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| | #2806 (permalink) | |
| Fun is not annoying. Join Date: Nov 2004 Location: Pluto
Posts: 247
| Quote:
__________________ Noah EQ2 Guardian Something else in a different game Last edited by Noah EQ2; 01-29-2008 at 09:34 AM.. | |
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| | #2807 (permalink) | |
| Forza Roma! Forza Azzuri! Join Date: Mar 2007 Location: San Angelo, TX
Posts: 3,961
| Quote:
![]() Last edited by Vatoreus; 01-29-2008 at 09:57 AM.. | |
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| | #2808 (permalink) | ||
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,424
+40 Internets | Quote:
Quote:
No offense to either of you, but right here is why Blizzard will continue to rule the roost. If someone says QA, people assume testing and see it as entry level. I despair, honestly. QA needs a seat at the head table. The guy who owns responsibility for QA (and you need someone, you can't leave it to individuals) should be able to kick the ass of anyone in the project, when it comes to their area of responsibility. That includes documentation, project schedules, communication, process management and project scheduling. It gives the framework for the project to flourish and succeed. It sets your people free to do their best work. You are on the right track if your QA guy is on the back of your senior managers, kicking their ass. If he is chasing round their workforce, you're getting it wrong. I've owned $25mill plus IT projects; I'm not talking theory. | ||
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| | #2809 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 329
| Quote:
You need to have someone with some authority running QA and rattling cages and kicking ass. The powers that be need to listen to this person and follow their advice or you can kiss "polish" goodbye. | |
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| | #2810 (permalink) | |
| Cranky Fucker. Armed. Join Date: Apr 2003 Location: Florida-ish
Posts: 941
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I am kinda biased...I've done pro-level Q/A for a couple of years and been in the IT field for longer than I care to admit. QA without power means jack and shit...usually very easily seen in the released product too. | |
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| | #2811 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 222
+34 Internets | Quote:
You're reading far too much into what I said. The "QA Guy" that you refer to actually does exist at most game companies. There are generally a large number of full time, highly experienced leads, managers, directors, technology specialists, and analysts who do exactly what you describe. One "QA Guy" like that, in fact, would be woefully insufficient for any 7 or 8 figure project. There are also entry-level positions, which many companies contract through temp agencies for accounting purposes. The question that was being asked was how to get in at the entry-level. You don't jump straight from college graduate with no experience to that gentleman "at the head of the table." In a world where people's parent companies frequently make them go through temp agencies for accounting purposes, which is the insider-trick that I was attempting to share, this is one way to begin that journey. Hope that helps, - Scott Last edited by Gallenite; 01-29-2008 at 02:48 PM.. | |
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| | #2812 (permalink) | |
| Registered User Join Date: Jun 2005
Posts: 268
+3 Internets | Quote:
TR's combat was great in V 0.5 or whatever you want to call it. The engine was more of the issue. Well that and the whole genre change. The old engine severely crapped out when tasked with something akin to the modern TR battlefield. The tests were not pretty. Not to dis the old engine though, it was great for what it was designed for: highly interactive single group instances. Just taking a wild stab here, but based on the content I see, I think Turbine has the best tools out there. | |
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| | #2813 (permalink) |
| Registered User Join Date: Mar 2007
Posts: 5,276
| Is the only way to start in the business from the ground up? Do regular IT developers, architects, etc. change industry to the gaming industry? For example, I would imagine that a MMO would require the services of a Oracle architectual DBA in the same way as a financial application like SAP. Do many technical people working for SOE or 38 Studios come from other non-gaming applications? Another example would be for reporting or decision support. I imagine that these MMOs require many different reports or data mining to determine certain characteristics about the gameplay or Players in order to improve the game. Last edited by I'm Rich Bitch; 01-29-2008 at 03:54 PM.. |
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| | #2814 (permalink) |
| Registered User Join Date: Jun 2005
Posts: 268
+3 Internets | There's a definite path to junior designer from the outside, that path being to just make something. Fire up nwn and build the most amazing mod ever. Show some good solid writing, scripted events, dialogue based on conditions or statistics, good enemy behaviors and placements. Mess with the AI etc... Just show you can finish something. |
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| | #2815 (permalink) | |
| Fun is not annoying. Join Date: Nov 2004 Location: Pluto
Posts: 247
| Quote:
You should probably relax a bit. I am sure people getting millions to make an MMO are fully aware of the importance for QA/Testing etc etc. There is probably not 1 QA GUY on the back of the senior managers.... rather more like a bank of data, feedback, and information by a TEAM of QA.
