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Old 07-08-2008, 12:22 AM   #4006 (permalink)
Tagad Sigil
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Originally Posted by Genjiro View Post
Well Tad, it sure wasn't Talisker. We were the top guild in beta by far with the highest levels, had at least half of the class leads in our guild (Ascension), and worked with them on a lot of shit. Lets just say some of the people working on VG felt like Talisker was a moron too. I think most all the cool class design shit was from Aruspex, like the blood mage iirc, and Jerrith really knew his stuff and a great guy too.
1. I apologize for responding to this derail. This really has nothing to do with 38 Studios / the thread as a whole. I wish the team over in Boston the best of luck with whatever it is they are actually working on.

2. Defensive Targeting was put forth by myself and Martin "MSEW" Sweitzer back in the first days of VG. I played a cleric for years in EQ, as well as MUDS and we wanted to make classes have the ability to play both offensively and defensively at the same time.

3. Talisker is a bad ass. I'm sorry that you are bitter about the decisions he was entrusted to make.

4. Avair (not Aruspex) also worked on class design in VG and he worked very closely with Talisker. It wasn't like he was off running in a different direction. (Aruspex did tons of work on the diplomacy system).

5. Jerrith really did know his stuff and is also, in my opinion, a bad ass.

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Old 07-08-2008, 12:40 AM   #4007 (permalink)
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He does not seem to be a huge raider in WOW. But in the name of a great Studio38 MMORPG Casual could offer to take Curt on a trip through some raid content a few times to get the idea of WOW raiding from the MC-Nax content and through all the TBC stuff. I mean, heck, that would have to be worth a beta slot for your guild in the guild beta and at the same time it would help Curt huge to have that kind of a view of the raid content.

Or he could watch most raids on youtube I guess.
That's exactly my point: taking people along on a tour of raiding will never give them the same understanding of someone who does it every night for years. It might spark some kind of curiosity or new awareness, perhaps.

Let me put it this way: I wouldn't open an MMA school after my first sparring session.
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Old 07-08-2008, 02:08 AM   #4008 (permalink)
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Yea Avair is who I meant, I haven't played since beta got the "A" names mixed up I guess. Anyways, you are welcome to your opinion, I'll keep mine that he did a miserable job with the classes he touched (like the monk, it was just so so so...unbelievably bad). Vanguards epic failure was the result of a combination lot of things, and class design was among them.

Going into launch, about the only classes people actually liked were the warrior (which the class lead Adamarr designed--who Talisker offered a job to and who declined), ranger -- due to them having literally everything in the game (thx Brad), and blood mage. It was basically WoW classes spells/abilities, minus the freedom of having tree choices, and just upgrades to the same shit over and over again aka EQ. This is not 10 years ago, people want to have a lot of customization over their characters--even EQ2 eventually realized this and adopted AAs.
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Old 07-08-2008, 02:14 AM   #4009 (permalink)
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It's a pretty sad state of affairs when your raiding history reads like a resume.
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Old 07-08-2008, 02:35 AM   #4010 (permalink)
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"It's a pretty sad state of affairs when your raiding history reads like a resume."

That's appropriate enough, since raiding as it exists in most MMORPGs effectively amounts to a part-time job, or more in many cases.

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Old 07-08-2008, 02:38 AM   #4011 (permalink)
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Originally Posted by Zarcath View Post
It's a pretty sad state of affairs when your raiding history reads like a resume.
Is this directed to me?
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Old 07-08-2008, 10:08 AM   #4012 (permalink)
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If you don't understand that EVERY single in game feature has a cost associated with it, a tangible dollar value, you shouldn't even start THINKING down this path.

Quick story.

In our office we have a 'visual aid' to how Jason Roberts thinks, and it's scary. Basically it's a MASSIVE piece of white paper, and on it is every single solitary system contained within our game. This is the stuff the MADE THE CUT! because long before you have this piece of paper you go through stack ranking and prioritizing game features. A process I thought would result in the inclusion and implementation of ALL OF MY ideas......

Ya, not so much. Basically this chart is color coded, and for examples sake we'll go with red, yellow and gray. Red is saved for the most crucial game important features and parts. Yellow is the 2nd tier, gray the back end. Any time I come up with a "Mounted Combat on flying pigs in an underwater zone" ideas I get marched to the board.....

Ok, your idea hits this red box, and the 143 yellow and gray boxes attached to this red box now need to be redefined and restructured. It will add x hours to this, which will add x hours to each of these.... You get the idea.
This type of stuff is what gives me hope.

We know nothing about the game, there is no smoke blowing up our asses and nothing is even known of the IP, yet I can see what I consider to be competent business practices being used. It appears as if 38 has a firm handle attached to the project and are actually driving the game rather than allowing the game to drive them.

One of the most interesting discussions in this thread was, to me, the QC and business practice portion of the thread with Flight I believe. We have seen so many companies that don't appear to know what the left and the right hands are doing at any point in time and instead simply soldier on to the end.

Seeing a small example of the people in charge being able to take ANY idea and give a complete overview of what it would take to implement and what it would effect gives me a little faith. Especially when they are walking the boss through his pet ideas and actually showing him the negatives rather than just saying, "Sir!! YES SIR!!!"
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Old 07-08-2008, 11:42 AM   #4013 (permalink)
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I hope a functioning GUI with guild organization tools, a properly working chat system, who list, friend list, guild list etc etc etc are actually function unlike every other MMO released to-date are near the top of that list.
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Old 07-08-2008, 12:46 PM   #4014 (permalink)
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I hope a functioning GUI with guild organization tools, a properly working chat system, who list, friend list, guild list etc etc etc are actually function unlike every other MMO released to-date are near the top of that list.
More importantly do what EVERYONE else seems to forget, copy EQ1's LFG tool exactly it is the best ever designed and noone else has come close since. Its amazing to me, blizzard takes everyone elses ideas and makes them better, but for some reason they fail with LFG system. They are on what their 3rd try now? The first incarnation with meeting stones OMG...
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Old 07-08-2008, 02:35 PM   #4015 (permalink)
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I try using the LFG tool in AOC buy my head explodes each time.
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Old 07-08-2008, 02:45 PM   #4016 (permalink)
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/who lfg cleric 65

WTF is so god damn hard about that.
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Old 07-08-2008, 02:49 PM   #4017 (permalink)
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/who lfg cleric 65

WTF is so god damn hard about that.
They are all /anon =(
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Old 07-08-2008, 02:57 PM   #4018 (permalink)
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From Kotaku:

The Jace Hall Show: Glimpse of Curt Schilling's MMO Copernicus Coming Via Jace
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Old 07-08-2008, 04:44 PM   #4019 (permalink)
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Cool, thanks for the heads up.
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Old 07-08-2008, 06:01 PM   #4020 (permalink)
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They are all /anon =(
Not to nitpick, but didn't you leave /anon status when you went /lfg? Anyways, that's a non-issue in most current MMO's as no one's going to be pestering the clerics to go and rezz them half-way across the world, because they want a 96% rezz.
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