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| | #4441 (permalink) | |
| Nerfbat Join Date: Aug 2005
Posts: 38
+4 Internets | Quote:
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| | #4444 (permalink) |
| Nerfbat Join Date: Aug 2005
Posts: 38
+4 Internets | In an interview from Massively: Do you have a timeline for when you're going to be releasing some of that information?Remember that this is our current plan, and plans can change over the course of a year. For the sake of clarity about what on Earth an IP website actually is... I'll use Blizzard/Warcraft as my example since it's a common language. "IP" means "intellectual property," which is essentially the creative property or world within which "Copernicus" is set. Blizzard's most successful IP is "Warcraft."
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| | #4445 (permalink) | |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,195
+17 Internets | Quote:
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| | #4446 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 331
| Quote:
I have been jerked around by this industry too often to put any stock in anything said anymore, especially by someone I remember way too well from EQ2.com
__________________ The light at the end of the tunnel is really an intense radioactive source whose gamma radiation is already killing you. | |
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| | #4449 (permalink) |
| Nerfbat Join Date: Aug 2005
Posts: 38
+4 Internets | Good. You've been hardened by the failures in the MMO market and should be able to jump into a game without expectations. It's best to reserve your opinions about a game until it's at a release level of quality (or at least what its developers deem it is so... even though I don't agree with the "launch quality" of most games). When that time finally arrives, it'll be great to see what you think of the game. |
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| | #4450 (permalink) | |
| Registered User | Quote:
In gnomad's defense (Oh god, what am I doing?!) I have been incredibly disappointed with every single MMO released since WoW, and even some that have yet to hit store shelves. We're promised something grand and, instead, get something on the range of "mediocre" to "dog turd." It's really hard to get excited or behind a game/developer anymore when the failure rate is so high. Yes, it's myopic of players to expect "Copernicus" to flop, but it's better to hope for the best and prepare for the worst than get giddy about something you guys haven't shown us yet. | |
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| | #4451 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 331
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![]() Oh and Cad, maybe you are getting older and less likely to believe the crap that is spouted as truth with no proof.
__________________ The light at the end of the tunnel is really an intense radioactive source whose gamma radiation is already killing you. | |
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| | #4452 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
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__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #4453 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 35
| My guess is Moorguard and Blackguard have learned a thing or two with EQ2. EQ2 started releasing a lot of info early on, some of those things didn't make it to the final product, some were changed etc...and all of it pissed people off because people had expectation based on what they had seen and heard officially from SoE. It doesn't mean EQ2 was a bad game, but it definitly was less then they advertised...and to a lot of people it ended up being a disapointed based on that alone...regardless of the quality of the final product. Maybe it was an awesome game, but it was still much less then advetised. I still bitter about that awesome armor the woman on the first video of EQ2 was wearing. Hopefully, they'll reveal info about stuff they know will be in the game for sure, not about what they'll like to have in the game...at the very least people will have to judge the game on it's own merit, rather then what it could have been. |
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| | #4454 (permalink) | |
| Shill for the Schill Join Date: Feb 2002
Posts: 60
+7 Internets | Quote:
Not to make excuses, but when I joined the EQ2 team there was very little definition for what community management even meant and very little history to draw from (except frequently bad history). So a lot of things had to be figured out along the way, which led to no shortage of mistakes. And of course mistakes can have a lot of value if you learn from them. Case in point: Back then I was naive enough to believe that if a developer told me that something would be going into the game in a certain fashion, then there was no reason to think otherwise. So I relayed information about traveling merchant caravans and how you could put on shows in a theater and sell tickets and stuff like that, not appreciating the difference between intent and execution. This is why we're so reluctant to talk about our plans, because they mean NOTHING until they're real. That means they have been implemented and are proven to be both functional and fun. I have no desire to post about our cool ideas and what will make our game unique. I do, however, have an immense desire to show you. And when we can do that, we will. Until then, you have no reason to buy into any kind of hype, and that's why we're not trying to sell you any. (Unless you define any kind of interaction or posting as hype, in which case that's your problem! ) | |
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| | #4455 (permalink) |
| We bawlin boi! | Cough, frogluks are in the game but nobody has unlocked them yet! That was some serious bullshit. Some of my guild members were collecting and digging through all those lore books for months trying to hunt down clues as to where/how to unlock them. Honesty goes a long way =p.
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken |
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