Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > Retard Rickshaw Hall of Shame
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
LinkBack (2) Thread Tools Rate Thread Display Modes
Old 12-23-2007, 04:45 PM   #2461 (permalink)
kcxiv
Sim
 
kcxiv's Avatar
 
Join Date: May 2002
Location: Central Valley, Cali
Posts: 4,149
+0 Internets
Send a message via AIM to kcxiv
Quote:
Originally Posted by Vatoreus View Post
Seriously, get some books put out surrounding the lore filled with Bob's sick ass combat descriptions. I've read every single book he's written and will read every one he puts out. Hell, my handle is taken from his last name.
If that happens, that will be the first book i have read since the mid 90's. lol
__________________
kcxiv is offline  
Old 12-23-2007, 09:11 PM   #2462 (permalink)
Lonin
ಠ_ಠ
 
Lonin's Avatar
 
Join Date: May 2006
Location: Washington (STATE)
Posts: 1,553
+27 Internets
Quote:
Originally Posted by kcxiv View Post
If that happens, that will be the first book i have read since the mid 90's. lol
Given Curt's earlier statements, I'm willing to bet there will be a book series within 2 years.
__________________
Lonin is offline  
Old 12-23-2007, 10:30 PM   #2463 (permalink)
Fog
Registered User
 
Join Date: Feb 2006
Posts: 1,971
-1 Internets
I like EVE's system, I like FFXI's system, I like Guild Wars's system. What they all have in common is that with one character, one persona, I can do everything in the game, given enough time and/or effort.

I'm not a huge roleplayer, but I get attached to a character and it really puts me off to have to create alts to get things done. I hope that whatever system you end up with, it gives you a lot of leeway to experience the whole game without making a new alt for each new thing.
Fog is offline  
Old 12-24-2007, 12:11 AM   #2464 (permalink)
Rezz
Registered User
 
Join Date: Jan 2002
Posts: 1,308
-1 Internets
Yeah, identity is a huge thing. Having to roll multiple characters goes against the concept of suspension of disbelief, and I personally am not a big proponent of alts. If you told a player they could maintain their online identity further through the class system, they would pretty much unanimously vote in support of it. The few that aren't happy with their race choice (the one immutable aspect of a game world really, unless you are going with all humans and "race" is merely nationality) being the exception to this rule. Complicated questing to unlock other "jobs?" Sure, that sounds like a winner. Being able to change with relative ease between all unlocked jobs within a couple minutes? Even better. Not attaching a price-tag to role switches due to an intentionally borked economy? Hi2u orgasm.
__________________
Jesus on the dashboard,
Whenever it feels right.
Rezz is offline  
Old 12-24-2007, 09:26 AM   #2465 (permalink)
Grave
Slightly OP
 
Grave's Avatar
 
Join Date: Jun 2004
Posts: 2,136
+38 Internets
Actually, I feel that being able to switch classes on the fly like that is more immersion breaking than having to roll an alt.

It just doesn't make sense from a roleplay point of view why your character could do literally anything as long as he stopped by the guild hall to switch classes first. FFXI can get away with it simply because FF has always been quirky anyway, and it established the job system in earlier games.

I think maybe a middle of the road solution would be best: multi-classing. FFXI had the subjob system and it added a great deal of depth to what you could do as your main class. It might be interesting to see what kind of combos would pop up in a more elaborate game. Possibly even allow switching between the main class and the secondary class, because at least that would make some sense from a roleplaying point of view.
Grave is offline  
Old 12-24-2007, 10:42 AM   #2466 (permalink)
fat12
Registered User
 
Join Date: May 2005
Location: ATX
Posts: 307
-8 Internets
Should put some minigame in there. Always nice to have something to do when tired of grinding etc. Make it a baseball like game where spellcasters pitch fireballs to melee who use their swords as a bat. And you can place bets with Pete the Exile.
fat12 is offline  
Old 12-24-2007, 11:06 AM   #2467 (permalink)
Fog
Registered User
 
Join Date: Feb 2006
Posts: 1,971
-1 Internets
Quote:
Originally Posted by Grave View Post
Actually, I feel that being able to switch classes on the fly like that is more immersion breaking than having to roll an alt.

