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Old 09-19-2008, 05:35 PM   #4651 (permalink)
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Originally Posted by mac35g View Post
Unless you happened to be someone who preordered online and hasn't received your game yet...which means you'll be locked out of the game from now until you do receive your CD key.

I'd imagine that's a pretty large group of players (myself included).
I just got my game today, haven't punched in my key yet, and am still able to log in thanks to the Early Access. They even said there would be a grace period (as mentioned in the WAR thread) since they know not everyone would get their game delivered on the day it comes out.
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Old 09-20-2008, 09:45 AM   #4652 (permalink)
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Originally Posted by Cadrid View Post
I just got my game today, haven't punched in my key yet, and am still able to log in thanks to the Early Access. They even said there would be a grace period (as mentioned in the WAR thread) since they know not everyone would get their game delivered on the day it comes out.
For awhile they were saying there would be a grace period until the 22nd, then a couple days ago they changed it to the 19th, then (in the face of all sorts of anger from the community) Mark Jacobs apologized and they switched it back to the 22nd. They did right, but it was a lot of unnecessary drama and EA/Mythic should've stuck with the original date the whole way through. The launch has still been by and large very good, but the short list of initial servers last Sunday and the grace period flub were both easily-avoidable errors.
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Old 09-20-2008, 06:53 PM   #4653 (permalink)
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The 'outrage' over the democrat comment is typical for this place. Stirring up a bees nest of little Hillary and Bill drones is never a pleasant thing!

Also, on topic, the WAR release has been pretty good overall. Mostly the usual sandy vagina crowd complaints like every game has had so far.
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Old 09-22-2008, 03:03 AM   #4654 (permalink)
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Originally Posted by Venjenz View Post
Now, to the game, I'd like to hear more from anyone at 38 on which good MMO mechanics they will mimic. Sometimes games come out and they try so hard to be different from WoW or EQ that they forget to inlcuce the good stuff that really works in WoW in EQ.

I'd love to see a company put a prettier face on Anarchy Online's tradeskill system, and possibly a fantasy version of the implant system. That's one example.

SWG's craft system

FFXI's one char can play all jobs (one at a time)

Anarchy Online lvl cap, stat and buff system



Got to agree with this post. Developers are so committed to not being seen as a rip off that they try too hard to be unique in everything (see EQ2 vanilla vrs EQ1). Theres a bunch of systems in other games that could be huge pulls if they are part of a backbone of a fun game.


Of course, there are the ideas that will plain make your game fail before it launches :


CoX actually has no loot system.

AoCs has loot but actually has no loot you care whether you get system.

FFXIs major boss spawn system and economy - how not to do it if you dont want gold sellers to own your servers.
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Old 09-22-2008, 03:11 AM   #4655 (permalink)
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Curt: don't fuck up your launch like Mythic did.
What a fucking moron.

I am no WAR apologist. I am having fun and I think there is an excellent chance it will be over in a month or two. Hell, for sure in six (see my DAoC background, even with the top guild).

Still, the launch was near perfect.

Bitch about AC, laugh at OU, complain about EQxxx, whatever. Still, WHAR did just fine in launch and pre-launch. Hell, I'd say better than WoW even and I was there from F&F to Live.
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Old 09-22-2008, 03:10 PM   #4656 (permalink)
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Any issues I've had with the launch have been client side for the most part, and they continue through today. I've updated my vid card and done everything I can but the game still crashes far too often for me.

In the Phoenix scenario when I am on the repeater I am getting pushed to desktop but not crashing...

Otherwise I am getting full shutdowns, game closes and my machine starts running like molasses for a good while.

Incredibly frustrating but that's not all their fault imo. I am however, having a blast in the game. Closing in on t3 as a rune priest....

Tradeskills? Now that's another topic altogether....
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Old 09-22-2008, 04:00 PM   #4657 (permalink)
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Quote:
Originally Posted by Ngruk View Post
Any issues I've had with the launch have been client side for the most part, and they continue through today. I've updated my vid card and done everything I can but the game still crashes far too often for me.

In the Phoenix scenario when I am on the repeater I am getting pushed to desktop but not crashing...

Otherwise I am getting full shutdowns, game closes and my machine starts running like molasses for a good while.

Incredibly frustrating but that's not all their fault imo. I am however, having a blast in the game. Closing in on t3 as a rune priest....

Tradeskills? Now that's another topic altogether....
That sucks, I have only crashed one time since launch.

Have fun finding scenarios in T3. On Azazel it sucks.
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Old 09-22-2008, 04:47 PM   #4658 (permalink)
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Yea their crafting systems were not very well thought out, I had to make a bright wizard alt just to get the extra gathering profession you need for talisman making
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Old 09-22-2008, 04:48 PM   #4659 (permalink)
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Make sure your mouse's buttons arn't making you hit the desktop inadvertently. Mouse binds in this game are weird.
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Old 09-22-2008, 05:27 PM   #4660 (permalink)
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Definitely noticed the GAPING change in RvR scenario activity once you hit t2. I was doing 5-10 an hour in t1, and first 3 days in t2 not one single queue.

