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| | #316 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 397
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This industry is highly incestuous and it isn't a good thing as noone is responsible of anything and people tend to flee as soon as things get problematic and don't contribute positively anymore to that "celebrity" that many of those veteran names chase. I'd like to see new blood. Fresh ideas from those who have solid arguments against current MMOs and have solid ideas to push them forward. Those who don't hide. Some fighting spirits who want to dare, who want the challenge, and aren't easily contented. Not those who had already their possibilities to do something and did nothing. It is a big risk, but, as always, it can make the difference. While it is necessary to get things right in particular on the technical side, as you could heap good or bad ideas for years, but at the end what matters is the execution. For a new studio it's the hardest part. Finding synergy between the team. Blizzard made a great game also because they had a LONG story behind them. They didn't made a great game all at the sudden. The great game was a destination, not their start. This is also why I'm always strongly skeptical when I hear of new studios being formed. It happens often and in nearly all cases it doesn't end well. People come and go, always looking to make their own resume more impressive. It's hard to make a team that isn't just an aggregation of "big names". Working as a whole, for a shared vision, that's what is hard to see. And often those big names are the reason why project fails, because they cannot agree on anything, and don't want their names to be associated with just one thing. It can take a few months to assemble a good team. But it takes YEARS to make that team work like a team. Is GMG a comet in this industry or something that is going to stay? That's the point. Last edited by Abalieno; 10-20-2006 at 04:05 PM.. | |
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| | #317 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 397
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![]() He quoted my whole post and commented some parts. | |
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| | #318 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
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| | #319 (permalink) | |||||||||
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
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And as far as the last sentence, who had possibilities, as you put it, and did nothing? Do you have any concept of what it takes to actually get an MMO to beta? The monumental task to create something of this scale? Even the simplest MMO is a massive project requiring a very significant amount of money. Quote:
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Blizzard made a great game, they could have screwed it up because under that analogy Blizzard had that long story, which I think you meant good story, but under that analogy SWG and LoTR are impossible to screw up. SWG had 30 years of great story behind it, LoTR a centuries worth. Story and a good history are nice, but that doesn't mean you can't screw them up. Quote:
I may be in the dark on this one but do you work in the industry? What I know about it is that 'working' at a new studio doesn't mean jack. Your resume contains 22 different studios, you got problems. In this business, imo, the only thing that matters on your resume is "TITLES SHIPPED" and correspondingly your jobs/responsibilities on those titles. If you don't have titles shipped your resume gets pushed far to the back by others that do. Quote:
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I will take the comet thing and the fact that we'll most likely be around a good long while. | |||||||||
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| | #320 (permalink) |
| Raider Nation In Exlie Join Date: Feb 2002 Location: To the left or right of you
Posts: 3,797
| I think he is assuming you are hiring the same people that gave us games like SWG, EQ2 (before the massive changes), Shadowbane and countless other steaming piles of crap over the last 6 or 7 years. I have no idea either way, but I *think* that is what he was hinting at.
__________________ Government big enough to give you everything you want is a government big enough to take from you everything you have. -Gerald Ford |
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| | #321 (permalink) | |
| Registered User | Quote:
Also, I think he meant "meteors", not comets, since meteors are very quick occurances until they're burned up, while, as Curt said, meteors are around for millions (even billions) of years.
__________________ Fuck Cancer! | |
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| | #322 (permalink) | |||
| Registered User Join Date: Mar 2005
Posts: 397
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It takes time. Gathering big names just isn't enough. Quote:
Say "hello" to big names. | |||
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| | #323 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | I've played with Dale Murphy, Cal Ripken, been to the World Series with John Kruk, Lenny Dykstra, Randy Johnson, Luis Gonzalez, Matt Williams, Manny Ramirez, Pedro Martinez, David Ortiz. I've been around bigger names than this industry will ever throw at me for 20 years, won't be a problem. Winning World Series, achieving a team goal with huge ego's involved is what I've lived for two decades, there's an art to it, a way for it to work, a way for it to happen, but it takes leadership. I'm pretty comfortable that the names and faces we are assembling already understand the 'check your ego at the door' mentality with which this company is being formed, and will operate. |
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| | #324 (permalink) | ||||
| Genocide Engineer Join Date: Jul 2002 Location: Georgia
Posts: 1,808
+11 Internets | Quote:
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![]() And I'm serious about the tradeskill thing. As much I enjoy WoW, the tradeskills are very bland. There is totally room for a game with an in-depth, well thought out tradeskill system. I want an MMO where a crafter can do just that; create and distribute his wares. I want a system where people know that if they want the best X, they go to me. Create a synergy between the Crafters, Raiders, and PvP'rs. You want the best Ore in the game? You talk to the raiders. You want to set up shot in a hot area? You talk to the PvP'rs to keep out the enemy faction. I could go on and on (and on,) but you get the point. Last edited by Malakie Torsade; 10-21-2006 at 10:21 AM.. | ||||
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| | #325 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 397
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The point is that there's a difference between saying "we want to make the greatest game ever" and "we want to make the greatest game ever, this is HOW." Many people go with the first, a few actually dare to say how. Because that would mean say SOMETHING. A couple of years ago I was one of the few criticizing Vanguard because behind all the hype there was NOTHING. The descriptions were so vapid that everyone could imagine the game as they liked, and got an idea of it completely wrong. It's easy to hide behind slogans or big names. It's harder to back up proclaims with solid ideas, without fears of being recognized and discovered. | |
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| | #326 (permalink) | |
| Brained. Join Date: Jan 2004 Location: Salzburg
Posts: 1,798
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Your language and verbose are pretty amazing. I'll admit, I'm not a fan of baseball (sin?), but I do understand your love of MMO's. When you get something on the plate (pun?), then perhaps it will be easier to digest what you just stated above.
