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Old 09-23-2008, 05:13 PM   #4666 (permalink)
Ngruk
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Couple things

I would imagine there was hundreds of hours spent thinking about the queue system and how it would work, and then the actual implementation of it.

When, now that I look at it, wouldn't the easiest solution have been to allow world wide scenario access (based on server type) for class balanced more than level balanced group composition? Not allow single/duo party size, just disable drop group option.

If you think about the impact the scenarios appear to have (far less than keeps and open world stuff that I can see) you could have dialed the effect down but seen the same if not more impact since you'd arguably have MANY more scenarios being run much more often?

Oh and someone commented here I think, on the Warrior Priest. I played every class to at least 5 and most higher, except the Witch Hunter, and the WP I played to 11. This is where I put my CEO hat on

It was far and AWAY the least fun class I played, not even a close second. I thought for sure that would be the least played class by a mile at launch and yet I see them everywhere.

I don't know that it was any one thing, but I didn't like how the class felt to me. Obviously I missed the boat because people love them.

Had to laugh last night though. In Mourkains and of course every scenario has it's 'General Rommel', you know the guy.

Zone into scenario

"Ok you #@!Qsticks! You go here, you go there, you do this and you do that, we win, game over!"

45 seconds later in zone chat

"HEAL!! YOU @!#$#@ son of @#@@$#$ HEAL!"

......

10 seconds later

"You are the worst PVP players ever, you guys suck! Go back to WoW losers!"


At which point I call out to this WARRIOR PRIEST!

"Dude, why with 2 minutes left in the scenario have you healed for a grand total of 750?"

"Bro, I'm not a healer!"

Then the flood gates open, the entire Order side just lets loose on this guy.

Fun stuff. Oh and another LOVELY by product of their RvR setup which I never considered.

Most folks cue up 75-95% of their time. This means we are ALL RvR'ing whenever possible. Never thought to consider this might be 10 times more effective in creating a community than a solely group based game....

I mean I am possibly grouping and SIDING with players I might never have met,and in many cases often! I know it's funny to me because by the end of the night last night I was praying to see the High Elf Kondara on his horseback for the Temple scenario, it was the only way we were getting the flag and I knew I could ward/heal the guy forever.

On the flip side there are about 10 destruction players I know by sight now MVP, Bashyou and a few others, all Orcs, and it appears I have some sort of Orcmagnet of attraction on my little guy because within 2 secs of my first heal I am being pummeled like nobodies business.
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Old 09-23-2008, 05:23 PM   #4667 (permalink)
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I love playing a Warrior Priest, both because I can solo PvE without any trouble, even in typically "Oh shi-!" situations, and because I have a friend playing a Sword Master alongside me. In Open World PvP and Scenarios we're always dominating everyone, thanks to him using Guard on me, and me keeping HoTs and Divine Strike(?) healing him. Even in a 3 or 4 vs. us we typically come out on top.

So, if you're going to play a Warrior Priest I suggest you find a tank that can siphon off the damage you'd normally be taking. It makes it a thousand times more fun.

As for the scenario queues, it's kinda dumb that you have to fly to the correct area to queue up for a specific scenario. It seems like it would make more sense to allow people to queue for that realm's scenario from anywhere, and to queue up at an NPC in any of the RvR/Flight Master camps. You'd have to run just as far to queue up for a Scenario not in that realm, but at least it would save the two loading screens of going back and forth.

EDIT: PS, the crafting system sucks. I took Talisman Making and having to drag and drop 5 times to make one item is obnoxious as hell.

