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| | #6121 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
The hard part, even for me, is understanding not who's feedback to listen to, or what feedback to listen to, the hard part is players grasping how feedback is processed. I am not here to provide answers because I've never done it on this side, and won't, but a quick glance at any forum that elicits feedback will show you the reason it's hard for it to ever be a win when 90% of the people submit 'errors' and 45 minutes later follow up with "WHY IS MY BUG NOT FIXED YET!!" It's the industries fault, very simply put. It got away from what it was intended to be, and they let it happen. Same with patching. What was thought to be a cool, unique and new way to fix games, turned into a tech tool that allowed games to be shipped half assed and not done. Players aren't stupid, and it's amazing how the industry, well some, much less actually, still prey on that and rely on that to cover their butts. The internet and velocity with which information travels turned from the best tool to the worst weapon in many cases. At the end of the day, and I know this will sound cliche and possibly dumb, it comes back to honesty. Stay true to your company, your people and your vision, and beyond that don't lie to your customers.
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| | #6122 (permalink) | |
| Disco Disco! Good Good! Join Date: May 2006 Location: Italy
Posts: 913
+8 Internets | Quote:
If I report a bot, I understand there may be some time investigating beforehand, if I report a bug of serious nature, I'd expect to see it fixed yeah, but I'd also expect the CS/GM to have a clue of what I'm talking about and maybe, just maybe, spend a few minutes with me to see if it's reproduceable. Talking to brainless CS monkeys doesn't make me happy in the least, it just shows the company doesn't really give a damn about this aspect aside from hiring a few poor sobs to answer petitions with canned replies. At one point I kinda appreciated Blizzard in this field: most unimportant petitions or bug reports of fluff nature (including typos in quests text) were just obtaining a canned email response as a result, while more serious stuff I personally reported were handled in a totally different manner: I had a chat with what I believe was at least a senior GM about a serious game exploit I found, we spent about 20-30 minutes ironing it out and reproducing it. I have been thanked for my submission and told they'd immediately work on it. One week later the "feature" wasn't working anymore (the delay has to be because I played on EU servers I believe or just double testing on their side etc.). It's not that Blizzard has a stellar CS department, but at least they cared to read what I wrote. It's funny on the other hand, how I submitted a ticket about a certain group of exploiters in EQ2 a few times, but it was only after using the batphone that these guys were banned and the exploit suddenly fixed. On the other hand, weeding out serious tickets from fluff or even pointless ones is the real work, you can't rely on outsourced work there. TLDR: I agree, CS is a very important aspect of your game.
__________________ A dire bugie si va all'inferno, a dire cagate si va affanculo. | |
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| | #6123 (permalink) | |
| You pussies can -interwebs better than that. Join Date: Jan 2003 Location: Earth
Posts: 3,044
| Quote:
For minor bugs, yeah, I can understand the canned response. However, when beta testing a certain unnamed game, I found a VERY reproduceable method to duplicate currency, essentially. (buy X item from vendors "unlimited" inventory as many times as you could afford, sell back for fairly slim profit. Rinse Repeate until you could fill entire inventory each transaction. Oh, and the item stacked; I honestly wasn't even looking for it, stumbled on it by mistake when I bought the wrong item and decided to sell it back. Figured i could atleast get 20-70% of what I paid back)..Yet, when I filled out the bug report, I expected it to be fixed pretty quickly. It wasn't fixed within a couple of weeks of near-daily patches. I figured this was a BIG problem and needed to be addressed; So I contacted a GM on the issue. What did the GM do? Tell me that if it was true, I shouldn't check on it anymore; Because if I was caught doing so, I'd be banned from the beta process of that game and any other. Now, what did the GM do wrong? 1. He refused to verify the bug, via in game means or checking on whatever tools they have to verify bugs internally. 2. He told a tester who was doing their job to stop checking on a bug after each patch. NOTE: I bought the item, and sold it back once. Yes, this raised a bit of extra cash, but the exploitability of the bug was due to the fact that you could buy stacks and stacks and stacks. It was something to the tune of 1 gold/plat/etc per item. Not much given the game, however it adds up when you can repeat this 1000's of times within an hour. 3. He actually threatened me about being banned from beta for checking on a potentially economy destroying bug. Now, I did go above his head, and ended up finding my way directly to the guy "in charge of fixing bugs" via the bat phone. It was fixed post-haste. This, however, was in there for 2 weeks and I believe had I not gone over his head, the damn thing woulda been there today, still. | |
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| | #6124 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,227
| Quote:
If a player can beat a developer at a game before the game is fully solved, and as long as the apm threshold isn't too high, usually it is because they understand some hidden synergies better than developers. This does NOT mean that great players necessarily have good intuition for how to balance a game, or how to design a clever mechanic - but if a spectacular player tells you that soandso is overpowered or that suchandsuch mechanic is overpowered, usually he is right. | |
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| | #6125 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | tl;dr version: 1% of your playerbase will be better then you at designing your game. Good luck finding them though out of the 99% of the playerbase asking for their class to get a deathtouch ability on a 3 second cooldown because a rogue ganked them. Quote:
