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Old 04-10-2008, 05:24 PM   #3196 (permalink)
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Originally Posted by etchazz View Post
you just summed up the entire problem with the WoW community: I, I, I, I, I, me, me, me, me, me. if you cared to look up MMORPG, you would see that it stands for massively MULTIPLAYER online game. if you hate interacting with other people so much, go fucking play oblivion.
Nah, I disagree. I think it is more of a function of time commitment to the game. I am sure you have your nuts who play 24/7, but I would think the vast majority are not your "hardcore." Brad thought there was this large "hardcore" market out there too. There just isn't. And that actually is a good thing.
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Old 04-10-2008, 05:28 PM   #3197 (permalink)
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*tiny print*
There a reason why you made me use a magnifying glass to read your post? ;p
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Old 04-10-2008, 05:30 PM   #3198 (permalink)
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I see a lot of valid argument both for and against instancing. But essentially, you have to consider it for what it is:

a tool of division and accessibility. . .
I submit lag has a lot to do with the rise of instancing too by keeping the numbers on screen down to a manageable level.
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Old 04-10-2008, 06:46 PM   #3199 (permalink)
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There a reason why you made me use a magnifying glass to read your post? ;p
Shits and giggles? Honestly, don't know.
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Old 04-10-2008, 07:57 PM   #3200 (permalink)
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There seems to be a difference between multiplayer and multiplayer co-op. I don't know why we don't see more of the co-op variety. I get the most enjoyment out of games with co-op, instead of playing with a bunch of dudes who happen to have the same game.
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Old 04-10-2008, 08:52 PM   #3201 (permalink)
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Except in co-op you have to have your friends on to do anything, in an MMO you can do whatever whenever, and have your friends along as well.
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Old 04-11-2008, 06:33 AM   #3202 (permalink)
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No flaming and insulting each other please, make your own threads for it!
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Old 04-11-2008, 06:48 AM   #3203 (permalink)
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We're not allowed to flame people anymore?
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Old 04-11-2008, 08:26 AM   #3204 (permalink)
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We're not allowed to flame people anymore?
Not sure that's possible in this forum! Just like to try and keep on topic if we can or else we're wasting each others time trying to talk about games and design and players design likes and dislikes!

Did "The Instance" last night, what a fantastic group of guys!

The Instance! World of Warcraft Podcast » The Instance #102 - “The Curt Schilling Episode”
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Old 04-11-2008, 08:49 AM   #3205 (permalink)
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Hey, I was flaming on-topic.

I'll check out the podcast when I get to a computer with sound.
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Old 04-11-2008, 11:38 AM   #3206 (permalink)
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Back to instancing

I for one think instancing as done in WOW was a pretty successful endevour. The mix of a un-instanced world with alot of non-instance content and the smattering of instanced dungeons and raid areas was almost perfect. WOW gave you non-instanced raid content in the original world with the world dragons, and it gave you a very good amount of instanced raid zones as well.

I was a firm dis-believer of instancing in the beginning, and the way it was used in EQ2 reaffirmed my hate of it instancing the entire outdoor world making the game world not feel continuous at all. WOW on the other hand surprised me, the world felt continuous, the instances might be a slight bit unimmersive but the benefit of being able to actually do dungeons that are events in themselves such as Sunken Temple WAY outweigh the negatives of slightly less immersion. Without instancing there is no way you could do a dungeon like Sunken Temple, and it is one of the best dungeon experiences I ever had.

Honestly, I think any game comming out in the future should probably use instancing in a similar manner to that which WOW used it. Keep the main world non-instanced and instance most of the dungeon content and alot of the raid content. That said there should (as WOW did) be raid content and some dungeon content that is not instanced, WOW had both, although most of the non-instanced dungeons were lacking in named mobs and the like which should not be the case.
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Old 04-11-2008, 11:49 AM   #3207 (permalink)
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No flaming and insulting each other please, make your own threads for it!
See sig.
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MMORPG General Discussion (112 Viewing)
Rants, Flames, Whines, and(if you really want to)Valid Discussions.
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Old 04-11-2008, 12:38 PM   #3208 (permalink)
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See sig.
Nothing in there says they have to be in the same thread. I think the point is this would be under valid discussion, and we should try to keep it that way. I for one have been following this thread since the beginning and while I don't comment in it much I find it to be one of the better discussions on this forum.
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Old 04-11-2008, 12:50 PM   #3209 (permalink)
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Good interview, the really nice part was the ALSA awareness segment.
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Old 04-11-2008, 02:17 PM   #3210 (permalink)
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Originally Posted by etchazz View Post
competition is part of life. i like to compete and to win. i'm sorry you were always picked last in dodge ball, i never was. i am also a social person. i like meeting new people and making new friends. playing a game where i only interact with a handful of people is not very appealing.
Attn: retard. WoW is the most competitive MMOG to date. It can be proven with 2 urls:

SK Gaming | World of Warcraft Arena Ranking
WowJutsu: World of Warcraft Guild Rankings: All Realms

The equivalent of EQ's BoTB are happening in WoW 24 hours a day, for both PVE and PVP, and they are numerically ranked. There is no dispute in if guild TeamA>TeamB at wining games, or GuildA>Guild B at killing raid mobs, just look at those sites.

If you are truly about "competition" you would would realize that instancing in PVE creates more competition because more people have access to the content. Unless you define "competition" in the old-school EQ manner: who can log on the most hours. In which case you are just a fucking buffoon.

Why don't you roll a character now and get back to us when you clear Sunwell or get an Arena mount. I'm willing to bet that will never happen, since mommy said you are special but when you throw a million people into the mix you are average just like everyone else.
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