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| | #6721 (permalink) | |
| Shill for the Schill Join Date: Feb 2002
Posts: 60
+7 Internets | Quote:
Turns out he was just chuckling over one of Curt's idea emails. | |
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| | #6722 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 1,505
| Quote:
It's not a MMORPG, it's more of a MMOstrat (with big RPGish elements). And it's a free to play, with a premium version for "real". Which is why it gets so many players, the same way you get Runescape and all those other games at million players. | |
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| | #6723 (permalink) | |
| You pussies can -interwebs better than that. Join Date: Jan 2003 Location: Earth
Posts: 3,044
| Quote:
What if bosses have enrage/flurry type abilities (with some sort of pre-warning) that will wipe the fuck out of anybody that gets all the hits, but an evasion tank can pop a cool down and evade all/most of the hits? Something like the giant king summons the spirits of his ancestors and imbues his blade with the fury of the past, making it white hot and slice through any armor (thus completely negating mitigation). In that situation, the only method would be to evade. What if the evasion tanks had a shit ton more hp than the mitigation tanks, and you had a boss that did unresistable magic damage, instead of physical damage. Pretty much the evasion tank is your best bet, because he will take less damage than the mitigation tank due to the mitigation tank's mitigation being pointless (as well as the evasion tank's) Things like that could allow a properly done evasion tank to be viable, if not always optimal. Granted, in group content, the evasion tank and mitigation tank would be balanced to be fine (I.E. hard group content would probably be require blowing cool downs on a boss for either tank) | |
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| | #6724 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 1,235
| Quote:
however, I would agree/argue their are many good things in Eve that can be learned from. take those good points, infuse more engaging gameplay, infuse interesting early game. And your starting to have something that would break out of the niche. Evasion tanks work fine if the incoming damage is inherently more moderate and paced. If your choices are 75% evasion with 1000 hp, and your up against 600hp/hit hits, vs 75% dr with 1000hp and those 600hp/hit being reduced to 150/hit, the DR is clearly better . Its more stable, can be healed by hots, auras, you can't be instagibbed by bad luck, or RNG. But if we are talking 75% evasion with 1000hp and 150hp/hits, vs 75DR with 1000hp and 150hp/hits reduced to 37hp/hit, well this is much more viable. | |
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| | #6725 (permalink) | |
| You pussies can -interwebs better than that. Join Date: Jan 2003 Location: Earth
Posts: 3,044
| Quote:
The thing The DR's mitigation would need to be reduced to 50-65%, if the evasive tank is 75%. This allows the POTENTIAL for the evasion tank ot be better; and lets face it, when the potential for it to be much worse is there, its fucking needed. That forces the choice between playing the RNG, and MAYBE needing more healing (allowing heal/dps hybrids to dps until they need to throw out the oh shit heal), or playing the smart card and knowing you'll need more healing (forcing all your healers to heal) | |
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| | #6726 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Why even bother? Why make one a niche tank and the other not? Why not just make evasion tanking another aspect of the tank classes themselves? Going back to Zehn the MMO again, the soldier, ninja and psionist all have a base 50% mitigation and 25% avoidance in similar gear. The solider again, does it via heavy armor and blocking/parrying attacks, the ninja by rolling with the hits to minimize damage and by dodging attacks and the psionist does it by reducing the kinetic impact of attacks and phasing out of existence. Then with the rest of their defensive abilities you make sure the base defensive part is the same, but can give them a myriad of 'other' effects. For example, all of them cam switch to 'evasive' mode for a few seconds during a rape phase. For example, the Ninja for a short while dodges most attacks and immediately counter-attacks for good damage. The soldier simply hides behind his shield and the psionist absorbs all the attacks and then reverses the energy of the blows back at the target in a huge counter burst. Then anti-magic damage. The ninja simply dodges the spell, the psionist channels the magic into his psi-blade and for a few seconds increases damage dealt. The soldier however spell reflects a portion of the magical blasts back at the target. And so forth. Tack on the fact that they'll be also dpsing in different manners with the soldier using mostly his shield to deal out brutal rape, the ninja flipping out and swan diving with his sword into the enemy and the psionist pulling some Jedi style force choking action, and they'll feel different enough. Blizzard has shown that creating sub-niche's for classes is a universally bad idea. |
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| | #6727 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 692
+60 Internets | Quote:
Blizzard has gained more new subs since WotLK than 99% of the MMO's out there have as an entire base. That's in about 6 months mind you. I don't believe they've created the 'end all be all' but I chuckle every time I hear how bad they've done things, or how their demise is imminent. There are MORE than enough MMO's out there to get your fix, whatever that may be, but almost 13mm people believe WoW is that fix, which kicks the ever living crap out of everything else in it's space.
__________________ | |
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| | #6729 (permalink) |
| Slightly OP Join Date: Jun 2004
Posts: 2,136
+38 Internets | WoW is just an absolute phenomenon. I don't think you can relate subscription rates to design choices at this point. I'm pretty sure they could do anything they wanted, terrible design or great design, and the subs will just keep rising. It's unlike anything else at this point. It's grown to the point that it can't help but keep snowballing. |
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| | #6730 (permalink) | |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,384
| Quote:
But hey, if you say tank balance is good, then OK.
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. | |
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| | #6732 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Quote:
They openly admit making mages a 'niche AoE damage' class at launch was a terrible idea so over time they've made AoE damage just something everyone does. They've spent the last 3 years trying to balance Paladins/Druids not having an AE heal. They broke down and gave Druids an AE heal and now with the glyph plus beacon system in 3.2 Paladins will finally be able to 'sorta' AE since you can pretty much just non-stop spam HL on the melee pile. Most recently they admitted that making the DK the 'cooldown tank' was a bad move because it gave DK's a hard counter to predictable mob abilities and now they're making them more streamlined with paladins/warriors/druids. At the end of the day, why make something niche that only one class gets when you can make 5 different flavors of that ability and spread it around? That'd be like saying, "Okay, Paladins are the buffing class" and remove all the buffs all the other classes get and making Paladins the only one with buffs. Granted you don't want it to be as lame as Paladin gets holy strike that does 1000 damage and deathknight gets unholy strike that does 1000 damage, but you get the overall picture. Last edited by Zehn - Vhex; 07-01-2009 at 01:25 PM.. | |
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| | #6733 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 100
| Quote:
It's success is more cultural then it is mechanical. I lose count when I try to think about all the people that I know in real life that have either played or dabbled in WoW. Many of them on the complete fringe of gaming (almost equitable to the Wii crowd). WoW is Facebook. | |
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| | #6734 (permalink) | |
| Slightly OP Join Date: Jun 2004
Posts: 2,136
+38 Internets | Quote:
WoW's success stems from something else, something we've rarely seen in gaming: it has itself become a pop-culture item. I don't think any other MMO can or will ever do the same. Simply copying WoW is not a path to success, but probably closer to a path to failure. You aren't going to win over the WoW crowd, and those that are not playing WoW are not playing it for a reason and don't want more of the same. That's the era of MMOs we're currently in unfortunately, and I can only hope 2010 and beyond finally see it change. | |
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| | #6735 (permalink) |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
| Agreed. Kinda. I think the next big mmo will need to be something that plays like WoW mechanically, but isn't just some sort of clone. Sci-fi, post Apoc, or some variation of this would be a great addition to the genre right now.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. |
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