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| | #3106 (permalink) | |
| NEGGAS Join Date: Jul 2004
Posts: 2,365
| Curt I wouldn't even try a MMO in this market, the best you can do is hope Sony buys it from you so you can break even.
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| | #3107 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 487
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But the downside is, it's very isolating. Instances and Soloing really isolate the player, and keep these strong bonds between guildies and players from forming. I remember I was still friends with people in Everquest 1 even though I only grouped with them a few times from level 5-15ish. So many people to meet in instances, in groups, just helping each other out. It's that isolation that kills a lot of the friendships in these games as well. I know that in World of Warcraft, if my guild falls apart or all my friends quit (except a few real life friends) I just keep playing and find more people to play with. I'm not saying soloable content or instancing is a bad thing, I think it's awesome, but I just see this lack of friendship and strong bonds between players as a side-effect. | |
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| | #3108 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
Under that philosophy people should have stopped trying to make sci-fi movies after Star Wars? Or stop making Fantasy movies after Excalibur? People rarely remember who does things first, but everyone remembers who does it best don't they? | |
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| | #3111 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 3,900
+11 Internets | depends how good the underlying fun factor is. if the game is fun but something comes up that makes me wanna take a break, sure ill come back if its fixed. if its not that fun in the firstplace, and i quit after a culmination of shitfest, no im not gunna end up returning. friend factor will mitigate the suckage of gameplay to a point. you can only play maplestory with friends so long before you realize how much you hate korea.
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| | #3112 (permalink) | ||
| NEGGAS Join Date: Jul 2004
Posts: 2,365
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You need an IP to even compete,and all the popular IP's are gone now and failed..,or will fail in the future (Aoc,War) Everquest was a total fluke. It just came at the right time. I wouldn't think about putting a MMO out until the veil of WoW has been lifted. Its cool to try new things ,but you need to have a workable plan.. If it was me I would at least try out the regular game market first and then build up to something like MMO. Just remember all the PR in the world will not save you from this board, if your game is in beta and even hints of sucking this board will tear you a new asshole ( have we forgotten Vanguard??)
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Last edited by column; 04-08-2008 at 01:33 PM.. | ||
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| | #3113 (permalink) | |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,381
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Sure, everyone remembers who does it best, but the people who do it the best typically know who does it first, if you catch my drift. That said, I quit WoW shortly after release (1.3?ish) because everything in the game at that point had been beaten, and playing a warrior FUCKING SUCKED BALLS. I came back later after they fixed many of the issues and have found it quite enjoyable (except for the period from BC's release to 2.2 or so where it seems like they COMPLETELY FUCKING FORGOT everything they did in 1.x to make the game better). I also quit EverQuest in Luclin and came back for PoP's release through to WoW beta. I did not go back to Anarchy Online after their aborted ass launch, I did not go back to Asheron's Call after spending 3 minutes in the game and realizing I'd rather suck off a horse than play that piece of shit, I did not go back to DAoC after getting up to level 40 or so. EDIT: Also, both WoW and EverQuest had two of the absolute worst launches in MMO history save for MAYBE Anarchy Online (maybe), but have been the front runners of the genre for the greater part of a decade now. EverQuest, in particular, didn't start picking up momentum until Christmas 1999 as I recall, and even then the game only steadily grew until WoW's release. I'm not sure if you were around for EQ's launch or not, but I was, and it fucking sucked. It was literally unplayable across all servers for damn near a week. Granted, it wasn't really EQ's fault, but still. I don't think I got as frustrated with AO's launch as I did with EQ's.
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. Last edited by James; 04-08-2008 at 01:40 PM.. | |
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| | #3114 (permalink) | |
| NEGGAS Join Date: Jul 2004
Posts: 2,365
| EQ definitely had the worst launch. I must of read the Everquest strat guide like 10 times while I waited to play that game LULZ..
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| | #3115 (permalink) |
| Registered User Join Date: May 2004
Posts: 21
| [quote=column;1033688] You need an IP to even compete,and all the popular IP's are gone now and failed..,or will fail in the future (Aoc,War)[quote] You really think a company that has the services of Todd McFarlane, and R. A. Salvatore at their disposal is going to struggle in creating an engaging intellectual property worthy of an MMO? Seriously, have you read some of the crap that goes into this genre of games? Most IP’s that have been made to fit into an MMO setting usually upset the hardcore fan base more than they attract from it. At least with this MMO, they have the name of two creative talents to draw on, who have a solid fan base in their respective fields, and they no set expectations to ruin which usually happens with the bastardisation of an established IP. Plus, that little green squig is awesome, how can they possibly fail after that?
__________________ "I may not have gone where I intended to go, but I think I may have ended up where I intended to be." Douglas Adams. |
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| | #3117 (permalink) | ||
| NEGGAS Join Date: Jul 2004
Posts: 2,365
| [quote=Blitzspear;1033806][quote=column;1033688] You need an IP to even compete,and all the popular IP's are gone now and failed..,or will fail in the future (Aoc,War) Quote:
IMHO Salvatore and Mcfarlane do not sound like a good pairing to me,but thats beyond the point... The point would be that your company itself can be the IP if the games you make are incredible..Green Monster games doesn't even have that. Lets be honest the only thing going for this company right now is that it has a sports celebrity backing it. Mcfarlane and Salvatore are not going to get you on the news.. Salvatore was involved with EQ2 and that turned out not so good. Mcfarlane was doing the redesigns for UO,and that game didn't even make it out of the gate. You need to walk before you run. Green Monster should probly try to get at least one regular game out to the public before they start on this risky venture.
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| | #3118 (permalink) | ||
| NEGGAS Join Date: Jul 2004
Posts: 2,365
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Curts name will only take him so far,eventually he will have to show something. I do wish him the best of luck tho, I would love to eat my words and they make the greatest game ever.
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Last edited by column; 04-08-2008 at 03:06 PM.. | ||
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| | #3119 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 53
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The only game I can think of that didn't really kick ass coming out of the gates and had it's subscriptions substantially increase is EVE and perhaps EQ2 (not sure where that is on subs now compared to launch) Between EQ and WoW, there is only one game I can think of, and if I'm wrong I'm sure I'll be corrected, that released smoothly and for the first year or two gained subs, and that was DAOC. Since WoW/EQ2, I think Guild Wars and LOTRO are the only two that have been released stable and to no shock, they've kept a good deal of their subs. | |
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| | #3120 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | [quote=column;1033839][quote=Blitzspear;1033806] Quote:
As to the second point I am not sure that's a well thought out statement. | |
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