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Old 03-22-2008, 11:49 AM   #3091 (permalink)
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Zing!

We got rocked in the classic ;( I think Korea surprised everyone, though...they almost made the final.
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Old 03-22-2008, 02:16 PM   #3092 (permalink)
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This thread got so derailed as to venture deep into Matrix talk? Ugh!
Could be worse, they could be talking about Matrix Online. It's their third anniversary this week, which shocked the hell out of me that they're still alive and kicking.
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Old 03-22-2008, 02:28 PM   #3093 (permalink)
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Could be worse, they could be talking about Matrix Online. It's their third anniversary this week, which shocked the hell out of me that they're still alive and kicking.
If you call SOE Station Pass life support "alive", then I guess so.

What a waste of a good IP. That and SW:G.
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Old 03-22-2008, 06:08 PM   #3094 (permalink)
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It's their third anniversary this week, which shocked the hell out of me that they're still alive and kicking
More like undead and twitching. If it wasn't for the all access pass, IMO it would have been buried long ago.
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Old 03-23-2008, 01:22 AM   #3095 (permalink)
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Could be worse, they could be talking about Matrix Online. It's their third anniversary this week, which shocked the hell out of me that they're still alive and kicking.
We already did talk about The Matrix Online

/me raises hand as a former player of MxO
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Old 03-23-2008, 07:40 PM   #3096 (permalink)
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To be fair, one of the guys in Curt's team worked on a Matrix game.
Perhaps we shall have some Neo easter eggs, or a cameo from Mr Fishburne!!!

Role on bullet time combat systems.
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Old 03-27-2008, 05:56 PM   #3097 (permalink)
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I'm pretty eager to see how sexy the female avatars and humanoid NPC's will be. Because to me, that's what MMO's are all about. Females. Virtual ones. Ones that I can stare at in all my isolated lustful glory, lulled into a trance with half-closed eyes and slightly parted mouth, fiercely whispering "yeah." Not. That's you guys.
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Old 03-27-2008, 05:58 PM   #3098 (permalink)
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I'm pretty eager to see how badass the male avatars and humanoid NPC's will be. Because to me, that's what MMO's are all about. Males who look nothing like me, and my Diesel Legs. Virtual ones. Ones that I can stare at in all my isolated lustful glory, lulled into a trance with half-closed eyes and slightly parted mouth, fiercely whispering "yeah." Yeah. That's me, guys.
Fixed that for ya, chief.
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Old 03-27-2008, 06:01 PM   #3099 (permalink)
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omg my horrible secret revealed.
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Old 03-28-2008, 01:53 AM   #3100 (permalink)
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Old 04-08-2008, 12:39 PM   #3101 (permalink)
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Wondering

I get a bunch of emails keeping me posted on current MMO's on the market, and others in development and I got to thinking, first as a player, and then as the founder of a company making an new IP.

Has there ever been a game, after release, that you played at launch and quit, and then had a patch or update that made you WANT to go back and seriously play again?

Not for me. I've gone back in spurts to EQ2, short ones, but there is not an MMO that I have ever played and quit, that did anything post launch to get me to come back. FWIW I didn't quit EQ2 for any in game reason other than the players I played with scattered.

I mention this because I have always believed you really only have one shot to corral that initial huge launch audience. Or grab a significant and vocal group that expands your customer base themselves.

It's not rocket science and I am not trying to overthink but as I look around the MMO space I can't think of a game that didn't do well at launch, and then grew at some point later to become a popular MMO.

That, and I also feel as if we truly are entering a period of time that sees players playing a game more for the fact that it's where their guild or friends 'hang out' every bit as much as it being a good game. True? False? Sort of?

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Old 04-08-2008, 12:42 PM   #3102 (permalink)
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That would be EQ2, but I think you played through what most everyone referred to as the dark times (at least, that's when I remember your "Beat Me Up" character on the newbie island from). EoF made a huge turn around on the game and brought a lot of people back to it, myself included. The game that EQ2 is currently is such a far cry from what it was a launch, in a MUCH better way.
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Old 04-08-2008, 12:51 PM   #3103 (permalink)
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Originally Posted by Ngruk View Post
I get a bunch of emails keeping me posted on current MMO's on the market, and others in development and I got to thinking, first as a player, and then as the founder of a company making an new IP.

