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Old 10-23-2006, 10:22 AM   #331 (permalink)
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Quote:
Originally Posted by Kreugen

Too weird for a baseball fan.

Why is it too wierd? As I stated previously in this thread, he already has another game company, called Multi Man Publishing.
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Old 10-23-2006, 10:42 AM   #332 (permalink)
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Just that you generally don't have this sort of interaction with any sort of sports celebrity, and also the fact that in the baseball world, Curt is a star - but here he's a stranger to a lot of folks who could care less about the sport.
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Old 10-23-2006, 11:10 AM   #333 (permalink)
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Quote:
Originally Posted by Kreugen
Frankly though, I'd rather see a good studio putting out single player RPG's on the PC. Only the very best MMO's are worth playing, but there are shit for single player games out there.
QFT. I don't have enough time to dedicate to more MMO's..but I love chipping away at a single player RPG in my free time. I've pretty much ran out of decent ones.
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Old 10-23-2006, 11:16 AM   #334 (permalink)
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Quote:
Originally Posted by Kreugen
Just that you generally don't have this sort of interaction with any sort of sports celebrity, and also the fact that in the baseball world, Curt is a star - but here he's a stranger to a lot of folks who could care less about the sport.
I see your point. Off topic but I guess as a former member of mailing list that Curt occasionally particpated in I didn't see this as much of a stretch for him, especially after all of the EQ related stuff that his name has popped up with over the years.

I think its good to have some new blood in the industry with more of a gamer's perspective than a software dev perspective to be quite honest.
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Old 10-23-2006, 11:30 AM   #335 (permalink)
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While I agree that we've been heavily lacking Single Player RPGS lately, I think the problem has to do with more of a formulated MMO approach.

To me, most of the blame (and faults) from current MMOs has been through the business side of any ventures. Because of the amount of money required to even attempt to make a high-quality MMO, contractually production companies are playing it very, very safe and only going with what they know - Everquest.

I think just what the industry needs is a company willing (and financially able) to take a chance with new styles of gameplay and design. I've seen enough direct Everquest clones to tide myself over for a long time - i'm still waiting for something akin to UO. I wont say in any way that pulling off something new and exciting in the MMO genre is easy; there are very big risks involved (hello Horizons). I really do hope that within the next few years a company can not only break the "mold" persay, but also prove that rehashing previous success is not the only way to go.

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Old 10-23-2006, 11:56 AM   #336 (permalink)
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Originally Posted by Frax
Why is it too wierd? As I stated previously in this thread, he already has another game company, called Multi Man Publishing.

First, a huge baseball fan (Yankees fan since immigrating to NYC in '84 during Mattingly, Winfield, Randolph, and Henderson days) like me would love to dig around his brain for baseball related stuff but instead we are discussing an entirely differently yet equally loved hobby here. Weird for me too.

Second, ninjas. Or something like it. That's all I'm saying, GMG.
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Old 10-23-2006, 02:46 PM   #337 (permalink)
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The problem is that MMO design is a niche field and the talent pool is small.
Without a culture of MMO game design OF COURSE the talent pool is small. Because the pool has NO streams.

That's why there's the need for new blood. If you keep requiring 10+ shipped, crap titles, of course the pool dries up. It's a vicious circle.
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Old 10-23-2006, 10:12 PM   #338 (permalink)
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Quote:
Originally Posted by Abalieno
Without a culture of MMO game design OF COURSE the talent pool is small. Because the pool has NO streams.

That's why there's the need for new blood. If you keep requiring 10+ shipped, crap titles, of course the pool dries up. It's a vicious circle.
Well, the three men at the top are new blood, players/fanatics turned designers. It'll be interesting to see what they put out (that isnt to say I'm not disappointed its going to be high fantasy, if only because I'd like to see what Salvatore and McFarlane could have put out in a futuristic/cyberpunk/shadowrun-esque genre).

And as I say I wish we were seeing a new genre out of a group of people who seem to be fired up to be making a game, I am going to say please, please, please dont be afraid to steal/borrow what already works to make a game less tedius on its players. Take that as far as you want to, but I'm looking at you no LFG system in WoW (or two years late as it looks to be).

Following new games is fun. Following new games where the people at the top arent afraid to interact with its target playerbase directly is something special, hope it keeps up, even if it is just theory talk/discussion and nothing specific about the game for a while.
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Old 10-24-2006, 07:57 AM   #339 (permalink)
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Just out of curiosity, does anyone know where Kendrick ended up when he left Sigil?

Complete speculation, but maybe he's some of the talent Curt is referring to.
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Old 10-24-2006, 08:11 AM   #340 (permalink)
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Well, the three men at the top are new blood, players/fanatics turned designers.
Well they better get a 4th who's done it before or they are going to be spinning their wheels just figuring out the basic crap for the first few years.

Or at least hire a big name as a consultant at least to hold your hand while assembling the skeleton of your organization.

Any start-up that doesn't hire experience at the get go is wasting time. If I knew 5 years ago what I do today, just from an organizational and process control stand-point I'd be 3 years ahead in my work from where I am now...

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Old 10-24-2006, 11:00 AM   #341 (permalink)
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Quote:
Originally Posted by Kaxmax
Just out of curiosity, does anyone know where Kendrick ended up when he left Sigil?

Complete speculation, but maybe he's some of the talent Curt is referring to.

I thought he had posted here since then or am I imagining that?
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Old 10-24-2006, 11:02 AM   #342 (permalink)
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I know there's a Kendricke (with an "e") who I've seen post lately, but it's not the same guy. I don't recall anything from the developer Kendrick, though it's certainly possible I missed it.
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Old 10-24-2006, 11:12 AM   #343 (permalink)
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Pretty sure that if Kendrick ever posted here, it was under another name.
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Old 10-24-2006, 01:56 PM   #344 (permalink)
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I don't know who he is if that answers your question. And someone a bit farther up posted about bringing in a 4th who has experience or we'd be in trouble. Check back and read this thread if you can, I think you'll get alot more questions answered that way.
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Old 10-24-2006, 01:59 PM   #345 (permalink)
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I was talking about John "Kendrick" Capozzi. He was responsible for a lot of EQ's most well-liked zones, and was employed by Sigil until earlier this year. If he's not on your team, try to get him
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