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Old 12-21-2007, 11:32 PM   #2446 (permalink)
Northerner
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Fuck limiting spell-casters even further. They will always be balanced around no mana limitations and near-perfect casting opportunities. Given that, fuck the idea of them having to deal with any other issues.

That said, I'd love a system that made int-casters unique and special children. The issue is that it doesn't play well with PvP (no one liked invis pyro ganking in beta except those of us that could do it) and it also leaves the spectre in the room where "if" this and "if" that then suddenly all melee dps is moot.
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Old 12-22-2007, 07:00 AM   #2447 (permalink)
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As far as fantasy literature, just read any Dragonlance novels. That's where it started. They don't come out and say what you said, but it's there in a form.
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Old 12-22-2007, 07:07 AM   #2448 (permalink)
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I loved invis pryo ganking in Wow Beta, because I was a warlock with see invis and most invis pyros thought they were king shit and no one could see them ^_^
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Old 12-22-2007, 11:37 AM   #2449 (permalink)
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As far as fantasy literature, just read any Dragonlance novels. That's where it started. They don't come out and say what you said, but it's there in a form.
Fair enough, I haven't read that series. I still think it seems like an artificial barrier. I think it's perfect for some games like Guild Wars, but my "ideal" game wouldn't have spell slot limits. Then again, I don't play casting classes, so this is more of a theoretical thing to me.
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Old 12-22-2007, 01:40 PM   #2450 (permalink)
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As far as fantasy literature, just read any Dragonlance novels. That's where it started. They don't come out and say what you said, but it's there in a form.
No, the Dragonlance novels use the D&D spell system due to that they're based on a D&D game setting. D&D itself got the whole memorization system from Jack Vance's Dying Earth novels. There, wizards do pretty much say "oh shit guys, I forgot to mem fireball", although obviously not in those words.
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Old 12-22-2007, 08:45 PM   #2451 (permalink)
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No, the Dragonlance novels use the D&D spell system due to that they're based on a D&D game setting. D&D itself got the whole memorization system from Jack Vance's Dying Earth novels. There, wizards do pretty much say "oh shit guys, I forgot to mem fireball", although obviously not in those words.
If there were wizards in real life, and I'm with one fighting to save the planet from evil or something, and he tells me he can't cast some badass spell because he forgot to memorize it, I'd kick him in the balls.
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Old 12-22-2007, 10:48 PM   #2452 (permalink)
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No, the Dragonlance novels use the D&D spell system due to that they're based on a D&D game setting. D&D itself got the whole memorization system from Jack Vance's Dying Earth novels. There, wizards do pretty much say "oh shit guys, I forgot to mem fireball", although obviously not in those words.
Whatever. Your faggot nerd points go up by a few. I lose.
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Old 12-23-2007, 07:14 AM   #2453 (permalink)
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Whatever. Your faggot nerd points go up by a few. I lose.
A mmo player calling a D&D player faggot and nerd.
Amazing.

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Old 12-23-2007, 10:53 AM   #2454 (permalink)
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A mmo player calling a D&D player faggot and nerd.
Amazing.
Welcome to the internet. Where everyone but you gets road head from supermodels while driving their Ferrari.
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Old 12-23-2007, 11:05 AM   #2455 (permalink)
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Why the language? Is it impossible to get 5 posts through any topic without someone F bombing or getting profane? Can't tell you to stop or shut you up, but it does zero for the conversation. Let's keep to the topics if you all want to exchange cool ideas.
And ya, fantasy MMO.... Who'd a thunk it with RA creating our world
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Old 12-23-2007, 11:14 AM   #2456 (permalink)
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I know you don't want to go into the sekret sauce type stuff, but can you reveal how fantasy based is it?

Like is it pure LOTR-style magic stuff, or is it kind of a combo like WoW or FFXI (Fantasy + steampunk elements)?
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Old 12-23-2007, 11:47 AM   #2457 (permalink)
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I can't, we can't, not yet.

We believe in the process in that the design group, the PR Marketing people, Todd, and many others with input have created a flow to this entire thing that will put out there what needs to be put out there when it needs to be put out there.

Doesn't answer your questions but it all boils down to being able to maintain energy and momentum when it firsts reveals itself, all the way through launch without relying on players to overhype or underhype what it is we are doing.
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Old 12-23-2007, 12:22 PM   #2458 (permalink)
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^^ sure would like to see RA put out a book (or 2 or 3) before the game is out...would love to get into the lore via that setting first.
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Old 12-23-2007, 12:28 PM   #2459 (permalink)
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Keep it that way. Less is more. From what I can tell the Flying Labs Software guys did this and it has worked, at least on me. I had no intention of playing PoTBS and did not follow it at all. It really did not make much noise until recently. When I was introduced to it during the first stress test they had a notice basically saying "Avatar combat sucks right now. We will improve it."

Those guys are very active on the interwebs but do not boast they have the best game in the world and they will take all of Blizzard's customers. Although they are very proud of their product, they speak the truth and do not go overboard with hype.
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Old 12-23-2007, 03:04 PM   #2460 (permalink)
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Seriously, get some books put out surrounding the lore filled with Bob's sick ass combat descriptions. I've read every single book he's written and will read every one he puts out. Hell, my handle is taken from his last name.
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