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| | #2971 (permalink) |
| Slightly OP Join Date: Jun 2004
Posts: 2,136
+38 Internets | You guys should also keep in mind that Sigil heavily modified the Unreal engine they were using. Almost none of it was left after they tinkered with it is what they said. With more competent developers, I doubt it would be such a major issue. |
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| | #2972 (permalink) |
| Sly. Join Date: Mar 2002 Location: Florida
Posts: 898
+31 Internets | Ngruk, I hope that there is a color coordination plan in the works, for the environment, objects, armor, weapons, etc. that have "evolved" in each environment... I think that's one big thing (though subtle) that WoW exceptionally well throughout their game. (it's low-tech, just requires good design planning & coordination imo.) ... |
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| | #2973 (permalink) | |
| Registered User Join Date: Jan 2007 Location: Houston, Texas
Posts: 228
| Quote:
Definitely looks like using v3 will help 38S avoid at least one of the major client issues VG had with UE. | |
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| | #2974 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,364
+25 Internets | Quote:
Speaking for myself, all I've heard is that the game is going to use Unreal 3 and it looks gorgeous. Unfortuntely, not only have we heard that before, we've heard it enough that we no longer think it has anything baring on how good the game is going to be to play. Good looking is nice, but not if we have to turn off most of the stuff just to play so it ends up looking ugly anyway, or runs so bad its not playable where it really matters. | |
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| | #2975 (permalink) |
| Fires of Heaven Combine Server Member Join Date: Dec 2003 Location: TN
Posts: 377
+5 Internets | A couple years ago, I bought a top-end system. It is still very good to this day, thought not really cutting edge anymore and could definitely be upgraded for less than what I payed for it in 2006. I can run any MMO with no problem basically. I am getting less and less into computer games, and so I'm not really sure if I'll be updating my system in the next several years. When your game comes out, it should be able to run on systems like mine, *and* even worse systems, with no hitching, no lag, no FPS issues at all with 50+ people on the screen and during large scale combat. Period. That's the real challenge I think. And I'm not saying that so that I'll have the luxury to play it, I can afford a new computer, if I wanted to get one, but there are millions of gamers who can't, or more importantly, WONT. That is what WoW was like, and if everything else in your game is great, that will be a major shortcoming if it doesn't run like that. WoW *does* have good graphics, though not great, and it runs well on very old, very bad computers. This game must be able to do that, ignore the next 4 years of technology, ignore the last 4 years of technology, build something that a 4 year old system could run, today, without too many issues. That's probably really amazingly hard to do, but if you can't do that you are limiting your playerbase signifigantly right off the bat without any regards to what your game is even like, and then limiting it further by people who just don't feel the game is fluid enough. |
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| | #2976 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,648
| What he said.. forget about high end computers, if you want true success the game MUST play well on the Average Computer as of Today. do not "futureproof" the game's graphics (we've seen how THAT turns out at release..) make the game run a SOLID 20+fps(bare minimum) with ~30 char models on screen moving around with a current computer with say an nvidia 8500class/ati x1950 class video card & 1 gig of ram (again what most computers Currently have...) |
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| | #2977 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 295
| Quote:
Also, your game will be summarily judged by what it is like in Beta... not launch, not 3 months after launch, not a month before launch. Beta is the new "release". Regardless of NDA, if the game is not 99% polished with 99% of "features" present and brimming with fun game play it will be dismissed by the MMO gamer. Dev cycles are already stupendously long for MMOs (4-5 years at least). And, since the game needs to be ready for "launch" by beta, if your workforce is not already pulling 60-70+ hour work weeks then its too late. The longer the game takes to come out, the less people will anticipate it (see WAR, AoC, etc.), also. I hope 38 Studios has more done in a year than picking the engine and backend, drawing some concept art, and creating some lore. | |
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| | #2978 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 202
| Quote:
Sorry, but blowing top dollar on a system still leaves you with a pretty out of date computer 5 years down the road and to ask that such a 5 year old computer, and even worse be able to run the game just fine is unrealistic. Also, I am sure NGruk knows of the gameplay>graphics thing. I don't need graphics any better then EQ1 had to be honest as long as the game is immerisve and fun to play. I have never quit a game due to crappy graphics, only crappy gameplay. Just make it look decent, don't go overboard to make it look stunning at the expense of other areas. Alot of stunning looking games have crashed and burned, WOW went a different direction with graphics then EQ2 did and while most people said EQ2 looked better the game that dominated was the one with less realistic graphics and far better gameplay. | |
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| | #2979 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| It's one thing to want it to be accessible to midrange hardware, but some of you are being a bit unrealistic. GMG won't be out until 2010 at the earliest. An old machine of today will be 5+ years old. For comparison's sake that would be like trying to run WoW on a machine from 1999-2000 that you first played EQ on. Think stuff like P3 400Mhz. At some point technology moves on.. the trick is balancing the move forward with backwards scaling to meet part of the market, but you'll never get all of it.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #2980 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,364
+25 Internets | Then they should probably work around whatever specs the next gen of consoles would be using, since they will form the benchmark of comparison. Though arguably even this generation of consoles might be a usable frame of reference. |
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| | #2981 (permalink) |
| Fires of Heaven Combine Server Member Join Date: Dec 2003 Location: TN
Posts: 377
+5 Internets | Quite frankly I could care less whether or not my system could run said yet to be named game. That's what you call an "example" I have very little desire to try out more MMOs at this point, no matter how much they're hyped. If the game is good enough, I'll hear about it and might decide to try it, maybe. If it's really fucking goddamned amazing, I'll buy a new computer. I'm speaking in terms of Curt Schilling's originally stated goals of having a massive audience and broad appeal. To do this, you must meet those user requirement standards. You must exceed them. Oh, and btw, my shitty ass second computer(at the time, it's in the trashbin now) which I bought in January 2002 and played EQ on could in fact run WoW, and it sucked during raids, but it was doable. Yes, the framerates weren't great and you had to turn down some options, but it could run alright. I guess what I'm getting at isn't that it should be a flawless experience on any system, and that was maybe overstated; but it should *definitely* at least be able to run semi-reasonably on systems that don't even or just barely meet the required specs, and those required specs should be on the very low end. WoW did do this, you wouldn't get amazing performance, but there are very few desktop systems out that won't run it. I know Curt is a republican, and a rich guy, and probably somewhat of a gaming elitist, and I respect these things. I really do. But he didn't say he's trying to make an awesome amazing experience for 500k people. He said he wanted to make a game with enormous broad appeal that would attract huge numbers of users. My comments are made with that in mind, and a ton of people just aren't going to upgrade their systems, at all, to play a game. I'm not one of them, but the users of this board are definitely in the minority. |
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| | #2982 (permalink) | |
| The future, I came from it Join Date: Mar 2012 Location: Portland, Oregon
Posts: 3,660
+3 Internets | Curt, does the BigWorlds license include the BigWorlds Mobile Technology? Google's Mobile OS "Android" + Bigworlds Mobile = ??? Probably wayyyy out of the business model for 38 Studios but it would be cool for the 2nd mobile MMO, next to TibiaME. Quote:
Last edited by Tyen; 03-05-2008 at 03:53 PM.. | |
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| | #2983 (permalink) |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,383
| Oh yeah, and when I sit down, I want to sit the fuck down. I'm not a chick, I don't kneel down. I don't get prepared to receive Brad's great gift in my mouth. I sit the fuck down and take a goddamn break and think about some shit -- like, that mob was one bad dude. And, shit, I am one beastly mother. I do not worry about that afternoon's fucking tea.
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. |
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| | #2984 (permalink) |
| Forza Roma! Forza Azzuri! Join Date: Mar 2007 Location: San Angelo, TX
Posts: 3,861
| If you do not have the ability to actually sit in a god damn chair, you can go fuck off. Seriously, this needs to be in every game created from here to the end of time. If you have chairs in the game, I damn well better be able to sit it in it with an animation and all. |
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| | #2985 (permalink) | |
| The future, I came from it Join Date: Mar 2012 Location: Portland, Oregon
Posts: 3,660
+3 Internets | Quote:
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