Last edited by Cadrid; 09-23-2008 at 05:26 PM..
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Old 09-24-2008, 07:34 PM   #4668 (permalink)
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Quote:
Originally Posted by Ngruk View Post
When, now that I look at it, wouldn't the easiest solution have been to allow world wide scenario access (based on server type) for class balanced more than level balanced group composition? Not allow single/duo party size, just disable drop group option.
The way I've always wanted them to implement would be like an FPS game, where it's more or less a server browser. Also allow access to all scenarios and allow higher levels to down-rank to quite an extent (like if typical bolster puts you to 18, make down-rank put you at 13-14 or something to offset any whacky %'s left over after gear compensation). That or just allow higher levels to play a higher level version of the same scenario, although this could have some negative effects (more knockbacks in Stonetroll Crossing for example... granted Tor Anroc is basically worse).

I can't imagine them not making the scenarios more accessible at a future time. There are just too many awesome ones in the lower tier areas to simply out-level them and go "ok, I'll never play that one again". Sadly as it stands right now the queue system is pretty sub-par.
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Old 09-25-2008, 12:13 PM   #4669 (permalink)
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I really enjoy playing my WP as well, mainly because of the fact that I really feel I am contributing overall to the team. A good WP can really make a big difference in a scenario. The thing is I don't really know what to classify my class as.

My definition is this: A support healer who can take some damage and deal a fair amount of melee dps.
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Old 09-26-2008, 07:22 AM   #4670 (permalink)
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Originally Posted by TwiNCannoN View Post
The way I've always wanted them to implement would be like an FPS game, where it's more or less a server browser. Also allow access to all scenarios and allow higher levels to down-rank to quite an extent (like if typical bolster puts you to 18, make down-rank put you at 13-14 or something to offset any whacky %'s left over after gear compensation). That or just allow higher levels to play a higher level version of the same scenario, although this could have some negative effects (more knockbacks in Stonetroll Crossing for example... granted Tor Anroc is basically worse).

I can't imagine them not making the scenarios more accessible at a future time. There are just too many awesome ones in the lower tier areas to simply out-level them and go "ok, I'll never play that one again". Sadly as it stands right now the queue system is pretty sub-par.

I see no way of allowing people to 'grandfather' in to earlier scenarios once they move out of the tier. Imagine an already present imbalance of the lvl 11 with all skills vs the lvls 1-4 with literally no skills, now bring in a 17 with their skills to the mix, make it even less fun and you'd have a world full of people playing backwards for RK and Exp. Not to mention the game is built to get us moving through tiers to maintain control of objectives right?

Something I was wondering last night. To assault a castle is there any pre-reqs outside the t4 zones? Or do you just have to have control of the t4 objectives in front of the keep?

Also, it appears that the Dest/Order imbalance is going to see Destruction servers Capital cities 'level up' faster than order cities. Does that give them access to higher and better gear? If so could that not potentially skew an already imbalanced scenario set?

Listen I am not complaining, enjoying the underdog thing right now, but I get the impression that this end game castle siege that was supposed to be epically hard and incredibly arduous to get to and achieve, being potentially anti-climactic when Destruction rolls over Order across the board.

FYI I am on Vortex as Order, haven't made destruct toons yet. FOH dest guild is on which server?
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Old 09-26-2008, 08:37 AM   #4671 (permalink)
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Quote:
Originally Posted by Ngruk View Post
I see no way of allowing people to 'grandfather' in to earlier scenarios once they move out of the tier. Imagine an already present imbalance of the lvl 11 with all skills vs the lvls 1-4 with literally no skills, now bring in a 17 with their skills to the mix, make it even less fun and you'd have a world full of people playing backwards for RK and Exp. Not to mention the game is built to get us moving through tiers to maintain control of objectives right?
City of Heroes had a de-mentor (you bring someone else down to your level) system that worked quite well. Any skills you wouldn't have at that level are greyed out, and your stats are brought down accordingly. Granted, it was much easier to do in CoH as there was no real equipment to speak of. Your point is a good one though, in that allowing people to drop down to old tiers is inconducive to what the ultimate goal is: tier 4 RVR. Still, I worry that a year down the road the tier 1-2 stuff will be empty and the content unused.


