot: The MMO) won't instantly make something "more interesting," much like *not* being in space doesn't automatically make something dull.

It comes down to individual preferences and whether or not a setting is well crafted.

For the record, I'd love to see a well-done SciFi MMO. Anarchy Online had a lot of good in it (and I include the inventory/equipment management in this, even if it was Newb Kryptonite), and more choices of setting "flavors" is good for the customer base. MMOFPS seems like an infeasible project until network code is much better than current MMOs manage, though, unless you cap the # of people who can enter an area.
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Old 07-05-2009, 08:57 PM   #6912 (permalink)
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As far as doing a sci-fi MMO right, I guess we'll get to see if that can be done when Bioware releases their Star Wars and Cryptic releases Star Trek. I'll be trying them both to see whether it's yay or nay.
From what I can see, Bioware's game has a lot more fantasy than Sci Fi. It leverages the 'Jedi' and a lot of story, and it doesn't look like it has space combat. It looks more like EQ in space with a rich storyline, nothing revolutionary.

STO looks more intriguing, but based on their 'everyone is a captain' FAQ entry I have fears it's Earth and Beyond resurrected.

I'd personally like something different. Eve has the right idea but their setup doesn't seem conducive to large audiences to me.

Someone needs to hit the right balance of character development, space trading, piracy, war, and growth in a Sci Fi MMO.

Something like Privateer's trading system, with Jump to Lightspeed's flight modeling, with Planetsides ground combat, with Freelancers universal travel and organization coupled with character and ship advancements.
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Old 07-05-2009, 09:38 PM   #6913 (permalink)
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For the record, I'd love to see a well-done SciFi MMO. Anarchy Online had a lot of good in it (and I include the inventory/equipment management in this, even if it was Newb Kryptonite), and more choices of setting "flavors" is good for the customer base. MMOFPS seems like an infeasible project until network code is much better than current MMOs manage, though, unless you cap the # of people who can enter an area.
Yeah. Thats more or less what I meant by aesthetics. I loved AO, but I can also see why many didn't care for it. Its level of metagaming was above and beyond anything else, but I was really into it at the time. I still go back for a few weeks at a time every now and then.

Personally, i'd just like to have the choices like I had back then. A good fantasy game, and a good sci-fi game. I juggled EQ and AO for 6 years straight. It was nice to jump into something completely different when you got bored with one or the other.

Currently, i'm keeping an eye on STO and Star Wars for my sci-fi'ish fix.
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Old 07-05-2009, 10:57 PM   #6914 (permalink)
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Just going "to space" or "after civilization explodes" (An entire game of empty, depressing zones? My god, it's Midgard, Dark Age of Camelot: The MMO) won't instantly make something "more interesting," much like *not* being in space doesn't automatically make something dull.
Really? I loved Midgard, and while it had a lot of darker zones it certainly had it's share of interest locales as well.
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Old 07-05-2009, 11:25 PM   #6915 (permalink)
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Anyone who says that don't bother with the fantasy MMO because Blizzard has already perfected it is a tool. Tell that to Blizzard themselves about 5 years ago.

There is always room for improvement and it is always possible to kill the "elephant in the room".
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