|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
| | LinkBack (2) | Thread Tools | Rate Thread | Display Modes |
| | #256 (permalink) |
| Brilliant! | ^ That sort of sums it up when it comes to Fantasy MMOs. I actually think a system like EVE would be awesome for a fantasy MMO. You gain skills over time and you can skill up in anything available. Your character has 'slots' where you stick skills. Like in the armor slot you can throw in your 'Heavy Armor' skill and you can now wear plate. There's slots for weapon skills and abilities/spells. Restrictions would be in place so a heavy tank couldn't toss a fireball at you, i.e. in the description of the spell it would state something like "While wearing plate armor, spell cast time is increased by 300% and spell damage is reduced by 75%." It would be tricky but it could be done with a bit of finesse. You can even keep the 'raid game' intact, just balance the item rewards with a certain 'skill point' threshhold. Like an Onyxia encounter would offer rewards pertinent to a person with 2 months of skills trained, while Naxx would equate to something on the order of a whole year. |
| |
| | #258 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 10,277
+49 Internets | Quote:
Numbers 1 and 2 will generally aid initial sales (generally #1 more then #2), while #3 will aid long term growth (see: Eve). Obviously if you can combine one of the first two with the 3rd, then you've got yourself a killer app in the making. Of course the rub is trying to get #3. For instance, part of the problem with Vanguard (in my eyes anyways) is it reminds me of EQ2 a little too much. While it does have some features that are nifty, upon initial inspection it seems somewhat generic fantasy. Nothing truely stands out, unlike Conan which immediately hits you with "unique" features and thus catches your eye (such as the decapitation happy M rating, mounted combat, and casters who will go insane and start slaughtering everyone). Now while I know Salvatore and yourself are big EQ fans, I think you need to try to distance yourself from trying to make "EQ done GMG style" which is what many fantasy MMOs can find themselves mired in. And one surefire way of doing this is to try to exploit different settings rather then the tired and true "high fantasy mmo". And if you did decide to do fantasy, go for something that hasnt been explored too much...like a Planescape: Torment type setting or something along the lines of Arcanum (which was basically a D&D setting that was experiencing the industrial revolution). The Forgotten Realms/Tolkien/EQ-type settings have been done to death and are probably a surefire way to not get noticed ![]()
__________________ Training the citizens of Norrath from 1999-2003! Last edited by Cybsled; 10-01-2006 at 12:19 PM.. | |
| |
| | #259 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 1,308
| Fantasy is all well and good, but like Cyb said, High Fantasy is hard to innovate in and be noticably different while still maintaining the feel. A way to possibly approach this would be to take the key elements of the high fantasy genre and skew them a bit. Elves being universally evil and your standard goblin chud type mobs, gnomes being way less insane and more prone to getting drunk in taverns, dwarves who sail the seas as opposed to working in mines. At the same time, however, you risk alienating all those kids who just want to play an elf with a bow and name themselves Legolas. Fine line to walk imo.
__________________ Jesus on the dashboard, Whenever it feels right. |
| |
| | #260 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Innovation and differentiation are concerns only where lack of creative genius is involved. I am very very confident that is not the case here. Obviously at this stage from my end, it's all talk, and while talking is a skill some would argue I do too well, I will do my best to not overextend myself, or the people in GMG. But as far as being different, and cutting edge, I think the fact that most, if not all of the people so far involved, know MMOs or are hardcore players. We know what's out there, we know what's not. |
| |
| | #261 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 10,277
+49 Internets | Quote:
![]()
__________________ Training the citizens of Norrath from 1999-2003! | |
| |
| | #262 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
I am not trying to make it sound easy, because I know it is not. But when you look around you can see so much that is not out there. I also understand that there are alot of ideas and concepts that are not original to us, they just haven't been done for one reason or another. Some of those reasons are incredibly stupid and simple, while others have firm technical reasoning behind them being omitted. So far what's gone on has been incredible and exciting, and with the first GMG employees arriving in office this week it's only getting more nerve wracking, exhilarating and fun at a frantic pace. | |
| |
| | #263 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 4,714
| While I have a lot of faith in the team you've assembled, I'm just not sure that there's much left unexplored in the high fantasy gamespace. Even before MMORPGs came around, we had countless single-player games all in that same space as well. It's just tapped out. If that's the direction you're taking your project in, I hope you're able to prove me wrong. But the proof will be in the pudding. |
| |
| | #265 (permalink) |
| Registered User Join Date: Jan 2002 Location: Paris
Posts: 1,077
| While it's true that most MMO players are currently playing a high fantasy MMO and therefore that developping one is a sure-fire way of attracting a lot of people, I still am convinced that it would be a 100 times easier to build hype on a MMO that distances itself from that setting. Plus, you have to ask yourself another question : out of those 93.5% people, how many are playing a high fantasy game by default because, beside EVE every decent MMO that has been released in the past 5 years was high fantasy, and how many would be willing, hell, eager to jump ship if a *well engineered* different MMO came along? I know I would. Edit: I'm not trying to discourage you or anything, I realize that the design doc for your game is probably in the making and that the high fantasy stuff is already set in stone. This post is more like a plea to devs everywhere: please release something different and good, thanks. |
| |
| | #266 (permalink) | |
| Raider Nation In Exlie Join Date: Feb 2002 Location: To the left or right of you
Posts: 3,798
| Quote:
__________________ Government big enough to give you everything you want is a government big enough to take from you everything you have. -Gerald Ford | |
| |
| | #267 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 10,277
+49 Internets | Initial interest in SWG showed that a sci-fi MMO is indeed viable...what killed that interest and momentum was horrible design, lag, and bugs. I can almost guarantee you that if Blizzard released World of Starcraft instead of Warcraft, it would have done about the same in terms of success. I think there is alot of interest in the non-fantasy genres, it just has to be done right. And even if you stay in fantasy, there are many options for that as well. You could employ a FF7/8/10 "sci-fi fantasy" setting, you could employ a heavy steampunk setting, you could employ an "evil" fantasy setting. Anything but the vanilla fantasy trappings you see all too often. WoW's fantasy setting alone isnt a high fantasy setting...its like part fantasy, part steampunk, with a dash of sci-fi. I'd rather have the setting of Chrono Trigger then Ultima 3.
__________________ Training the citizens of Norrath from 1999-2003! |
| |
| | #269 (permalink) | ||
| You are my hero Join Date: Oct 2002
Posts: 29
| Quote:
Quote:
Done right an Ender MMO is something I would love to see. | ||
| |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
LinkBacks (?)
LinkBack to this Thread: http://www.fohguild.org/forums/retard-rickshaw-hall-shame/24711-green-monster-games-curt-schilling.html | |||
| Posted By | For | Type | Date |
| f13.net forums - Schilling's Green Monster Games | This thread | Refback | 11-22-2006 07:59 AM |
| MMORPG's - Page 2 - General [M]ayhem | This thread | Refback | 11-22-2006 07:29 AM |