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| | #2371 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 1,971
| You better make it an option. I like to use my computer often with sound off, and even if it's on I'm frequently talking on vent and listening to music; I don't want to have to rely on audio for any very important information besides easy-to-hear sound effects. |
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| | #2372 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
| Bongk I'll take 2bit's opinion over yours. You just seem to be shouting for this and that without considering dev time, tech support etc of each idea. At least 2bit considers this first whether his ideas are good or bad. |
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| | #2373 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
This game is years out and you guys are stuck thinking about things in yesterdays technology.
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| | #2374 (permalink) | |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
| Quote:
You need to be realistic when suggesting things. As far as technology goes, you have to plan for that. Don't you think WOW had the right idea for allowing for max audience with their tech requirements? Didn't VG and EQ2 teach a lesson on what happens when you go for real high tech requirements? | |
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| | #2375 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
High Tech requirements and high graphic requirements are two different things, you keep bringing everything to a grpahics level. Scripted encounters and quests mean nothing to the client PC. And if you think EQ and VG failed because they had to many new ideas think you are mistaken. The reasons they failed have been gone over many times here and those were never the conclusions. EDIT: also if you have been reading the other thread for game ideas from the anonymous dev. I have been stating there that graphics should take a back seat that this high poly photo real shit sucks and makes games worse as it takes to much of the budget and dev time for something that doesn't add "fun".
__________________ Last edited by Bongk; 12-19-2007 at 08:40 AM.. | |
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| | #2376 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
| Any game that's being release in the next 3-4 years should be able to work fully on the computers that are new today. I was also not referring to scripted encounters and quests either. -- On a completely different note: I was just posting on another forum for a game in BETA where I was discussing customization in your game. I believe that any game that comes out should allow for full customization on how you receive and view game date. Whether this is your combat log, chat log, combat text above your character, unit frames. Basically WOW Mods. No game should ship without at least moveable and resizable UI elements, completely customizable chatboxes and everyone should just steal the SCT and SCT damage mod. |
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| | #2377 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 1,505
| Quote:
The Epic quests of LOTRO are a good example of this. Everyone is going to be on those quests (or nearly everyone). However, if you want a group for Book 3, chapter 6, you have to find people. And you get mostly: - People who are on chapter 6, but can't do it for now/are farming some stuff/are busy (ok, we can ignore them) - People that are too low a level to be able to contribute for that encounter (ok, we can ignore them too) - People who are not yet on chapter 6, and thus have no interest in helping you, since it's not going to advance their quest - People who've already finished chapter 6, and thus have no interest in helping you, since they've done it and they don't get anything from it anymore. and then, when you're lucky, you find enough people that don't fit in the 4 categories above to build a working group. Which, 6 months after launch, when the number of people in the zone is expressed in toes and fingers, isn't going to happen. If you have few long quest lines, the odds of finding somebody to help you is low. If you have multiple quest lines, you have better odds of having people in one of these at your stage, which is why you get the scattershot of 20 quests running at the same time. The answer to this is quite simple: Allow people who don't have the quest step to benefit from the quest. Right now, if I help someone doing a quest I don't have, I get the xp from the mobs being killed, and that's all. It might be a bit better than solo grinding xp, but usually it's not that much more interesting. But what if I could benefit from the quest. I help someone complete the quest step X, I should get a good chunk of quest XP, maybe as much as doing the quest, maybe a little less. If there's gold to be had, I should get some share as well. And faction. Of course, you do this on group questlines. Solo questlines don't require help, so no incentive for help is required (and you place solo questlines so people have things to do when they don't have enought time to group). Put incentive to people to help others advancing a quest they don't have themselves, and suddendly, it's a lot more easier finding a group to advance your quest. Or even do a quest for warrior A, then a quest for cleric B, then a quest for rogue C... The idea is to encourage people to play together - that's what MMO are for. Instead of segregating them into little pockets of content with little chance of seeing someone else. | |
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| | #2378 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
Making things higher end server side does not mean I need a better computer on client side.
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| | #2379 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
| This happens in WOW right now with a lot of the SMV/Netherstorm 5 man quests. My new toon still has those 5 mans to do and I just don't bother because I don't feel like annoying guildmates to run me through them since I don't need the rewards, but I like finishing things off. |
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| | #2380 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Quote:
I also like the solo quests leading to a group culmination. You can work on what you have up until you need a group and then try to find people for a one shot completion. You may not find it instantly, but if it's just one group quest in your log you can work on other stuff while keeping an eye out for others. Of course that requires your game to be soloable.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #2381 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
Being able to get credit for quests before you have them via flags ro whatever for completing them is a step in the right direction for sure. Tryuing to find people on your step sucks. The reason it is worse ion VG is the content is bad, Noone wants to just grind in trengal for example. If the content was betetr it wouldn't be so hard to get people in there. Any new game even if large portions are groups based MUST have soloing for every class, or it will fail IMO.
__________________ Last edited by Bongk; 12-19-2007 at 09:00 AM.. | |
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| | #2382 (permalink) | |
| Issh good, no? Join Date: May 2005 Location: Florida
Posts: 2,038
| Quote:
Quest Logs, with their system of character flags, prevents this from occurring frequently, and makes the log as much a burden as it is a benefit. | |
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| | #2383 (permalink) |
| Registered User Join Date: May 2007
Posts: 592
| "Curt Schilling challenged Roger Clemens to come out from behind his prepared statement, calling on Clemens to surrender the final four Cy Young Awards he has won unless he obtains a retraction for his citation in the Mitchell Report as a user of steroids and human growth hormone. In a scathing indictment of several of the biggest names in the game, the outspoken Boston Red Sox pitcher Wednesday urged baseball to strip Clemens of his statistics and records over the past decade unless he can refute the Mitchell Report, called the career of Jose Canseco a drug-aided "sham" and "hoax" and expressed concern for the sport that Clemens and Barry Bonds each has yet to clear himself amid evidence each used performance-enhancing substances." I fucking love this about you Curt...mad props. FOX Sports on MSN - MLB - Schilling offers suggestion to Clemens Last edited by Daezuel; 12-20-2007 at 05:02 AM.. |
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| | #2384 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 303
| Quote:
Ages ago when I was playing a Shaman in EQ I went on a fear raid. Even though I was still quite a few steps away from it, I was able to loot the tear I would need later. Same for my Rogue, I pickpocketed the notes before I even started it. I did my Hate trip shortly thereafter. My Cleric got those stupid shards before she set foot in Lake Rathe. There were still character flags I had to get before moving on with my quests but the vast majority of that stuff could be collected whenever. That is how quests should be. I know people like how quest objectes seemingly break up the grind and that the old way of playing EQ is probably gone for good but it would be nice to have somethings not be a shopping list. | |
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| | #2385 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
| Well technically the Mitchell Report is all hearsay. Eye witness accounts are not enough to hold someone accountable to a crime in federal courts. I havn't paid too much attention to this, is there more substantial proof other than a trainer talking? |
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