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| | #5956 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
Ahh, right. But I know that i'm rapidly running out of shit to buy for my alts, and the badges are starting to pile up again ![]()
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #5957 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
In that respect yes, its retarded. But make it more easily accessable to a wider percentage of your playerbase, and it becomes more of an asset. Twinking in AO may have been a pain in the ass for many, but you didn't exactly have to be a rocket scientist either. You could get by easily without it. But if you were really into it, it added another aspect to the game to enjoy. AO's twinking was definitely NOT for what i'd consider a "casual" player.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. Last edited by Rayne; 03-31-2009 at 11:33 PM.. | |
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| | #5958 (permalink) |
| Waiting for Diablo Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 4,234
| I think not being able to backstab or gouge with a staff or cast elaborate spells with a breastplate is pretty reasonable. There is a reason cloth classes wear robes instead of, you know, armor, in a world where they are constantly in mortal danger, after all. Not like it's a concept that hasn't been done. |
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| | #5959 (permalink) | |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,323
+39 Internets | Quote:
Like you Rayne, I adored that aspect of AO. And, yes, it absolutely was part of the game and class design. I agree with what you are saying - that to wring every last ounce out of the stat system required a fair bit of thought, stacking buffs that allowed you to use other buffs etc, then swapping out implants to use more, but even the most basic players could quickly learn the system and grab some major buffage to allow them to equip gear - they weren't equipping QL200 gear at lvl 50, but it wasn't hard to get ahead. To me, that was the beauty of it. Last edited by Flight; 04-01-2009 at 04:48 AM.. | |
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| | #5960 (permalink) | |
| Fun is not annoying. Join Date: Nov 2004 Location: Pluto
Posts: 241
| Quote:
A system that embraces this like AO could use a mini "interactive tutorial" about how to twink. People would gain the initial concept and develop from there from the community.
__________________ Noah EQ2 Guardian Something else in a different game | |
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| | #5961 (permalink) | ||
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
Quote:
Plate armor should have been a detriment to thier healing. Not a gimp level detriment, but not a huge bonus either. Complete Heal shouldn't have been a spell clerics were handed at a specific level. It should have been an ability they moved thier specialization toward. And it should have been damn tough to obtain.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | ||
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| | #5962 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| People whine enough about the metagaming aspect of WoW.. to make it necessary to even equip your gear would be fucking retarded. Just stop.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #5963 (permalink) |
| Waiting for Diablo Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 4,234
| Considering we saw the "equip this to equip that" shit in Diablo I'm pretty sure it's a feature they could avoid if they wanted to. It's a really, REALLY stupid fucking feature, and not at all what I was aiming at, by the way. |
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| | #5964 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
At the end of the day, theres really not much outside of stats, items, abilities, and scripts that can be considered to build and tune encounters around. Especially when you come to the realisation that the only real "skill" you can possibly associate with an mmo is, more or less, reaction time. Strip away any of those things, and it becomes a shithouse mess. These aren't "physical" games were talking about. They're things that require forethought, and at least a basic general knowledge of the type of character your playing, and how to play it most effectively. I think thats a big part of the problem. Effective replacing fun. And thats before you even get into the "peer" aspect of it. Play your character the way thats most effective for the content, and you're a huge asset to those you play with. Play your character in a manner thats fun for you, which may or may not conform to the "norm" depending on how you like to play, and suddenly, you suck at life and should DIAF. Its opposite ends of a spectrum. And it always will be. Is there a middle ground somewhere that will please everyone? Of course not. But that doesn't mean that the next WoW magnitude game can't at least get a little closer.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #5965 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| What you are talking about is meta-gaming. Same shit we have been doing for years in WoW, only this time you have taken it from just being the best you can possibly be to requiring it to even equip gear enough to not get laughed at. It's one thing to do a PuG heroic with someone that doesn't know optimal rotations, doesn't powerlevel JC/BS to equip all the best prismatic gems in the right sockets for bonuses and doesn't use spreadsheets and complex formula to determine how much DPS he could gain from dropping 10ap to gain 5 hit rating. Now you want them to jump through these hoops to even put on a pair of fucking pants. No. Just no. The system sounds stupid. I have enough headaches everytime I get a single upgrade and have to spend hours calculating the optimal gems and enchants I have to do all over every week.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #5966 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
| Quote:
Its a damned if you do, damned if you don't thing. Damned by those who want thier minds and reactions challenged further on a constant basis, or damned by those who don't want to be bothered and get pissed because its required to do so in order to be most effective. You can only go so far in either direction before one camp or the other starts bitching about it. Which is why I think AO hit a sweet spot with it. If you didn't find any particular enjoyment in spending hours, or even days twinking your toon, you could still do just fine. If you did enjoy it however, the payoff was well worth the effort. But not much moreso than the alternative. At level 25, if me and 4 of my friends halt leveling to twink and you and 4 of your friends kept going, at the end of a week were still going to be in the same general area of content. I'm not saying that such a system is a necessity. I'm saying that the underlying premise would be an asset rather than a hinderance. Its another aspect of the game that you can CHOOSE to take part in or not.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #5967 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Please trust me when I say this is NOT self promotion. I video about as well as Danuser... This link will hopefully allow new folks to this thread to not go back 500 pages to have to catch up. Nothing revealing for the most part, but hopefully it speaks to who and what 38 Studios is and wants to be.
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