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| | #496 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
Love to hear and see details of his blind spots as well. Blackguard is a newb, that much I would agree on.... | |
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| | #497 (permalink) | |
| Registered User Join Date: Nov 2002 Location: New York
Posts: 16
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| | #499 (permalink) | |
| We bawlin boi! | Quote:
Look for people who have experience in the high end spectrum of gaming as players, it worked out pretty well for Blizzard. It was sad, as my time as guildleader of Ardent Legion in EQ2, we would do some beta testing of xpacs and find first hand how completely clueless some devs were about raiding and high end content. The guys like Rob Pardo (warrior in LoS/lead producer of WoW), Tigole, and Furor, those guys have basically seen most of everything out there that raid content has offered. When designing new dynamic content, would you rather go to someone who punched in 1s and 0s for a living with no practical firsthand experience (our experience with early EQ2 testing)? Or would you rather go to the guys who have seen it from the gamers perspective at the highest level, to come up with new ways to develop challenging content players have not seen before? It would be like asking who has more insight into the game of baseball, someone who played the game for 20 years or some sports writer/statistician who has only seen the game from the bleachers. Same problem is going on with Vanguard development right now, you have someone like Jerrith (who is an experienced gamer) as the bright spot in a sea of incompetence with respect to guys like Talisker doing the class design. | |
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| | #501 (permalink) | |||
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
That being said, I bet if I go back and research posts you've made about anything, your opinions changed, and maybe in some cases you flipped completely. In many cases we all do that. I would also tell you that Danuser is pure good people. He and I, I know for a fact, will bump heads when it comes to some design issues, because there are things I still approach with 'How cool would it be if" and he knows immediately that it's the inner gamer in me talking about something that has no technical chance in hell of being realized. This guy gets it from a community standpoint, and I say that because I was a member of that community for a long time. Also I'd like to know how his voicing opinions makes him a 'bad guy'? I know him, but not nearly as well as I will, but I would guess I know him, outside of Blackguard, better than anyone on this board. Good people are just that. I might not agree, or think their opinions suck, but that doesn't change them to bad people, just makes them passionate about their opinions. Quote:
Content, high or low end, has to be the creation of a team. That team has to know and understand that first level content and the experience, and 60th level content, BOTH must be compelling, exciting and fun. Quote:
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| | #502 (permalink) | |
| Cinnamilk cures homeopathy Join Date: Jun 2006
Posts: 734
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| | #503 (permalink) | ||
| Registered User Join Date: Mar 2005
Posts: 397
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"The more experienced players are in existing MMOGs, the more they can't help but think about the whole genre in terms of what they already know." It's both good and bad, as "influence" isn't a bad thing on its own. Isn't the same (and successful) WoW one of the most derivative games out there? I'm sure Tigole helped to solve some important shortcoming. But he is also responsible of the problems that affect the current "endgame" and raid content limitations. It is also true that on a gaming forum using "scapegoats" is the norm, when a MMO is instead the result of a whole team. It's very hard to understand the real "weight" and merit of one developer in a project. In particular because many have learnt to shut up and avoid risks due to exposition. Quote:
Last edited by Abalieno; 11-17-2006 at 05:41 PM.. | ||
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| | #504 (permalink) | |
| NCAAB Guru Join Date: Mar 2005 Location: San Francisco
Posts: 1,173
+10 Internets | Quote:
Still, your point is taken. I imagine plenty of players would rather delve into their own little raiding world and leave the rest to rot. Take a look at the two best quest lines in the game (Westfall Defias, and Onyxia access) to put that argument to rest. | |
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| | #505 (permalink) | |
| Shill for the Schill Join Date: Feb 2002
Posts: 60
+7 Internets | Quote:
It is also very likely that, if you asked them the same question today, their response would be very different. | |
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| | #507 (permalink) | |||
| We bawlin boi! | Quote:
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Regardless of what people think of the more controversial points like instancing, leveling curve, and the numerous other "cans of worms" that have been opened before, there really is no denying that the game has fun gameplay, a "hook" in the first couple levels, and most importantly actual "freedom" that other games tout but fail to deliver upon. WoW has changed the stakes of gaming, and it's going to be the killer for games like Vanguard in my opinion. Who wants to go back to a game where as a healer all you get is X healing spell at level 10, 20 and 30, and that's all....when in a game like WoW you have the freedom (what you call the compelling part of design in the quote above) to determine how much those same heals actually heal for, talents to speed up cast time, mana cost, or the threat that those same spells produce? We want more freedom, not less, I hope you guys developing keep these things in mind for the future. Back on track though, we talked to the devs early on in EQ2 about the direction the game was taking, and as high level players who had a long history in Norrath from EQ1, we were sure as hell right (hate to say it, but we told you so..). Nobody gave a crap about the Bloodline Chronicles or Desert of Flames. Echoes of Faydwer was what a few of us suggested eons ago, and look at how anticipated it was when it was announced (evidenced by the endless replies of "omg finally" or "bout fkn time"). Consider that most of us had years of making our home in Everquest, you blew it up, stripped the gods out, and they expected us to just forget about it with some bland as hell storyline of Qeynos vs Freeport? People didn't care about that stuff, they wanted to know what happened to their favorite stomping grounds in Kelethin, Unrest, or Castle Mistmoore. Not about some lame completely-out-of-left-field storyline of vampires, or Aladdin played out in DoF. EQ2 would have had much more initial, up-front success if it had followed that path, it's just mind boggling that the game took the course that it did. The high level community, and especially the loyal fans from Everquest were ignored, and although EQ2 has recovered somewhat, I doubt the damage could ever be completely undone, especially considering their competition. Quote:
Anyways, yes, we can agree to disagree , and regardless of differences of opinion, I think it's a positive that at least you are engaging in open dialogue on places like this forum and would hope you make it a point to continue doing so in the future as your company grows. As crazy as people are on internet forums (and this one in particular), there are also some intelligent guys here who have some pretty damned good ideas and who have been around the block as passionate gamers for years and years. In the end, we're all a bunch of passionate nerds who love gaming (and mmo's in particular) probably far too much ![]() And now for something completely different..... Let me go ahead and pre-emptively make the responses that will invariably come up so we dont have to waste our time with them! EQ2lover: EQ2 has come a long way since then Genjiro, it's changed soooo much and horses don't look all that bad! WoWlover: Lawl Genjiro L2summarize amirite? Less QQ more pew pew nub. Pwnt. Vanboi: Stop ragging on VG it's STILL BETA for like a whole month more! Utnayen: McQuaid you did this to us! 600 others: Ut stop shitting up this thread with the McQh8 (this term is now patented by me!) | |||
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| | #509 (permalink) | ||||
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
Call me crazy if you don't think I didn't know going into this, that treating _me_ nice and having talented people in the industry call _you_ a great guy, were not two things I could seperate and figure out. People, for the most part, are different towards me, until they get to know me and they understand that being friends with me demands, for the most part, treating me like a friend, period. Quote:
as something more than just your opinion, back it up with something true and factual. Quote:
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As far as WoW and the names mentioned, you are talking about 2 specific people as opposed to some earlier comments regarding an entire chunk of players. I do play WoW and I do agree on most of it. But I don't think that had crap to do with the names mentioned nearly as much as it had to do with the company and their approach to making games. They deliver polished, COMPLETE product, regardless of who's oveseeing the design it's about spit and polish in WoW, and in Blizzard and on that they've never missed IMO. Now having said that I also was amazed to see WoW launched with what I thought was a legitimate lack of high end content, content that was added that I thought should have been there from day 1. I'll respond to other parts of this later if I can.. | ||||
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| | #510 (permalink) |
| Administrator Join Date: Dec 2004 Location: Lafayette CO
Posts: 396
+12 Internets | It probably should have been there from day one, but it certainly didn't need to be. I imagine with launch date milestones needing to be met your resources become prioritized. When you move into beta you spend most of your time implementing fixes to defects found in this phase of testing. I'm sure 10k testers find plenty of problems and these will affect the customer's experience before the customer needs to dodge Deep Breaths in 3 months. |
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