__________________ Angry Amadeus Burn in hell, Salieri | |
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| | #327 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 30
| Well, what you're saying certainly sounds interesting. I agree with a lot of what you've said, like the hype control, and such. I don't have experience with company management and all the personel interactions, but what you're saying sure sounds good. But, for the love of all that is holy, IF you decide to have pvp in your game, DON'T just throw it in at the last minute because your fans want it. Design the classes and skill systems to reflect that and balance around that, whichever way you go. I'd say throwing it in at the last minute creates more work for you than it's worth. But, that's easier said than done, because there's a lot more to balancing On tradeskills, there's a pretty simple rule that WoW totally missed. If whatever you make is not destroyed or consumed in normal usage, then it will ultimately become useless due to market saturation. In-game economies don't have the luxury of a constant birth-rate, like the real world. If you want to look at a working game economy, look at EVE Online. From what i've heard in TBC, it sounds like blizzard is figuring this out and including more consumable items in all of the tradeskills. That's all I'm gunna throw out there for now, not sure if this is the sort of thing you're looking for. If it is, say so and i'll ramble on more stuff. |
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| | #329 (permalink) |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 3,135
+71 Internets | This is the strangest thread ever. People arguing gaming with an ace pitcher with his name on a record or two (20 K's and um.. hey I'm no stat geek, I just watch the game) just seems surreal, like discussing BSG with John Smoltz or something. Especially since I grew up on the Richmond Braves - many of whom made up the stars of the 90's in Atlanta - and thus I hated your ass every time Atlanta played Philly and Arizona. And the whole world wanted Boston to win that series but, I must say, every time I've had an unfriendly confrontation at a sporting event, a Boston fan was involved. Boston College at Virginia Tech? Fuckhead tried to throw a beer on me, completely unprovoked. Boston at Atlanta? Fucker mouthed off to my GRANDMA. I woulden't piss on a Boston fan if he was on fire. But hey, at least it wasn't the Yankees. And it's always cool to see a good player finally get his due on a winning team late in his career. The guy survived Philly, give props. Uh, back on point. Who knows what Salvatore can do when he's not constrained by someone elses IP? We know he's a MMO fan. Sure, he's not George Martin, but I'd rather George keep busy on more novels anyway. (god I love that series) Frankly though, I'd rather see a good studio putting out single player RPG's on the PC. Only the very best MMO's are worth playing, but there are shit for single player games out there. I'm sick of the morrowinds and other first person hack and slash RPG crap, bring us back to tactical combat and I'd thank you for it. I'd even forgive you all of those shutouts. Too weird for a baseball fan. Last edited by Kreugen; 10-23-2006 at 07:48 AM.. |
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| | #330 (permalink) | |
| Defenately Rediculus Join Date: Aug 2005
Posts: 597
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I'm in biotech and we have similar issues. You need someone with experience running a biotech ship, but the field is so small you either hire the people other people didn't want, hire inexperienced and train them, or lay out a ton of cash to bring in the best... and when your funds are limited the third choice usually isn't much of an option. The solution imo is to simplify the MMO creation process. Instead of creating an engine from the ground up like every other company out there, lease one from an existing company and modify it to suit your needs. Build tools for content generation. I know I'm a lone wolf on this hunt, but I believe algorythms for content generation are the way to go. Land, creatures, gear, quests... whatever. You can create equations that are erratic enough that they don't feel artificial (e.g. speedtree) but still provide balanced content. So instead of having a team of developers trying to create interesting content from their gut and then balance it, have an equation or series of equations create balanced content and then make it interesting with a couple of devs instead. Make it so you don't have to dig through the limited pool of people with know-how to find the creative... make tools available so that you can easily just find people who are creative and then teach them the tools. The problem is right now is that whenever someone has a semi-interesting idea it takes 5 years to test it out, and first you have to convince someone to risk the capital to try it out. Build a game like I'm saying and you will have a system to build and test out ideas quickly and efficiently... the more ideas you try the more successes you will find... just like any other development project. | |
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