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| | #3406 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,966
| I think a lot of them have lost touch with the market, or think they can predict what will be in vogue despite all evidence to the contrary. I also think alot of them focus too much on the technical instead of the esoterical. They make an MMO by numbers.. okay, big world here, dwarfs there, cast spell here, crazy looking monster there. Numbers going by, it's dead. Ship it!
__________________ WHO DAT! WHO DAT! WHO DAT SAY DAY GONNA BEAT DEM SAINTS! |
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| | #3407 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,260
| Quote:
EVERY fantasy novel, tabletop game, rpg, and mmorpg EVER created, has told this SAME story over and over again, with one twist and style or another. You can tell that story 88 ways from Sunday, using whatever methods or style you like, but its STILL the same old story. The choices are far and wide in how you can choose to tell and follow it. But in the end, its the same story nonetheless. Dropping yet another version of that story doesn't serve to evolve the mmo genre at all. To evolve the genre, you need a variety of "different" stories, so gamers can make the choice of which story interests them most. And to compete with Blizzard, it needs to be done with every bit as much polish and attention to detail. Do I think that can be done with another version of the "same old"? Personally, I don't think the genre can take too many more of these "visions".
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #3408 (permalink) |
| Registered User Join Date: May 2007
Posts: 199
| One thing that boggles my mind when people talk about the success of WoW and how others must compete in this new world they justify themselves with reasons that have proven to be false in other video game genres. I've already made this case before and I'll just keep regurgitating it because idiotic thinking like this needs to stop. |
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| | #3409 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,260
| Quote:
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #3410 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 833
| That reminds me of the folks that say there shouldn't be any more fantasy books printed because they are all derivations of Tolkien. Its closed minded ignorance more than anything else. And you also seem to have a bit of confusion....stories are pretty universal....genre is what you are trying to say. You can usually equate almost all books to another, all stories to another that came before. Yet that does not mean those stories are the same. Oh, they might be the same if look at an overview, a synopsis if you will. But when you break it down you start to see that the variation isn't in the overview, its in the details. Music repeats, books repeat, tv and movies repeat due to the nature of of the human condition. We tend to like certain themes, certain stories, certain outlooks in our entertainment. The young man coming into his own and becoming a hero. Saving the world against all odds...etc, etc. The basis of these stories all share certain principles that engage us and entertain us and have for all history. And those stories aren't relegated to specific genres, they tend to be universal. Star Wars could have easily been fantasy, or a western, and the story would remain the same while the window dressing changed. In fact, I am sure the story was done dozens of times before. Yes, yes, I know that the 'window dressing' is what made Star Wars so very popular. I do understand that. But your point was about the stories and the repetition therein are a bane to MMO's...and in that you are sadly mistaken. A well made scifi game would probably do well, or a dark apocalypse, or a horror game...if they were well made. But by the same token the stories inside the game would remain very much the same; Hero fights evil, hero tries to survive, hero rescues those unable to help themselves, and blah blah blah into perpetuity. It isn't about the stories, its not about who is making the games, its all about the genre to you. You have spent pages and pages trying to wiggle around that point and express distaste in all the other myriad of options but when push comes to shove you just don't want to play elves and dwarves anymore. You want a different genre. Thats fine. But they aren't doing it. So please stop trying to come up with new ways to express a point that is simply expounded upon by saying I want something besides fantasy. 38 is doing fantasy, a lot of people like fantasy, if the game is done well then they will do well. End of story. |
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| | #3411 (permalink) |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Why not? Pretty much every one of these games made are basically niche now anyway aside from WOW. Until I actually see something of substance, I actually do expect s38 to be another one of those. Yeah Curt is shooting for some WOW dethroning and he has some heavy hitters in his corner, but the decision to go "fantasy" versus "sci-fi", for example won't really be the determing factor for its success. |
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| | #3414 (permalink) | |
| Registered User Join Date: May 2004
Posts: 21
| Yes, there are only five stories. Everything else is just a variation on those five basic tramlines, the devil is in the details, etc. Quote:
__________________ "I may not have gone where I intended to go, but I think I may have ended up where I intended to be." Douglas Adams. | |
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| | #3416 (permalink) | ||
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,260
| Quote:
Quote:
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | ||
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| | #3417 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 352
| Quote:
Not saying that there should not be anymore fantasy books but look at it from the point of an investor. Just how many New York Times best seller lists have the fantasy books made the top ten on in say the last 3 decades?? It is one thing to write a book (very little to no cost actually) vs throwing 10's of millions into a game project. I don't agree with Rayne much on this whole thread but I can see his point of oversaturation of the market and the future money shying away. I love high fantasy but damn it really is getting to be the same old uninspired thing with every game coming out. Oh and Big W: here's a hint, can you say niche market for the Segway and no universal acceptance?
__________________ The light at the end of the tunnel is really an intense radioactive source whose gamma radiation is already killing you. Last edited by gnomad; 04-20-2008 at 06:58 PM.. | |
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| | #3418 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,260
| Quote:
Should they fail (and i'm certainly NOT hoping they do), how do you think it will impact the future of the mmo genre? I think it'll be quite some time before we see another WoW calibre mmo come to fruition. Fantasy or otherwise. Because no investor will want to take the risk. And THAT, will stop this genre dead in its tracks.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #3419 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,966
| Damage to the genre? It's a flipping video game. If another fantasy game flops then oh well. If anything it would usher in exactly what you want.. something non fantasy.
__________________ WHO DAT! WHO DAT! WHO DAT SAY DAY GONNA BEAT DEM SAINTS! |
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| | #3420 (permalink) |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,260
| What part of "who's gonna want to take the risk to make it?" don't you understand?
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. |
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