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| | #346 (permalink) | |
| Banned Join Date: Aug 2006
Posts: 60
| Quote:
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| | #348 (permalink) | |
| Defenately Rediculus Join Date: Aug 2005
Posts: 597
| Quote:
This is one of the few threads I actually read (aka not about Vanguard or WoW). | |
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| | #349 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
I think I have a very different view on it. I certainly know what is and isn't out there as it relates to a lot of what we intend to do. I also know that at its core this isn't me putting a company together to create what I think is a great game. One guys greatness is another guys coaster. At the heart of all this is the belief that what we are putting together creatively will work in an epic way really, and then marrying that to a business that can see that creative vision come to life. I think we have that and more, but it will take time for sure. And to top it off you are also talking about having a handle on an industry that truly is in it's formative years. We can certainly work with an eye towards what we think and see happening in the future but we also cannot rely on technology to make our IP good, it has to stand on its own merits apart from technology. Technology has to be an enhancement to a great game, an enabler IMO. | |
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| | #351 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 3,392
| Quote:
Anyhow, I'm sure you've figured out long before coming here that you'd be told precisely vaguely what to do to fail and how to not be successful. And other really important semantic differentiations regarding what is technically "new-blood" and what the requirements of swaying the cognoscenti are, who "sucks balls" and who is "totally radicool"... because we know how important that is towards making a globally-reaching piece of software that makes millions of people happy. ![]() | |
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| | #352 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | hehe, I came here to get, for the most part, what I am getting. Interesting conversation about a topic I am passionate about, and a topic that a company I own will be producing product for. I didn't come here expecting a post to reveal to me the secret behind it all. (Though some of them actually do believe they've offered that up:P As far as a website goes, www.greenmonstergames.net is it for now. Until we are ready to put something out there that represents us in a manner we want to project and commit to, it'll remain as is. I am assuming you were asking 2008 for the website right? The answer to that would be yes, there will be a website up and running before that ![]() If you for some odd reason meant game??? No chance, not even close. |
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| | #353 (permalink) | |
| Registered User | Quote:
Thanks for the linkage. ![]()
__________________ Fuck Cancer! | |
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| | #355 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
I immediately retorted that alls one had to do was ask my wife, who's used the term "nerd", and "your nerd friends" more than she's used my name in the last 15 years. | |
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| | #356 (permalink) |
| Brained. Join Date: Jan 2004 Location: Salzburg
Posts: 1,798
| With your passion for gaming and your current team, would a Forgotten Realms MMO be out of the question? I would gladly pay $1,000 USD / year, for access to a one-server only Forgotten Realms based MMO where I can kill rats in the name of Bruenor Battlehammer. Just a thought. ![]()
__________________ Angry Amadeus Burn in hell, Salieri |
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| | #357 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,364
+25 Internets | Personally, I think the long term success of an MMO is less about the quality of the game, and more with the people you play it with. How many of us kept playing EQ long after it become boring, simply to hang out with the friends we made in it? Obviously, the game has to have some appeal to keep some of the people logging in, but I can easily imagine companies introducing features, that on paper sound good, but in practice is going to hurt this concept. Things like limiting guild sizes, restricting chat, etc, may make for a more realistic game, but only serve to drive people apart. I can't really offer any fantastic suggestion on how to achieve it, but as long as you, and any other designers, ask themselves the question, will this bring people together or push them apart, whenever they want to implement something, I think they are going to make a better MMO. |
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| | #358 (permalink) | |
| Shiznat Haderach Join Date: Jan 2004 Location: Austin, TX
Posts: 374
| Quote:
It could mean more farming of coin, faction, guildexp or whatever, but it would be more goal oriented farming and perhaps more palatable to those that need to stretch their epeen. "Well my guild is soooo uber because it has [xclass] channel and [yglobal] channel plus our roster allows for [zmembers] plus we have guild teleport etc. Etc. | |
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| | #360 (permalink) |
| Paisa y bien picado pa que vea! Join Date: Feb 2002 Location: West New York, NJ
Posts: 791
| Hmm, I hadn't checked on this thread since I started it and was wondering how the hell it was still alive and it had 358 replies, turns out Mr Curt Schilling is actually posting here, wow Good luck with Green Monster Games, I can't wait to see what you've got up your sleeve Oh and Curt, as a Yankees fan, I know that was ketchup on your sock ;-)
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| f13.net forums - Schilling's Green Monster Games | This thread | Refback | 11-22-2006 07:59 AM |
| MMORPG's - Page 2 - General [M]ayhem | This thread | Refback | 11-22-2006 07:29 AM |