It just doesn't make sense from a roleplay point of view why your character could do literally anything as long as he stopped by the guild hall to switch classes first. FFXI can get away with it simply because FF has always been quirky anyway, and it established the job system in earlier games.
Well, first off, I'm not a roleplayer at all and I don't care much about immersion, so I might have some bias here. But I'm not sure I see why your character shouldn't be able to switch classes. Suppose player A makes one character, Adolf, an archer, and plays it for a year. He becomes a level 60 archer. From an roleplay point of view, I guess his character has trained for a year and learned how to be a good archer, which takes a year or so to do.

Then player B. He makes Bill, a black mage. After a year of play, he's a level 60 black mage. Now suppose he plays for another year and levels up Bill along the "cleric" class path, like FFXI would allow you to do. (As opposed to creating Clara, an alt cleric, and doing the same thing on his alt.) After two years, why shouldn't he be capable of being a level 60 black mage and a level 60 cleric? His character trained for each as long as any other cleric or black mage would spend training.

In EVE, I think the process is perhaps more realistic and interesting, because if Adolf trains for ship X and then ship Y, there are skills in common which he learns along the way to ship X that will help him in ship Y too. It's not just an either/or levelling path.
Fog is offline  
Old 12-24-2007, 11:18 AM   #2468 (permalink)
Grave
Slightly OP
 
Grave's Avatar
 
Join Date: Jun 2004
Posts: 2,136
+38 Internets
What you're saying makes sense, but then you have to ask why after those two years he wouldn't be the Black Mage and the Cleric at the same time.

Like if you tried to put it into a novel, would it make sense for the main character who has trained for years as both a Warrior and Mage to lose his martial skills anytime he wants access to his magic?

Don't get me wrong, I'm ALL FOR advancing one character alone in as many ways as possible. I just think you can create a more believable and traditional fantasy world if characters have defined roles as they would in a story, and aren't random different things everytime you meet them.
Grave is offline  
Old 12-24-2007, 11:50 AM   #2469 (permalink)
Fog
Registered User
 
Join Date: Feb 2006
Posts: 1,971
-1 Internets
Well, there's a million and one good gameplay/RP ways to restrict that. Maybe opposing schools of spells don't work together well (Fury) or maybe your character has an allocation of magical power that he has to spend to empower different lines of spells (Guild Wars attributes). Maybe you can't cast spells easily with heavy armor or a big weapon equipped. And so on.

There is some merit to the idea that it makes your character more memorable and special if you're very specialized at one thing and do that thing every time, but I don't think it's worth sacrificing gameplay fun and character advancement for that. In a broader system you just get to know your buddy Jack as the guy who is a good warrior, an OK cleric, and a shitty black mage. Maybe everyone else just knows that Jack usually plays a warrior.

Last edited by Fog; 12-24-2007 at 11:53 AM..
Fog is offline  
Old 12-24-2007, 11:58 AM   #2470 (permalink)
etchazz
Registered User
 
Join Date: Mar 2002
Posts: 293
-17 Internets
Quote:
Originally Posted by Fog View Post
Well, there's a million and one good gameplay/RP ways to restrict that. Maybe opposing schools of spells don't work together well (Fury) or maybe your character has an allocation of magical power that he has to spend to empower different lines of spells (Guild Wars attributes). Maybe you can't cast spells easily with heavy armor or a big weapon equipped. And so on.

There is some merit to the idea that it makes your character more memorable and special if you're very specialized at one thing and do that thing every time, but I don't think it's worth sacrificing gameplay fun and character advancement for that. In a broader system you just get to know your buddy Jack as the guy who is a good warrior, an OK cleric, and a shitty black mage. Maybe everyone else just knows that Jack usually plays a warrior.
i actually like this idea a lot. if you have to level each class up separately, it's a pretty good idea. or, maybe you can be a combo of a couple of classes, but can never be an expert at one particular class. like if you're a warrior/mage, you get to wield weapons and wear some armor, but you can't wear heavy armor and you don't get all the mage spells. kinda like a hybrid. that way someone who specializes in just being a warrior or a mage may be a tad stronger in their class, but they don't get the benefit of having multiple abilities.
etchazz is offline  
Old 12-24-2007, 12:09 PM   #2471 (permalink)
Twobit Whore
Insert Quarter
 
Twobit Whore's Avatar
 
Join Date: May 2006
Posts: 11,158
-14 Internets
Quote:
Originally Posted by Fog View Post
Well, there's a million and one good gameplay/RP ways to restrict that. Maybe opposing schools of spells don't work together well (Fury) or maybe your character has an allocation of magical power that he has to spend to empower different lines of spells (Guild Wars attributes). Maybe you can't cast spells easily with heavy armor or a big weapon equipped. And so on.

