|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
| | LinkBack (2) | Thread Tools | Rate Thread | Display Modes |
| | #4306 (permalink) | |
| Ad Hoc Join Date: Jul 2002 Location: CA
Posts: 1,215
| Quote:
__________________ casual | |
| |
| | #4307 (permalink) |
| Waiting for Diablo Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 4,234
| Used right, it's also a pacing mechanism. Unlike rage and energy, as pointed out, it allows the user to decide how they want to pace their ability use from the get go, knowing they have so much to start and will regain so much over time. Unfortunately, that's not really how it works most of the time right now, not in the raid environment. And if it were important to Blizzard to balance classes around that concept they wouldn't have made SPs the powerful mana battery that they are. Something is wrong with your balance when a core mechanic of your class is thrown out the window when you add one player to your group. |
| |
| | #4308 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 30
| I think there's a concept that needs to be added into this discussion on mana as a resource. Average combat time. For mana (as in WoW) to be a relevant resource to manage, then you have to actually run out of mana before the fight is over. Unfortunately, running out of mana in WoW effectively means the caster cannot play any more. Look at cooldowns. Some are around 2 minutes, maybe 3. Some are much longer. The longer cooldowns create spikes in gameplay, because they can't be used every fight and to be "worth it" they need to be extremely powerful. Mana can be spiky in the same way, oscillating between "effectively unlimited" for the short fight, or stopping hard and being severely limited in a long fight. As a side node, rogues are an extreme example of a high regen low storage system. Rogues can bottom out and regen back to full several times in a short fight. There's plenty of design room left in a system like that, without copying the feel of that exactly. |
| |
| | #4310 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Ya we have a group there. Not 100% sure what will be done at this moment due to some outside circumstances but our new AD is there doing portfolio reviews in search of new artists as well as some of our design team and our VP of Creative Development. We will be announcing a contest that will be taking place over the next few weeks/month that I think every WoW player in the world might get fired up over though.....
__________________ |
| |
| | #4317 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,227
| Quote:
Enh/war/druid or Enh/Rogue/Druid for 3s - very strong combos. For 5's, you can play 3 healer war/hunter, and the melee cleave combo is pal/priest - you cannot afford a resto druid healing, you need the extra dispells to keep your melee mobile. | |
| |
| | #4318 (permalink) |
| The more you KNOOOOW! Join Date: Aug 2006
Posts: 233
| Ok... For those of use are used to C++ being a grading system rather then a programing language what does NaturalMotion's Morpheme do, and why is it a good step? Does it make them easier to do animations or something? |
| |
| | #4319 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Please. Let those who want to drink the koolaid, drink it in peace :-/
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif |
| |
| | #4320 (permalink) |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,154
| I will be giving a good look at this game as much as the next person. I think he's trying to hype it up alot, but he's not up to Brad level yet, but wait until stuff gets further out more and its time to really hype the game. We will see. I hope they can do it, we dont need anymore horrible to sup par launches in MMO's right now.
__________________ |
| |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
LinkBacks (?)
LinkBack to this Thread: http://www.fohguild.org/forums/retard-rickshaw-hall-shame/24711-green-monster-games-curt-schilling.html | |||
| Posted By | For | Type | Date |
| f13.net forums - Schilling's Green Monster Games | This thread | Refback | 11-22-2006 07:59 AM |
| MMORPG's - Page 2 - General [M]ayhem | This thread | Refback | 11-22-2006 07:29 AM |