Quote:
Something I was wondering last night. To assault a castle is there any pre-reqs outside the t4 zones? Or do you just have to have control of the t4 objectives in front of the keep?

Also, it appears that the Dest/Order imbalance is going to see Destruction servers Capital cities 'level up' faster than order cities. Does that give them access to higher and better gear? If so could that not potentially skew an already imbalanced scenario set?
You have to have "zone control", that big flashy screen-shaking thing if you've seen it. Once you have zone control of a tier 4 zone, it will say "the battle has moved to a new area" and you have to go there and fight over that zone. If you control all the zones to the enemy's main keep and take that, then you have claimed that realm. Claim two realms and you can attack the enemy city. Considering Mythic have said that the best gear is going to come from city raiding, this could skew the balance. They have given us a standard "we have something hidden to prevent one side getting completely stomped" response, but who knows what that could be.
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Old 09-30-2008, 08:58 AM   #4672 (permalink)
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The Azeroth Advisor

If any of you folks have tried the old version of the Azeroth Advisor in the past I wanted to let you know we have soft launched the revamped product. We are working to complete much of the behind the scenes stuff but anyone that is a current or former customer you can now get the new updated version.

The bigger point though, is that the product and the service is now free.

We worked hard to create a revenue generating product in conjunction with Blizzard but at the end of the day we could not do it.

Knowing we wanted to provide this service, we made the decision to eat the expense and forego a revenue model. For a start up this was not the easiest decision, but it's the right one.

So if you click on this linkAzeroth Advisor :: World of Warcraft Guide you can see what we've been up to 'on the side'. We brought in the company that created this product, one person as an investor and the rest of the team as the developers and purveyors of the product and service itself.
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Old 09-30-2008, 09:14 AM   #4673 (permalink)
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smart, a continued tutorial that basically cut and pastes from a given database of already made information :] i like it.

does it integrate armory parsing to find better upgrades?
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Old 09-30-2008, 09:15 AM   #4674 (permalink)
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So if you click on this linkAzeroth Advisor :: World of Warcraft Guide you can see what we've been up to 'on the side'.
Usual complain: doesn't work with euro players.
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Old 09-30-2008, 09:17 AM   #4675 (permalink)
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The key for me, in loving the product, was the culling of information from players and from sites all over the net into a very character and class specific newsletter written by good and smart players.
There is always room to improve but the key for me was the time saved in trying to find that information from a web search, not to mention that even that information was never tailored 'to me', and this is.
Your play style is going to be vastly more valuable than your class and level in some cases and that's part of the ongoing work in improving what we are creating, and allowing players to fine tune what they receive in even more detail.
Feedback, as with anything we ever do, is welcome, appeciated, and asked for.
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Old 09-30-2008, 09:22 AM   #4676 (permalink)
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also does it in any way project leveling habits of the player? ie: parse their online time or is it just purely a newsletter where you pick and choose info about your class.
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Old 09-30-2008, 09:23 AM   #4677 (permalink)
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Just go there and use the tool at the bottom of the front page to create your character sheet to see for yourself.
It will bring up your specific characters "newsletter' and you can see what it really is and does.
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Old 09-30-2008, 09:26 AM   #4678 (permalink)
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i uninstalled wow for the time being to focus on studies, so client wont work :] still interested in how it works, i do a lot of database stuff in my major, and game programming is a little side hobby.
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Old 09-30-2008, 09:36 AM   #4679 (permalink)
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smart, a continued tutorial that basically cut and pastes from a given database of already made information :] i like it.

does it integrate armory parsing to find better upgrades?

Not yet, but we are in the midst of making that happen!
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Old 09-30-2008, 09:37 AM   #4680 (permalink)
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i uninstalled wow for the time being to focus on studies, so client wont work :] still interested in how it works, i do a lot of database stuff in my major, and game programming is a little side hobby.
You can still generate a character sheet on the site if you want to see what it does and looks like.
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