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| | #3601 (permalink) | |
| NEGGAS Join Date: Jul 2004
Posts: 2,876
| sep 6 2006 in prepro ..its on the first fuckin post. It is now April 25 2008. that would put them at 1 year and 8 months,and that doesn't include all the time they had working on it before they started the company. Thats long enough to post a couple of ingame screenshots, i would think. Hop this is not another McFarlane MMO vaporware like UO was.,he had toys ready to go for that as well.
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Last edited by column; 04-25-2008 at 09:40 PM.. | |
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| | #3602 (permalink) |
| High Quality Cat Pelt Join Date: Jun 2004
Posts: 2,217
+39 Internets | Sure, but you're talking about the literal formation of the company and pre-production. It's not like they started making the game right there on day 1, it was simply brainstorming. They've probably only actually been working on art, game assets, etc for a year or less. It's not surprising that they aren't revealing much yet. I was expecting maybe some concept art, nothing more. |
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| | #3603 (permalink) |
| Registered User Join Date: May 2004
Posts: 21
| I'd seen the centaur concept art before, been around a while I think. I dunno, I was expecting more from the panel, at least something on the IP or a proper name for the game. 50 minutes worth of video with nothing credible being said, it was like a democrat debate with Hilary and Obama, no one dared say anything in case they offended someone. Half expected near the end one of their PR people to come in and tell people what to remember and write. Suppose we got to see behind the scenes, and found out McFarlane has a say on the colour palette of the game, expecting many vibrant red, blacks, and greens. This is a good thing, too much brown is bad.
__________________ "I may not have gone where I intended to go, but I think I may have ended up where I intended to be." Douglas Adams. |
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| | #3604 (permalink) |
| Used Register Join Date: Oct 2003 Location: Acton, Massachusetts
Posts: 1,893
| That interview was supposed to give a glimpse into how a gaming company is built from the ground up. Those were the first words out of their mouths and that is what they came prepared to offer. Naturally people are interested in how they're going to tackle various obstacles when it comes to making MMOs, but there was zero chance of them revealing their IP or the game's name (if it has one at the moment) or screenshots. The game has--at most--a year of development under it's belt, and no company, even one with an established IP, would reveal more than a few scraps this early on in the development cycle. Sure, it sucks we couldn't have gotten some more out of the panel, but things are still being decided, still changing, still being guarded from the competition so you'll just have to learn to deal. |
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| | #3605 (permalink) | ||
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,583
+36 Internets | Quote:
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Last edited by Lonin; 04-26-2008 at 12:29 AM.. | ||
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| | #3606 (permalink) | ||
| Registered User Join Date: May 2007
Posts: 199
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Players from western nations generally adopted themselves to EQ style games. Players from eastern nations seem to not mind as much the UO style of play since there seems to be a lot more games similar to UOs style, certainly a lot more than what the western market has supported. Maybe we should look at the way westerners live their lives that make Western gamers more adverse to "harsher" style of play. If I had to make a personal guess I would say Westerners in general are less social than Easterners. For the past four decades the number of people we could rely on as those we can share very strong bonds with his declined dramatically (atleast thats the case in the United States where I come from) THere are more examples of this type of cultural factor but I want to conclude (and to keep things brief) this by saying it is do to these collectivistic tendencies being more prevalent among Easterners than Westerners they can form the bonds needed to deal with the miscreants and predators in pvp games like UO. Westerners are more indivdualistic and as a result we are less capable at reaching out to other people for help because we strive to be self sufficient. Quote:
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| | #3607 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,933
| Maybe it's just that Westerners enjoy leisure activities and Easterners like to play for 60 hours straight until they collapse and die?
__________________ WHO DAT! WHO DAT! WHO DAT SAY DAY GONNA BEAT DEM SAINTS! |
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| | #3609 (permalink) | |
| Registered User Join Date: May 2007
Posts: 199
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| | #3610 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 352
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Well the head PR weenie was there Steve "the mouth of EQ2 falsehoods" Danuser is the Community relations head (read, head PR man). Glad to see this was just another in the long ongoing line of substance less interviews that this genre is becomming more and more famous for. I really smell more DnL and V:SoH hype here then anything else at this point in time. The same old "we are great and we will prove it one of these days" type of shit we hear over and over from the devs/CEO's that don't have a clue how to bring a real product to market.
__________________ The light at the end of the tunnel is really an intense radioactive source whose gamma radiation is already killing you. | |
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| | #3611 (permalink) |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,260
| I think they're on the right track to bring thier product to market. I just have my reservations concerning it being a "smash hit" right off the bat. It'll need to build its following through the usual channels (some of which is happening right here on some small scale), and it seems to me that its atm, a mixed up jumble of stuff they're still in the process of fitting into a sensible presentation for multiple markets. It'll all come together neatly as long as the individual divisions stay on the same page at key points of the overall history planned for the IP. Like comics giving substance to a line of story characters, which the first chapters of a multi-book novel are based upon. Which translate into a sensible rendition of an mmo story, giving way to a line of toys based upon the aforementioned characters. You could vary that order some, of course. As well as introducing multiple aspects at the same time. It just has to be sensible, and form-fitting. How this will all support a focus on the players in the mmo remains to be seen. It'll be interesting to watch unfold, thats for certain.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. |
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| | #3612 (permalink) | |
| Shill for the Schill Join Date: Feb 2002
Posts: 62
+7 Internets | Quote:
As for the New York show, Ten Ton Hammer came to us and offered a panel. We told them we weren't going to reveal any specifics about the project, but that we'd talk about the first year of building a game studio. They were cool with that, and the crowd seemed to enjoy it. I had a great time (though I'm still trying to burn some rather unfortunate Slave Leia costumes from my memory). | |
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| | #3613 (permalink) | ||
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,583
+36 Internets | Quote:
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![]() Last edited by Lonin; 04-26-2008 at 10:45 PM.. | ||
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| | #3614 (permalink) | |
| Registered User Join Date: May 2004
Posts: 21
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Anyway, what did people think about what Salvatore said, about making your character feel like a hero in an MMO? Anyone actually ever felt heroic while playing a game, apart from in PVP.
__________________ "I may not have gone where I intended to go, but I think I may have ended up where I intended to be." Douglas Adams. | |
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