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| | #6061 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
I was early on, before it mattered, I think. Oh it hasn't stopped me from bringing in what I think are grand ideas and really neat design philosophies, but it certainly changed both who I talk to, and how far along an idea I have needs to be, before presenting. Not to mention I do it, at least try to, like everyone else is asked to do it when I can. The saying "what you think is cool, is, until you actually see it in action" is so damn true. I've thought of so many 'cool ideas' that became blatantly pathetic and potential disasters so fast when they get explained by someone that is a pro.
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| | #6062 (permalink) | |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,381
| Quote:
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. | |
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| | #6063 (permalink) | |
| The future, I came from it Join Date: Mar 2012 Location: Portland, Oregon
Posts: 3,660
+3 Internets | Quote:
I'm glad that you got a good head on your shoulders when it comes to that. | |
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| | #6064 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | Quote:
I do enjoy when I read Penny Arcade and you'll have people whining about games being released before they're ready and the same people will also bitch when a game gets delayed because it isn't ready for release yet. Anyways... Pro-tip, when you're nearing the end of your project and running out of money and you cave and say "Fuck it" and release 3 weeks early thinking we'll loyally stay tuned long enough for you to get the cash to fix the game, but it isn't working so you panic...instead just do what the big software companies like Sony do and form some secret subsidiary company nobody knows about and start churning out hentai rape dating fantasy games to keep your company afloat until you can put out a quality finished product. I pray that you become ridiculously successful with your release so that for your next project you can do what we've all been waiting for and buyout the rights to both franchises so you can make both a shadowrunner and mechwarrior MMO so I can finally sell my legs to science and use the proceeds to never leave my computer again. | |
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| | #6065 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 293
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| | #6066 (permalink) | |
| Registered User Join Date: Jun 2003
Posts: 702
| All lengthy posts by Zehn deliver. Every single time.
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| | #6067 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| So Moor/Ngruk when's the first actual info/or next art update for Copernicus? In three months it'll be a year since the 3 art shots.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif |
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| | #6068 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | /BradMcQuaid It's going really good, we're really excited about the things we've got going on, we think you'll love them as well. It's pretty awesome. We've got a really great team pumping out some really amazing stuff here. /endBradMcQuaid That'll about wrap up all you'll hear from them until they announce public Beta. 8( You ~might~ get some snuff pages about elves and dwarves and a cleric or a monk and some random ass giants or some shit though. Oh, and some screenshot of some huts. For some goddamn reason it's always huts. |
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| | #6069 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
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__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
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| | #6070 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
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Combat consists of mashing abilities + choosing appropriate cards to cast based on the situation. I'm sure I'll only hear crickets or marketing propaganda -- as Zehn suggests -- but thought I'd ask in the spirit of bringing something new to the genre.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif | |
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| | #6071 (permalink) | |
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,552
+27 Internets | Quote:
That said, I love CCG's. Having one built into the game as a casual meta-game or casino type thing would be awesome. | |
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| | #6072 (permalink) | |
| Slightly OP Join Date: Jun 2004
Posts: 2,136
+38 Internets | Quote:
I'm not sure I'd want the randomness it brought to combat either. It's alright in a slow-paced game like MTG where you can sit and think about what to do when faced with a bad situation and a terrible hand of cards, but in an MMO it would just be frustrating unless the combat was turn-based, in which case Wizard 101 has already done it and it wouldn't really be that innovative. As for the Spellborn ability bar, the combat in that game just ends up not being very fun. It's a perfect example of worrying too much about being original and forgetting to ask "but is it fun?" The combat mechanics just try to be different for the sake of being different, and it doesn't really add anything to the game. It's annoying more than anything. I think if you want to bring in a CCG element to an MMO it should not be in the randomness of what you draw, but in the freedom of building a deck. To draw a comparison to M:TG, imagine starting a character by picking one color of mana, but as you level you can add any other colors and that would determine your abilities/stats/playstyle. If you spread out you're more versatile, but not as strong at one particular thing as someone who mostly stuck to Red mana, for example. Ultimately it wouldn't be much different than UO or possibly Asheron's Call, but if you put it in a prettier package like that it might end up being more fun, who knows. | |
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| | #6073 (permalink) | |
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,552
+27 Internets | Quote:
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| | #6074 (permalink) |
| Registered User Join Date: Jun 2002
Posts: 1,505
| Why randomness? You can have a CCG mechanism without the randomness. The following is a design I had for a kind of on-line MMOish version of NetRunner (which is/was a real CCG). You, the runner, have a cyber-deck, and a set of software. Your cyberdeck has a memory size, which opens N slots for abilities (beginner cyberdecks have like 4, HL cyberdecks have 7 or 8 or more). You have a queue of software (abilities). You load the first N in your deck, and can use them. Once used, they go on cooldown (various values of cooldown used there, from the 5s common ones to the 1mn rare ones). You can "swap" any software on your deck: the card goes back at the end of your queue, and the next in queue loads. See? No randomness. Of course, you must design your software queue prior to start your run - no reordering your queue mid-run so that you load all your specialized Icebreakers just as you're going to face a Hell Hound Black Ice, so you can disable it in 3s (that's the Guildwars model, in case you wonder). |
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| | #6075 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | I think it's evolved pretty much as far as it's going to in an action-rpg. It's just a matter of how limited you go. Whether it's EQ where you select 8 out of 30ish unique abilities or WoW where you have your default 40ish abilities but only use 8 anyways and then can get 2~5 more based on talent spec. I mean, where else would you take it? It doesn't really add strategy because you either can use all the abilities you need to beat an encounter or the encounter designers are dicks and there's a 10% chance it will require an ability you didn't prepare. In which case there's about as much strategy involved as playing rock, paper, scissors against a machine. Besides, you're already making these decisions. You're building a deck everytime you put a raid together. Granted your card selection typically sucks and you have to take that 1/1 shaman that costs 8 mana to play just because he's the only card that fucking has bloodlust. Obviously it's not exactly the same thing, but card game mechanics are about as translated into action-RPG's as they're going to be. Eventually some company that isn't made up entirely of marketing departments will make a MTG style game online that isn't based off micro-transactions so those of us who aren't stupid enough to drop 800 bucks on a card game we could make with 20 bucks worth of ink, 5 bucks worth of paper and a laminating machine can play along too.** Eventually some company will introduce a MTG:O style game for 10 bucks a month and be done with it. I'd murder my family for the WoW CCG to be ported right into WoW and unlocked for an additional 5 bucks a month on my subscription to be able to play. **It was only 500 bucks worth of cards before I realized what I was doing and got out. Seriously, coke seemed like a more reasonable habit. Last edited by Zehn - Vhex; 05-07-2009 at 02:38 AM.. |
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