__________________ Noah EQ2 Guardian Something else in a different game | |
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| | #2817 (permalink) |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,424
+40 Internets | I appreciate and agree 100% with what you say, Scott. I'm not communicating brilliantly here. Let me try a different tack. I used to work for IBM; I was an IT Architect and Project Manager in the Public Service Business (runs all IBMs Government projects). I went to run a project at a merchant bank in London, for, what was, Dresdner Kleinwort Benson. They offered me 6 times my salary to stay on and work for them. It opened my eyes to a different world, within the IT industry. A whole new level of competence and ability existed, which I wasn't previously aware could exist. It was all enabled by an attitude and approach which was focused around the QA 'guy'. Of course he has a team, including testers, but testing is by no means the most important part of QA. The most important parts of QA include enforcing proper procedures, process management, keeping on top of schedules, project plans, communication and documentation. The 'guy' should be a part of the senior management team and ensure all these things are being complied with by the other senior management. He needs to know all these things inside out. Sony have used exactly the same QA staff, with the same people at their head, for every game since about 2001. Some years they have pushed out 8 (!!!) new games or expansions, with the same QA staff responsible for all of them. They have got it woefully wrong. Masses of skilled development is being wasted through poor middle and senior management. I'll take this to a new post for the sake of brevity and readability. |
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| | #2818 (permalink) | |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,424
+40 Internets | At this point, I want to differentiate between 38 Studios and their competition. I have very strong beliefs about how to revolutionise the MMO industry, through the processes I'm talking about. At this point I want to underline it doesn't apply to 38 Studios - they are most of the way there, which is why I have been so excited about them since their inception. Since their inception, the most exciting thing about 38 Studios to me is their ethos - excellence, mutual respect, taking care of their employees. 38 Studios is like the 'anti-thesis' of the typical game developer. So, how would a typical, existing company 'get it' ? I'll finish off the personal example, to make my point. I was working in London, Frankfurt, Madrid and Moscow, based in London, for the aforementioned merchant bank. My dad got very ill, so I took a job in Liverpool, my home town. The experience and skill set I took with me didn't exist outside of London (within the UK). The job was with Royal Liver Assurance. I was Senior Project Manager and Head of IS. They had a legacy network, spanning the Liver Buildings (very famous building here in the UK), and dozens of regional offices in the UK and Ireland, which was a right mess. The IT department was very poorly skilled. I was to design and implement a brand new 'bleeding edge' network, together with a standardised desktop for the entire company, where none had previously existed. On top of this a mission critical project was part of the contract, which involved designing and implementing a call centre, equipped with complex applications that they had never had before. I was expected to come in, sack pretty much everyone and recruit a whole new department. Instead of doing that, I recruited a small number of friends and others, who were highly skilled and spent the next 18 months not only delivering all my key objectives (on time and in budget ) but. more importantly, passing on skill sets and ways of doing things, to the permanent staff.It worked and I believe it would work in the MMO industry. Particularly in the QA field, we are envisioning. The fact is the skill set I envision does not exist in the industry, presently. Quote:
This is a core issue to me. It makes no sense that recruitment is so incestuous, in an industry that is so short staffed. Get those skilled folks in, from outside the industry, integrate them and teach them - and learn form them. The industry is stagnant in terms of deliverables, because of the recruitment processes and job development schemes. Come in as a CS, be a GM for 6 months, promote to QA. | |
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| | #2819 (permalink) |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,424
+40 Internets | A final analogy, to summarise my belief in how a very small number of people could totally revolutionise the MMO industry. I'm going to look at the Manufacturing industry. I have a University Degree in IT and Project Management and HNDs in Electronic Engineering and another in Management and have worked in both industries - trust me the analogy is sound. 50 years ago a small number of Westerners had some theories about applying statistical analysis to the manufacturing industry. The entire Western world rejected them - saw them as unnecessary and/or unworkable. Japan invited one of these chaps over to talk about his theories. They immediately embraced them. These small theories revolutionised the Japanese manufacturing industry. This was the birth of Quality Management and Quality Assurance. This was entirely responsible for the rise of the Japanese manufacturing industry; the rejection of it was entirely responsible for the decline of the Western manufacturing industry. The mans name was Dr Deming. He is still a hero throughout Japan. The biggest companies have two portraits in their lobbies - one of their founder and one of Dr Deming. The MMO industry is in the state Western manufacturing was 50 years ago. The opportunity is knocking at the door. Blizzard embraced these philosophies and thats why they are a giant. Testing is great and an important function. But QA, pushing proper processes and documentation, will mean much more 'getting it right first time'. Testing will become more about signing off than throwing out huge numbers of errors. It will cost to implement, both financially and in terms of the mind set of the work force, but the rewards are immeasurable. Games delivered on time, to spec and within budget, that are what was envisaged. Reliable, resilient and scalable, for future expansions. Last edited by Flight; 01-30-2008 at 02:56 AM.. |
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| | #2820 (permalink) | |
| Registered User Join Date: Nov 2006
Posts: 1,103
| Quote:
Otherwise, your points for the most part seem valid and it's possible 38 Studios is going in the right direction with QA. If not, well, 2 Vanguards will hopefully have twice the impact on the industry as one did. | |
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