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| | #4006 (permalink) | |
| Fires of Heaven Member Join Date: Feb 2002 Location: Seattle
Posts: 33
| Quote:
2. Defensive Targeting was put forth by myself and Martin "MSEW" Sweitzer back in the first days of VG. I played a cleric for years in EQ, as well as MUDS and we wanted to make classes have the ability to play both offensively and defensively at the same time. 3. Talisker is a bad ass. I'm sorry that you are bitter about the decisions he was entrusted to make. 4. Avair (not Aruspex) also worked on class design in VG and he worked very closely with Talisker. It wasn't like he was off running in a different direction. (Aruspex did tons of work on the diplomacy system). 5. Jerrith really did know his stuff and is also, in my opinion, a bad ass. ~Tagad | |
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| | #4007 (permalink) | |
| Ad Hoc Join Date: Jul 2002 Location: CA
Posts: 1,215
| Quote:
Let me put it this way: I wouldn't open an MMA school after my first sparring session.
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| | #4008 (permalink) |
| We bawlin boi! | Yea Avair is who I meant, I haven't played since beta got the "A" names mixed up I guess. Anyways, you are welcome to your opinion, I'll keep mine that he did a miserable job with the classes he touched (like the monk, it was just so so so...unbelievably bad). Vanguards epic failure was the result of a combination lot of things, and class design was among them. Going into launch, about the only classes people actually liked were the warrior (which the class lead Adamarr designed--who Talisker offered a job to and who declined), ranger -- due to them having literally everything in the game (thx Brad), and blood mage. It was basically WoW classes spells/abilities, minus the freedom of having tree choices, and just upgrades to the same shit over and over again aka EQ. This is not 10 years ago, people want to have a lot of customization over their characters--even EQ2 eventually realized this and adopted AAs.
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken |
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| | #4010 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 255
| "It's a pretty sad state of affairs when your raiding history reads like a resume." That's appropriate enough, since raiding as it exists in most MMORPGs effectively amounts to a part-time job, or more in many cases. Danth |
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| | #4011 (permalink) |
| We bawlin boi! | Is this directed to me?
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken |
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| | #4012 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 826
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We know nothing about the game, there is no smoke blowing up our asses and nothing is even known of the IP, yet I can see what I consider to be competent business practices being used. It appears as if 38 has a firm handle attached to the project and are actually driving the game rather than allowing the game to drive them. One of the most interesting discussions in this thread was, to me, the QC and business practice portion of the thread with Flight I believe. We have seen so many companies that don't appear to know what the left and the right hands are doing at any point in time and instead simply soldier on to the end. Seeing a small example of the people in charge being able to take ANY idea and give a complete overview of what it would take to implement and what it would effect gives me a little faith. Especially when they are walking the boss through his pet ideas and actually showing him the negatives rather than just saying, "Sir!! YES SIR!!!" | |
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| | #4013 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
| I hope a functioning GUI with guild organization tools, a properly working chat system, who list, friend list, guild list etc etc etc are actually function unlike every other MMO released to-date are near the top of that list. |
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| | #4014 (permalink) |
| On The Neverending MMOG Merry-Go-Round | More importantly do what EVERYONE else seems to forget, copy EQ1's LFG tool exactly it is the best ever designed and noone else has come close since. Its amazing to me, blizzard takes everyone elses ideas and makes them better, but for some reason they fail with LFG system. They are on what their 3rd try now? The first incarnation with meeting stones OMG...
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| | #4020 (permalink) |
| Registered User Join Date: Dec 2003 Location: Escazú, Costa Rica
Posts: 268
+5 Internets | Not to nitpick, but didn't you leave /anon status when you went /lfg? Anyways, that's a non-issue in most current MMO's as no one's going to be pestering the clerics to go and rezz them half-way across the world, because they want a 96% rezz.
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LinkBack to this Thread: http://www.fohguild.org/forums/retard-rickshaw-hall-shame/24711-green-monster-games-curt-schilling.html | |||
| Posted By | For | Type | Date |
| f13.net forums - Schilling's Green Monster Games | This thread | Refback | 11-22-2006 07:59 AM |
| MMORPG's - Page 2 - General [M]ayhem | This thread | Refback | 11-22-2006 07:29 AM |