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| | #2926 (permalink) | ||
| Registered User Join Date: Oct 2003 Location: Cleveland
Posts: 625
| Forgive me for jumping in late, but as a long time DBA working in IT, I see some issues here. Quote:
The difference between strong, competent leadership is the difference between Vanguard and World of Warcraft, in a nutshell. Quote:
The bigger problem isn't the scope, size, or leadership, but the fact that the MMO industry is run by corporate suits with tunnel vision who solely can follow the monkey see, monkey do philosophy that has so interjected itself in games recently, and miss the big picture of MMOs and their real potential. | ||
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| | #2927 (permalink) |
| Site Administrator Join Date: Jan 2002 Location: Portland, OR
Posts: 1,259
+109 Internets | Just got forwarded a press release - Looks like they'll be using the BigWorld platform. I take this as good news - they will be able to focus their resources on design and implementation rather than server/client/tools work, and the platform is supposedly able to predict hardware/network bottlenecks and provide you with a map of how things should be set up on the backend to prevent major problems(see: the first year of wow). Back when the Uberworlds project was more serious and I was looking for the best MMO platform to court for a free license for them to use, I did quite a bit of research and BigWorld was the clear winner for several reasons. ----------------------------------------------------------------------- 38 STUDIOS LICENSES BIGWORLD TECHNOLOGY SUITE BigWorld Technology Suite to Provide Technical Foundation for Upcoming Original MMOG MAYNARD, MA, February 26, 2007 – 38 Studios (www.38studios.com), a pioneering entertainment force delivering a broad spectrum of immersive products, today announced the company has entered into an agreement with BigWorld to license its BigWorld Technology Suite. The licensed engine will provide 38 Studios with the tools and technologies to support an unparalleled OEE™, (Online Entertainment Experience), for its upcoming massively multiplayer online game. "BigWorld provides the most proven, robust and technically solid game engine and toolset available, while still allowing us to be flexible and tailor the technology specifically to our game," said Jon Laff, 38 Studios' Chief Technology Officer. Led by the artistic vision of Todd McFarlane and the enthralling storytelling of R. A. Salvatore, 38 Studios is developing an original IP – a world made up of fantastical elements, settings, characters, creatures, rules, and experiences. The IP will encompass multiple media forms including the online game experience that is currently scheduled for release in late 2010. "38 Studios is in a unique position in the MMOG market with an exciting project underway," said Gavin Longhurst, Vice President of Business Development at BigWorld. "Our engine and toolset is very flexible, and allows them to use the technology in a very specific way that is ideal for long-term projects such as this. We are thrilled to be working with such a professional and talented group of game developers." President and CEO of 38 Studios, Brett Close added, "In our current development phase, 38 Studios is focused on prototyping the exceptional quality of our signature Online Entertainment Experience. This process can only come from tools and technology designed to deliver flexibility, efficiency, performance, and processing power. By licensing the BigWorld Technology Suite, we are empowered as developers to exceed the expectations of gamers, and ultimately achieve cross-media market penetration based on a completely original IP." About the BigWorld Technology Suite Comprised of the BigWorld Server Software, Content Creation Pipeline, 3D Client Engine Package, Live Management Tools & Instrumentation, BigWorld Technology Suite is the only complete MMOG solution, providing all of the complex technology required to produce an engaging next-generation MMOG or Virtual Worlds. About BigWorld Pty Ltd BigWorld Pty Ltd was formed in 2002 to commercialize years of intense R&D, which started in 1999 and continues to this day. BigWorld Pty Ltd is a privately held company based in Australia that licenses its BigWorld Technology Suite middleware platform to game studios around the world that are looking to produce successful next-generation Massively Multiplayer Online Games and Virtual Worlds. Further information can be found on BigWorld website BigWorld Technology. About 38 Studios 38 Studios, a media and entertainment company founded in 2006 by Curt Schilling, is developing an original fantasy IP driven by the creative and artistic visions of pop-culture icons R. A. Salvatore and Todd McFarlane. Entertainment products will include a massively immersive online entertainment experience that transcends the traditional MMO genre, novels, comics, toys, movies, TV, and more. For more information, visit 38 Studios | World Domination Through Gaming.
__________________ Requiem Alloria Mistweave Uberguilds.org, fohguild.org Site Administrator requiem@fohguild.org |
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| | #2929 (permalink) |
| Site Administrator Join Date: Jan 2002 Location: Portland, OR
Posts: 1,259
+109 Internets | too big?
__________________ Requiem Alloria Mistweave Uberguilds.org, fohguild.org Site Administrator requiem@fohguild.org |
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| | #2933 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 210
| According to the PRs, Stargate: Worlds is indeed using U3 engine.
__________________ Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos in Everquest 2 Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest in Everquest 2 Calaglin, Illusionist/Guild Leader of Equestrian Prep on Unrest in Everquest 2 |
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| | #2934 (permalink) | |
| Registered User Join Date: Feb 2002 Location: Encinitas
Posts: 399
| Quote:
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| | #2935 (permalink) | ||
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | Quote:
Anyways... Quote:
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| | #2940 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,971
| Quote:
Anyway, I'm not trying to make some complicated analogy. I'm just pointing out one example of a game -- and there are many -- where limited information is used as an important component of the gameplay. Last edited by Fog; 02-26-2008 at 09:32 PM.. | |
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