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| | #661 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,648
| well he has a fantasy style author, so i bet it'll be a fantasy based game. reading some of the more recent sci-fi stuff, there has been a few very well done "couplings" of sci-fi and fantasy elements in worlds, i know of 2 different series that could(stress the world could-its all in the presentation and how it's done) do very well translating into mmo terms. one is a straight post apocalyptic high fantasy style set in the far future dealing with---what would happen if all the power went OUT...(this being a world where all a person has to do is think of what they want and the tech provides everything- food, shapechanging, etc. another is a futureistic sci-fi, but layered on that was "the awakening" where some people get psionic powers- magic/demons/kobolds/vampires etc are real and "come out" of hiding...also there is tech augmentation for people, and genesplicing etc.. and those are just 2 series i have read recently that could do well, if done properly. |
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| | #662 (permalink) |
| The future, I came from it Join Date: Mar 2012 Location: Portland, Oregon
Posts: 3,660
+3 Internets | No. I suggested the Fallout MMO not remaking the singleplayer Fallout RPG. Last time I checked the Fallout MMO hasn't been done yet. Last edited by Tyen; 12-27-2006 at 10:20 AM.. |
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| | #668 (permalink) |
| Registered User Join Date: Nov 2003 Location: Los Angeles
Posts: 355
| I think it really depends on post launch management. If they get someone who is really on the ball and can do for VG what Scott did for EQ2 they could be looking at healthy (and growing) 500k in a year. If not, I'd say they are looking at a sharp fall off 2-3 months after launch and lingering around 150k. |
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| | #669 (permalink) |
| Registered User | Depending upon how their servers hold up, whether they can keep the game fresh and interesting, and the average system of MMO players, it could range anywhere from ~100k to ~750k. If I had to give a single estimate, though, I'd put them at around 300k subscribers at the end of one year.
__________________ Fuck Cancer! |
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| | #670 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,364
+25 Internets | 200-250k is my guess, but its going to be hard to tell with the whole station pass. How many extra people will try it because its monthly cost is effectively free is anyone's guess. |
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| | #671 (permalink) |
| Defenately Rediculus Join Date: Aug 2005
Posts: 597
| 100K It's like EQ2 with bugs and without the content that you need a massive computer upgrade to run well. In 2 years if they follow through it will probably rock, but for now. /shrug I got the pre-order anyways and will try it for a month just to mess with PvP, though. PS: I expect a game along the line of Vanguard to have a fun and rewarding crafting system. Vanguards current incarnation is tedious and annoying. Last edited by redjunkopera; 01-18-2007 at 06:58 AM.. |
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| | #672 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 826
| I don't see it surpassing the numbers from EQ2. If it was more complete or had a bit more time it might do better but it is shipping in an rough state and launch is damn near everything in these games. The genre is moving a bit from 'you MUST group to do anything' to the 'I have to have a choice' on how I want to play the game and it must be a viable choice. You also need to hook people in the first hour or so or they won't get into your game. There is such a widely varying experience with the starting areas in the game that if you happen to pick poorly you could easily wonder why you spent money on the game let alone taking the time to install it. |
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| | #673 (permalink) | ||
| Registered User Join Date: Aug 2006
Posts: 447
+4 Internets | 175k or so. Brad created EQ, which is actually unfortunate for Vanguard, because as a "veteran" developer of the genre, this wisdom was cast aside like pearls amongst swine. Though most of it applies, some specific quotes: Quote:
Quote:
Last edited by Kazgrim; 01-18-2007 at 09:07 AM.. | ||
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| | #675 (permalink) |
| Registered User Join Date: Dec 2004
Posts: 236
+2 Internets | I will also be shocked if it does better than EQ2 at release. EQ2/WoW came at a prime time when the vast majority of folks were tired of EQ1. This time there is plenty to play MMO wise, and while VG looks to have promise in the future it doesn't have it right now. Beautiful environments but character animations need work and it just needs more refinement/polish. As far as the middleware question, I actually have been working on "normal" middleware technologies (SeeBeyond, Tibco, Weblogic, Websphere,etc) for companies for the last 7 years or so. I have been at most of the major oil/power /trading companies and I can say truly that similar to MMOs a really well done elegant solution is rare. Mediocre or poor uses of the technology are far more common. I see similar happening with the game industry for a while until the good middleware develops and best practices are established. The pitfalls were, the companies would buy 1 or 2 of these licenses, have to pay people like me to come in and show them what to do with it, not listen and do what they want then end up with a xx million dollar a year license fee fuck up that does nothing of what they want and have to bring someone else in with different opinions and software and wash rinse repeat 3-4 times until they finally figure out how to use the tech for them. These days things are much more mature - tons of white papers, conferences, and best practices show people what a good middleware solution can do for them. The biggest advantage of middleware is spending the time/money/effort to really have a forward thinking architecture and being able to reuse components in a seamless manner to save money in the future.
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