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| | #4906 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,227
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| | #4908 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,971
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The exact same thing would happen if you created an in-game DKP/attendance tool. EDIT: To be clear, what I object to is the reduplication of effort to create inferior tools. If you could wave a magic wand and instantly create a fantastic, well-integrated, bug-free, featureful set of management and communication tools like this in your game, then sure, that would be a nice addition to the game. Of course, a lot of people would still not end up using it, just because of community inertia toward using what they've always used. Last edited by Fog; 11-29-2008 at 11:41 AM.. | |
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| | #4910 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 1,971
| That's true, especially if they retain interoperability with the generic application; for example, if your in-game guild voice chat could be bound to an externally accessible Ventrilo channel on your server. However, that's not the way things have gone in WoW or EVE (the games I have personal experience with.) |
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| | #4911 (permalink) | ||
| Registered User Join Date: Jun 2002
Posts: 1,505
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| | #4912 (permalink) | |
| Registered User Join Date: Feb 2006
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| | #4913 (permalink) |
| The future, I came from it Join Date: Mar 2012 Location: Portland, Oregon
Posts: 3,662
+3 Internets | It would be sweet if a game was released in which the big priority was the basic elements rather than the special features. For example, AoC was working on sieges when their Z-axis allowed my necro to stand on a rock and kill anything in the game solo. |
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| | #4914 (permalink) |
| The more you KNOOOOW! Join Date: Aug 2006
Posts: 233
| I would love an in game DKP type of system where as a guild leader you can assign any number of set points to everyone currently in the raid. Then if you want to do bidding allow a box to pop up and people can spend their points accordingly. You could make it totally optional, have it be blind bidding or not, make it officer approval, only have the box pop up to people who can use it etc. These games need to go back to what made the first ones really great and streamline everything. It keeps coming up over and over but I would rather have a game company that takes past or existing ideas and fine tune them rather then they come up with brand new ideas and have them fall flat on their face or be extremely broken. This could also apply to chat systems, basic classes, etc. The vanilla or starting game doesn't have to be huge, just ballenced and rock solid at start. The new and cool ideas should be reserved for the expansions. Now some people may argue that you need all the new cool ideas at start to draw attention to your game but I feel the market has matured enough, and has even become jaded, that if you promote a rock solid start that in itself would be a great pushing point for your game. |
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| | #4917 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 1,971
| You really can. WoW wasn't rock-solid when it launched by any standards; I don't think we need to have a point-by-point argument here. It was great by MMORPG standards, and OK by big-pieces-of-software standards, and it was solid enough to be fun. But it sure wasn't rock-solid, and there's plenty of room for someone to launch with more stuff, better. I think the bigger question is how long it will be until the "more stuff, better" is enough to pry people away from WoW. I think WAR was objectively a better game when it launched than WoW was when it launched, but who cares about that now when WoW has 10 million people and 4 years of content and features? |
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| | #4918 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Warhammer killed themselves by releasing before WoW did. It was, simply put, the dumbest fucking thing they could have done. You can't steal WoW's thunder. All you can do is watch as your subscription base gets raped. |
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| f13.net forums - Schilling's Green Monster Games | This thread | Refback | 11-22-2006 07:59 AM |
| MMORPG's - Page 2 - General [M]ayhem | This thread | Refback | 11-22-2006 07:29 AM |