Has there ever been a game, after release, that you played at launch and quit, and then had a patch or update that made you WANT to go back and seriously play again?

Not for me. I've gone back in spurts to EQ2, short ones, but there is not an MMO that I have ever played and quit, that did anything post launch to get me to come back. FWIW I didn't quit EQ2 for any in game reason other than the players I played with scattered.

I mention this because I have always believed you really only have one shot to corral that initial huge launch audience. Or grab a significant and vocal group that expands your customer base themselves.

It's not rocket science and I am not trying to overthink but as I look around the MMO space I can't think of a game that didn't do well at launch, and then grew at some point later to become a popular MMO.

That, and I also feel as if we truly are entering a period of time that sees players playing a game more for the fact that it's where their guild or friends 'hang out' every bit as much as it being a good game. True? False? Sort of?
EQ2 definitely got way better as it went, but nothing made me go back to it after my initial impressions.

But I think you have a pretty valid point. That first impression is so important, it's almost impossible to get customers back if they already have a bad memory of the game.

To the other point, about entering a period of time that sees players playing more to hang out with guild and friends, I think it's actually going the opposite. I played a lot more for friends and guildies back during the Everquest 1 days. Back when accomplishments meant something, where you felt a stronger bond with your fellow players when you worked hard to level up and raid bosses and get amazing gear. With the 'welfare epics' of World of Warcraft, and the ease of MMORPGs in general, there's less camaraderie and close friendships between players, and more of a 'It's all about me' mentality. I very rarely feel close to any of my guildmates now, and when they quit, it's never as big of a deal to anyone in the guild, because there's just not that bond established between us. I guess it's hard to get a strong bond between players and guildmates when it only takes a month to get to max level, and raid encounters and quests are spelled out on websites step by step before anyone has ever even encountered them on live servers. Compare that to people playing Everquest for one, two, maybe even 3 years before hitting max level, and raiding...it's just not the same anymore.

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Old 04-08-2008, 12:53 PM   #3104 (permalink)
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Has there ever been a game, after release, that you played at launch and quit, and then had a patch or update that made you WANT to go back and seriously play again?
Yes and no, it really depends on why I quit in the first place...

If I quit because I don't like something about the game, graphics, game mechanics, or bugs and poor release quality etc...no patch or updates have ever gotten me into playing it again.

If I quit because I run out of things to do, then yes I have come back for expansions. I've done this many times throughout my eq1, eq2 and wow career...but this might be seen more as just taking a break rather then outright quitting....although most of the times I do cancel my account for the duration. For WoW...I took over a year break just before TBC came out and then I came back. I did this many times in EQ1 and EQ2 where I would stop playing for 3-6 months just before an expansion came out.

So yeah, you have one chance to get me hooked, if you miss, you'll most likely never see me again...if you do get me hooked, I might quit or take breaks once in a while but will come back as new content is delivered.
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Old 04-08-2008, 12:56 PM   #3105 (permalink)
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One and done. If you don't wow me (no pun intended) in the first days, hours of me playing I'll never come back for more an extended period of time. I've resubbed twice after my original purchase to EQ2 to check things out, but I never played more than a few weeks, if that, after resubbing.

LOTRO - I just resubbed once out of bordom, I played about 1 month after release. I think I played 3 days and quit again.

EQ2 - described above

VG - Yeah, well, you know.

CoX - I've resubbed once or twice to play around a little bit. Mostly for the character creator, which is cool to play with.

POTBS - I played for 3-4 days and never logged in again. Not a fun game.

EVE - Resubbed once, but not for long. Less than a month.

I can't think of any other major MMOs recently that I've spent money on.

Oh and WOW. I've quit 2-3 times but I've always come back to play for many months afterwards, it's the only one I've done this with.
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