There is some merit to the idea that it makes your character more memorable and special if you're very specialized at one thing and do that thing every time, but I don't think it's worth sacrificing gameplay fun and character advancement for that. In a broader system you just get to know your buddy Jack as the guy who is a good warrior, an OK cleric, and a shitty black mage. Maybe everyone else just knows that Jack usually plays a warrior.

Kinda like DnD you mean? Instead of letting people have level 50 clerics and level 50 warriors in the same character they could have 25 in each for 50 total levels. This way they could use both at once and be inferior to a pure spec of each class. Just like oldschool multiclassing. Of course this would actually be more like a skill-based game instead of level-based where you end up with tank-mages. But you could pull from DnD again and do like you said, restrict powerful spell casting in armor. High fail rates or something. It's doable, but in the end I think it will end up like the original version. A few cookie cutter builds and mostly pure classes being preferred.
__________________
I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand.
Twobit Whore is offline  
Old 12-24-2007, 12:18 PM   #2472 (permalink)
Fog
Registered User
 
Join Date: Feb 2006
Posts: 1,971
-1 Internets
Quote:
Originally Posted by Twobit Whore View Post
Kinda like DnD you mean? Instead of letting people have level 50 clerics and level 50 warriors in the same character they could have 25 in each for 50 total levels. This way they could use both at once and be inferior to a pure spec of each class. Just like oldschool multiclassing. Of course this would actually be more like a skill-based game instead of level-based where you end up with tank-mages. But you could pull from DnD again and do like you said, restrict powerful spell casting in armor. High fail rates or something. It's doable, but in the end I think it will end up like the original version. A few cookie cutter builds and mostly pure classes being preferred.
Probably you are right that using multiple classes simultaneously with associated penalties in a class-based system is very hard to balance without making either the hybrids or pure classes crappy. I think Guild Wars has done the best job so far at this, but it doesn't have classes per se, just spell trees.

Keep in mind, though, the special-snowflake aspect of multiclassing stuff. Some people will love being a super-special blue dragoon warlock even if blue dragoon warlocks objectively suck dick compared to white dragoon summoners.

In any case, all that's not so important to me personally. I'm just making the case that you ought to be able to play the whole game with one character, whether that entails "switching" classes/skills or "multiclassing" them.

Last edited by Fog; 12-24-2007 at 12:21 PM..
Fog is offline  
Old 12-24-2007, 03:00 PM   #2473 (permalink)
Maxxius
Banned
 
Join Date: Nov 2003
Location: n/a
Posts: 1,607
+1 Internets
Well in some of the older DnD games like AOL NWN, and DSO, you had dual classes and tri-classes. With level caps at 15, it went 15/14 and 15/14/14. The pures were non-existent in those games.
Maxxius is offline  
Old 12-24-2007, 08:40 PM   #2474 (permalink)
Cybsled
Registered User
 
Join Date: Feb 2002
Posts: 10,277
+49 Internets
AOL NWN would have been a much different beast if they had allowed for melee in PVP. Since spell casting was the only allowable PVP, CLAMS (Cleric/Mage) pretty much ruled the roost.
__________________
Training the citizens of Norrath from 1999-2003!
Cybsled is offline  
Old 12-26-2007, 07:19 PM   #2475 (permalink)
Maxxius
Banned
 
Join Date: Nov 2003
Location: n/a
Posts: 1,607
+1 Internets
That was really by accident actually. It nas not intended as a pvp game until people noticed that the magic spells they cast hurt other players as well as the monters heheh.
Maxxius is offline  
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network

LinkBacks (?)
LinkBack to this Thread: http://www.fohguild.org/forums/retard-rickshaw-hall-shame/24711-green-monster-games-curt-schilling.html
Posted By For Type Date
f13.net forums - Schilling's Green Monster Games This thread Refback 11-22-2006 07:59 AM
MMORPG's - Page 2 - General [M]ayhem This thread Refback 11-22-2006 07:29 AM


All times are GMT -7. The time now is 04:37 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6