It depends on how late into the beta you are though and how many people you let it. During early alpha builds, hopefully you aren't bringing in people this stupid and if they do manage to get in, you're getting rid of them. The problem of mouth-breathers submitting bug reports should only be a problem once you put out the demo for your game (IE: open beta). We discussed it before, briefly, about micro vs. macro views of the game. Developers are constantly looking at the macro aspect of the game. How does Y feature fit into the vision I have set forth for the game. By contrast, players are typically micro oriented. How can I use/abuse Y feature to my benefit? This is why players typically are smarter when it comes to fixing abilities, finding bugs, finding exploits. But when it comes to creating new abilities, new features, developers tend to lead off on the right foot. It's also possible that there are players who are smarter then any given developer. There are millions of people who play WoW. The chances that random developer is better then every single last one of them? Slim to none. However, the chances that random developer is smarter then at least 98% of them and has a much larger vested interest in the health of the game? Pretty damn good. History is replete with examples. Developers clinging to terrible game mechanics because it fits more inline with their vision for the game. I've said many nasty things about Tigole over this very issue. I'm sure he just loves the game and wants what's best for it. But he can still and has been wrong about certain issues. But he helped create a game I now immensely enjoy despite it's many faults and for that, I can't help but thank him even as I curse his name every trash mob we kill for being a "good pacing mechanic". Conversely, one only needs to look at (insert class X here) whenever (insert overpowered ability Y here) gets nerfed and see the thousands upon thousands of players outraged that developers would dare to nerf such a crucial ability and now they have to quit because the game simply won't be fun anymore. At the end of the day no amount of good bug tracking (which you shouldn't skimp on) is going to help you when little Timmy reports it as a bug when a hunter ganks him. Or he gives feedback saying that he thinks an ability called shred should instantly kill the target if it's made of paper. Little timmy is a retard. There are stupid people on both sides of the fence. Curt's job, and I do not envy him for it, is finding the various non-stupid people out there. P.S.: <---Not stupid...and available! HINT HINT. Last edited by Zehn - Vhex; 05-11-2009 at 10:34 AM.. | |
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| | #6126 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,227
| Actually Zehn, I wonder if there is a way to 'filter out' the retards. In the past, they had beta-boards that were available more or less to people who didn't prove to be retarded and shined during raid-beta testing, but not sure how viable that set up is. |
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| | #6127 (permalink) |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,383
| Trash mobs do serve a purpose, though, and it's not always boring. Well, at least it doesn't have to always be boring. I'm not sure what the alternative would be, a series of jumping puzzles before each boss ala Mario? A gauntlet of a hundred thousand post-Patchwerk slimes? Well, that would be pretty fucking intense, actually. Add that one in some game, chop chop.
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. |
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| | #6129 (permalink) |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,383
| I saw that on MMO Champion this morning and thought it was probably the worst comic ever made.
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. |
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| | #6131 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | A little trash is fine just to give the illusion of minions and the like. The interview in question was out around the SSC bullshit trash days I believe. Naxx was a little trash heavy but it didn't matter since you could usually pull 2+ packs and AE. The trash in Ulduar isn't too bad though they could get rid of a pack or two before Ignis/Hodir and Freya. But yeah, I'm a little shocked there isn't a jumping style puzzle in Ulduar. Find other ways to pace players, mix it up a bit. You have this huge visual 3D medium to play with and the best you can think up is throw in some mobs that hit for 10k and have some random ass AE? Anyways... I've been in enough alpha's and early closed beta's to know that dev/player communication is typically top notch in those stages. Getting back to the topic that spawned this entire conversation, open beta is when the problem starts. I just think most companies, in fact pretty much all of them, simply aren't prepared to deal with open beta. They're going to get an absolute metric fuckton of data in such a short amount of time, I don't think many if any are equipped to process it all. And I know I'm repeating myself, but the term open beta is a misnomer to begin with. Open beta implies that we will get the miracle patch before release that fixes those hitching issues, stops our sound card from looping sound when we kill a halfling (or is that just me cackling?) and adds content for the last 20 levels because we ran out of money two months ago and half my programmers are about to get evicted. |
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| | #6132 (permalink) |
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,552
+27 Internets | In my experience, most MMO betas still have that sort of filter, it's just generally not as structured. Usually, the devs will keep track of the beta players who do a good job of bug reporting and are always trying out the new content or pushing the envelope. A dialogue will then open up between those players and a few developers, a lot of that noise gets cut out and a lot more actual productive work gets done. It's also a lot more satisfying for the player to be able to request a change or give a bug report directly to the people responsible for that stuff and then see that change or fix made within a few days. |
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| | #6133 (permalink) | |
| Registered User Join Date: Feb 2004
Posts: 41
| Quote:
I wonder how feasible it would be to have a public bugtracking system. If only to make it easier on the testers that DO check if something has been reported before. | |
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| | #6134 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
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