Almost felt like a penalty for leveling fast, which I don't think people want.

That's going to be the rub for awhile. Thing is I just KNOW some server our there is going to band together to take over as much of the world as they can as fast as they can.

My other qualm is that starting a new toon, which given the content and speed played is pretty much a guarantee, almost means I HAVE to start another race since leveling up is pretty much the same exact set of quests at every step. Weird. I know you can go to other races home points for that, but that's a challenge I am not too interested in.

But they still hit a HR on the PvP/RvR as far as I am concerned, incredibly cool.

Biggest complaints right now would be
1)The mail system.. Holy crap, 1 item every 20s???? No 'friends' feature????
2) TS'ing, feels 'detached' from the game. I could level to 40/80 and not touch TS and it feels like I won't miss a single thing. If that truly is the case I'd have opted to skip TS altogether and focused on the core game features. TS'ers might hate to hear that but that's imo only.
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Old 09-23-2008, 08:32 AM   #4661 (permalink)
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Hire me!

You need to hire me. I want to play Warhammer as research for my upcoming MMO
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Old 09-23-2008, 09:32 AM   #4662 (permalink)
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Quote:
Originally Posted by Ngruk View Post
Definitely noticed the GAPING change in RvR scenario activity once you hit t2. I was doing 5-10 an hour in t1, and first 3 days in t2 not one single queue.

Almost felt like a penalty for leveling fast, which I don't think people want.

That's going to be the rub for awhile. Thing is I just KNOW some server our there is going to band together to take over as much of the world as they can as fast as they can.

My other qualm is that starting a new toon, which given the content and speed played is pretty much a guarantee, almost means I HAVE to start another race since leveling up is pretty much the same exact set of quests at every step. Weird. I know you can go to other races home points for that, but that's a challenge I am not too interested in.

But they still hit a HR on the PvP/RvR as far as I am concerned, incredibly cool.

Biggest complaints right now would be
1)The mail system.. Holy crap, 1 item every 20s???? No 'friends' feature????
2) TS'ing, feels 'detached' from the game. I could level to 40/80 and not touch TS and it feels like I won't miss a single thing. If that truly is the case I'd have opted to skip TS altogether and focused on the core game features. TS'ers might hate to hear that but that's imo only.
I never noticed a difference going from t1 to t2. But t3 took me 2 and a half hours to finally get in a scenario last night.

Eventually you will have to go to the other races areas to level. Just like with AoC they increased the XP required per level and you run out of quests very quickly in your races areas.

One thing that really gets me excited in this game is every time I see a pop up on my screen that a farmer has been banned. That is pure awesomeness!
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Old 09-23-2008, 11:27 AM   #4663 (permalink)
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Originally Posted by Flight View Post
SWG's craft system

FFXI's one char can play all jobs (one at a time)

Anarchy Online lvl cap, stat and buff system



Got to agree with this post. Developers are so committed to not being seen as a rip off that they try too hard to be unique in everything (see EQ2 vanilla vrs EQ1). Theres a bunch of systems in other games that could be huge pulls if they are part of a backbone of a fun game.


Of course, there are the ideas that will plain make your game fail before it launches :


CoX actually has no loot system.

AoCs has loot but actually has no loot you care whether you get system.

FFXIs major boss spawn system and economy - how not to do it if you dont want gold sellers to own your servers.
Agreed. I think there's enough good content to borrow from certain mmos that have failed to create a well-rounded, successful one. Personally, I'm not looking for anything game-breaking. I just want an sk class that works.
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Old 09-23-2008, 12:49 PM   #4664 (permalink)
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If you are experiencing stuttering and slow downs in the pve world delete your combat chat tab. Something is wrong in the background and getting rid of the combat tab fixed nearly all my problems. Now Scenarios are still a bitch in places like Mourkin(sp? dorf t2), but even that can be fixed by leaving the group. If you do that though you hurt your xp and renown gains.
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Old 09-23-2008, 03:21 PM   #4665 (permalink)
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The scenario scarcity is by far the biggest complaint I have with the game so far. They really should've thought more about it. I'd much prefer 3 scenarios per tier that can all be queued for at the same time (like with T3 scenarios). Ideally, I'd prefer cross-server scenarios as well. I know this brings up a lot of issues with the world RvR mechanics, but there's got to be a way to design around that. It also lessens intraserver relationships, but I believe that's a necessary evil in this case, there's just not enough people in the respective tiers to consistently be able to get a scenario.

Also, the T3 scenarios pretty much all suck IMO. Most of them are far too large which really kills the experience. From what I've heard, the most popular T3 scenario is extremely unbalanced for Destruction as well, so that needs to be fixed ASAP.

Other than that, having a blast. It's unfortunate that it is kind of mimicking what we saw in AoC where the game gets less fun the higher level you get. Hopefully it turns itself around soon.
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