|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
| | LinkBack (2) | Thread Tools | Rate Thread | Display Modes |
| | #5356 (permalink) | |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,320
+39 Internets | Quote:
DaoC later introduced a system of mission instances for both groups and solo play. Amazing to think it was only itemized up to lvl 20 or so, certainly dungeon wise, at launch. Imagine the outcry if an MMO launched in that state today. | |
| |
| | #5357 (permalink) |
| Registered User Join Date: Aug 2003
Posts: 203
| The problem with levels today is that they mean nothing. In EQ when you got a level, it took a long time and it because of that, it really had a feeling of satisfaction tied to it. I think a game that only had 20 levels to the cap would be easier for a developer to build. It is enough levels to allow for a learning curve, and it would make the content/lore more viable because it can be condensed to focus on a smaller spectrum then a larger clusterfuck of crap. One of the great factors of early EQ dungeons and zones is they catered to a broad array of levels. They were used for multiple levels of progression and not just for a 2 levels. People could spend 10 levels in there, learning the zones, the encounters, AND the lore. People that are in an area for 1-2 levels are not going to take the time to enjoy the lore and immerse themselves into the game beyond the hack and slash. No reason to. |
| |
| | #5358 (permalink) | |
| yeap yeap | Quote:
| |
| |
| | #5359 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 165
+3 Internets | I've been thinking a lot about fun vs. enjoyment. Some would say they are the same, but I would differ. I know that Fun is the big buzzword nowadays, and that it's the big design motivation for most companies. However, thinking back to all the games I have had "fun" playing, I can honestly say that I didn't get much enjoyment out of a lot of them. Fun is shallow, cheap, and quick. Enjoyment is deep, invested, and long-term. Looking back at Everquest (and not through the rose-colored glasses), I know that I did not have "fun" most of the time I played it. There were definitely moments of fun, but mostly it felt like work. However, I must say that I enjoyed playing EQ. The investment that I put into it, of time, of energy, of emotions, made it more rewarding than fun to me. There was a deep feeling of satisfaction that I would get gaining a single level in EQ, that was not even matched by dinging 60 my first time in WOW. However, I most definitely had more fun on a day to day basis in WOW (until it got boring). Maybe the difference between fun and enjoyment can be analogized in TV shows. I watch ATHF for fun. I watch LOST for enjoyment. I know everyone nowadays wants to have "fun," but what I want more than anything right now is a game that I enjoy. |
| |
| | #5360 (permalink) |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | Design for reusability. Content during leveling doesn't matter because designers don't make it matter. How do you re-use old content? Difficultly settings AKA heroics. Also, level specific achievements. All of WoW's old world instances/raids is obsolete. All of those man-hours spent designing the zone, creating the art, putting in sound, scripting encounters, it's all wasted now. But what if you could do BWL on heroic? epic? fabled? Give a special title for doing it at 80? Give an even more special title for doing it at 60? If there were a set of achievements that required you to be level 60 and would award you a legacy items, people would level up 60's and clear all of the old content. You heard it here first. Heroic MC/BWL/AQ that rewards you with Tier Legacy armor. People would do it and they would fucking love it. Last edited by Zarcath; 02-17-2009 at 10:00 AM.. |
| |
| | #5361 (permalink) |
| Slightly OP Join Date: Jun 2004
Posts: 2,136
+38 Internets | I wouldn't want to level up another character to 60 just to do that, and I would be pissed if my main character could not get the level 60 title just because I was already 80 or beyond whenever they introduced this. It's a good idea, but I say look at FFXI's deleveling for certain encounters, combined with the way EQ2 scales down gear and abilities during mentoring. Combine those, and let max level players do the level 60, 70, etc challenges and then I'm game. |
| |
| | #5362 (permalink) | |
| yeap yeap | Quote:
| |
| |
| | #5363 (permalink) | |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | Quote:
You know, it would be interesting if you could create Level 60's and 70's from the get go, if you have a level 80 (much like DK's). Except these characters couldn't gain experience, they'd be stuck at 60/70 forever. Then you could do old content, collect a set of level 60/70 gear. Get your Legacy gear, twink it to your main, twink it to alts. I'd prefer an open scaling level/gear/encounter system, but I imagine something like that would have to be designed into the game from the get go. Dude, that would probably be really easy to implement, given the ilvl formulas. Just make like 5-6 different templates (dps/caster/tank/dps) and grab some old world items, turn them into legacy items and attach that ilvl template to it. Last edited by Zarcath; 02-17-2009 at 10:10 AM.. | |
| |
| | #5364 (permalink) | |
| The future, I came from it Join Date: Mar 2012 Location: Portland, Oregon
Posts: 3,656
+3 Internets | Quote:
| |
| |
| | #5365 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | Quote:
I think the general consensus on heroic old world shit was that we'd much rather development time/dollars be spent on creating new zones rather then revamping old ones. Because honestly, Naxx was the result of them adding a 'heroic' mode to the old Naxx and look how that turned out. Yeah it was nice to see the old girl again but she's got a beer gut and smells like ass. All things considered, I'd much rather them make sure to add far more gimic items and flavor loot to the old world zones. If anything, put a semi-uncommon black drake from Onyxia, a whole collection of mini-me pets from Molten Core, etc... The faction achievement and mounts from ZG make me willing to keep going back with some friends and pound that shit out but if we skip a week or two because I'm just not feelin' it I don't feel like I've missed out on something. Monster mode I'm also in favor of. Some dream-state NPC allowing you to play as Arugal defending against a group of 'PC's' and etc... I'd also like to see them re-tune the low level instances to be duo/trio-able. Getting 5 people together to do SFK now is damn near impossible, but two-three people teaming up? Considering how many couples/RL friends/etc...play this game that's not quite as much of a stretch. Ideally they'd remake up through the last expansion this way. | |
| |
| | #5366 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 193
| All they need to do is add some type of alternative gear set like what eq2 has, who here wouldn't want to go back to mc or bwl and get some felheart to put on? Obviously it wouldn't effect your stats but it would be a way for your to go back and experience the old content and be able to change the way your character looks. I don't know about you, but after wearing the same gear for a couple of months it would be nice to change it up without effecting your stats. Also they could get rid of the class restrictions so a mage could wear warlock stuff, or just combined a couple so warriors aren't running around in cloth, they could easily make magisters or felheart be warlock,mage,priest. |
| |
| | #5368 (permalink) |
| Oldschool Join Date: Jan 2002
Posts: 345
+5 Internets | yeah, lotro has seperate item slots that give you the visual of whatever you equip in them, but not the stats. it's the same thing as in eq2, except lotro gives you multiple 'sets' of slots so you can have a couple different looks. |
| |
| | #5369 (permalink) |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,381
| Pfft. Real men researched it from the runes that dropped pre-Quest.
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. |
| |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
LinkBacks (?)
LinkBack to this Thread: http://www.fohguild.org/forums/retard-rickshaw-hall-shame/24711-green-monster-games-curt-schilling.html | |||
| Posted By | For | Type | Date |
| f13.net forums - Schilling's Green Monster Games | This thread | Refback | 11-22-2006 07:59 AM |
| MMORPG's - Page 2 - General [M]ayhem | This thread | Refback | 11-22-2006 07:29 AM |