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| | #5191 (permalink) |
| the Forest Stalker Join Date: Mar 2006 Location: Omaha, NE
Posts: 395
| I may have missed it earlier in the thread, but what area was 38 Studios in at NYCC? I heard there was a panel but was there a booth? Had a few buddies go up there and they couldn't find anything, though they are not the most resourceful bunch. They did ask Jerry/Tyco and Mike/Gabe of Penny Arcade as they were setting their area up but they were not sure either. Just curious, if someone could help me out that would be appreciated. If a booth was set up I'm sure they walked past it. Oh, and +1 for Mount and Blades. Very different game style, definitely lacked polish though. Now I'm kind of curious as to how big the dev team was.
__________________ [Former] Guild leader of Halcyon Affinity: World of Warcraft (Dark Iron: Horde) Hardcore MMO player gone casual Forest Stalker |
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| | #5192 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,364
+25 Internets | Quote:
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| | #5195 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | 'Noozer posted a link to an article that was an interesting read. Given how much we have talked in here about how hard it is to make games, I thought some might be interested in reading it.
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| | #5199 (permalink) | |
| Token Gnome Join Date: Jan 2002 Location: San Diego, CA
Posts: 2,089
+17 Internets | Quote:
I've seen it more than I expected - I work at a small shop and we're all pretty passionate about our product, but we also do some contract work to pay bills. One of the first jobs I did for another studio really stunned me because of the general apathy about the game they were shipping. I got brought in late in the project to help them with some network code and overhead stuff like, "Hey, we should think about playing this online once it comes out" in a manner that suggested they hadn't really even considered playing their own title until just then, like some kind of novelty. It just felt really alien to me, but I can see how you'd get that way if you had to work on a bunch of projects you weren't happy with or really invested in. The downside being that if you're not very invested in your game, it's just a job, you might be a good designer but you just won't have the insight or desire to make the same caliber game someone who digs in and plays the shit out of their own title. A good friend of mine works at a larger studio and feels like they're really held back by 9-5'ers who aren't really gamers (albeit those guys aren't necessarily designers, as Curt pointed out) or who just want to follow some formula for more sales (see: most studios' design docs for a 3rd person shooter these days - add cover, over the shoulder cam, perks system +1 misc "unique" feature, sell!) instead of taking the role of the end-user and seeing what works and doesn't just playing through it. | |
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| | #5200 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
Does EVERYONE at Blizzard love WOW? I HIGHLY doubt it. Hell I bet many don't play. But the people running the show, the big boys and girls, will talk your ear off about the game and their love of it. It's cool to talk to people, hell people's secretary's, that talk about getting to 80, getting an epic purple. Their love for the game shows in ways gamers see, touch and feel. That's the win you want.
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| | #5202 (permalink) | |
| The future, I came from it Join Date: Mar 2012 Location: Portland, Oregon
Posts: 3,661
+3 Internets | Quote:
But seeing the fruits of your labor is something you will talk about and be proud of more so than the actual adventure. It's obvious those aren't the two things he thought about off the bat, but it is most certainly the first 2 things that you feel first. It puts everything into perspective and allows you to have confidence in boasting about a game's quality and character. | |
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| | #5203 (permalink) | |
| Registered User Join Date: Jan 2007 Location: Awsome
Posts: 2,723
| Quote:
Hopefully 38s will at least try a slightly more original take on fantasy. I'm tired of settings that are basically interchangeable except for the names. | |
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| | #5204 (permalink) | |
| You just keep thinkin' Butch. That's what you're good at. Join Date: Mar 2006
Posts: 762
+7 Internets | Quote:
A cool zone, or fun dungeon crawl, a first kill on a boss mob you're guild has been working hard on is cool too. There are a lot of things that make a game fun, he was just giving an example of a couple of them. | |
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| | #5205 (permalink) | ||
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,323
+39 Internets | Quote:
The problem with SoE for many years was that was all they thought about. Thats why EQ sucked for a number of expansions. Blizzard won the internet by making the experience leading to, and alongside, that more engaging and fun that it had been in any previous MMO. After four years my favorite memory in WoW is still the first hour in the Dorf starter area, not my leetest item or being first to max lvl on my server at launch. Quote:
Interesting read, but it misses out asking yourself, and others, 'What if ?' and preparing for eventualities 1,000 times a day. Last edited by Flight; 02-12-2009 at 04:36 AM.. | ||
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