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| | #2356 (permalink) | |
| The future, I came from it Join Date: Mar 2012 Location: Portland, Oregon
Posts: 3,660
+3 Internets | Quote:
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| | #2357 (permalink) |
| Jesus hates the yankees Join Date: Jun 2006
Posts: 337
+5 Internets | Commenting of some posts above. I have seen cut-scenes used in Guild Wars. I don't think I would want to see them all the time but rather for certain types of quests, group, epic that sort of thing. Retro-kill idea is interesting, I can't tell you how many times I have killed mobs while looking for items or something else to later stumble upon an NPC that has a quest for those same mobs. I admit, I do like unexpected quests that drop off mobs. While we are on the subject of quests, I like the EQII quest log and the functionality it brings compared to some others I have used. |
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| | #2358 (permalink) | |
| Registered User Join Date: May 2007
Posts: 592
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The realities associated with how WoW presents it quest content are the realities of today, not the future. I say it can be done better, and you better damn well do it better if you expect to compete with the big boys. | |
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| | #2361 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| LOL, really not trying to be rude here.. but you just don't have a clue what it takes to make these things tick. Trust me, I was once like you until I started to see some of the actual behind the scenes junk and no, it's nothing like a NWN mod that is so cool, why not do that in an MMO!
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #2362 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
I am 100% positive if I had laid out the Wii design stuff before it was announced you would have laughed at me and said impossible. I am not even trying to be rude or troll here I am 100% serious. Most everything posted in all of these threads is very possible NOW let alone in 3-4 years when curt's game ships. Just because it may not be the most cost effective or easiest way does not deem it impossible. ANYTHING done in a single player game can be done in a MMOG you just have to think outside of the box and change the method of delivery, and of course have the funds and talent to do it. Instead of pointing out how everything is wrong and impossible, how about trying to come up with ideas and ways to make them possible. in short stop being so damn negative all the time, especially when you are usually wrong or base everything on your personal opinions. Really stop living in the past and trying to tell everyone the limits of everything, look to the future.
__________________ Last edited by Bongk; 12-18-2007 at 03:35 PM.. | |
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| | #2363 (permalink) | |
| Registered User Join Date: May 2007
Posts: 592
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| | #2364 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Quote:
P.S. I vote 'think outside the box' be removed as a usable phrase alongside McDonalds, Britteny Spears and AOL analogies.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. Last edited by Twobit Whore; 12-18-2007 at 04:07 PM.. | |
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| | #2365 (permalink) | |
| Registered User Join Date: May 2007
Posts: 592
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| | #2366 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
| AI is not the limiting factor. You can script events and give mobs a subset of scripts to run at any given time. That's there. It's all about dev time and the tech support behind it. Do you want to spend hours, days and weeks scripting out a mob going to the grocery store and then cooking dinner sleeping then going back to work? Then do this 1000x times for everyone. Do you really want to wait to repair your gear while the NPC's sleep? I second the motion "think outside the box" be removed from any serious discussion. |
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| | #2367 (permalink) | |
| OMG, it's Alpha!!!11!one! Join Date: May 2006 Location: West Coast
Posts: 1,032
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Seriously, though. I don't know that I would advocate an entire life-cycle for NPCs because of the obvious, but having them have some sort of variation in behavior, and sometimes take initiative in communicating with the player, would be a pleasant change. | |
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| | #2368 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
As an edit, I was so happy when I discovered the auto scroll button on WOW quest texts. Can't tell you how many times I died reading them as they were slowly scrolling. Last edited by Maxxius; 12-18-2007 at 05:19 PM.. | |
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| | #2369 (permalink) | ||
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,551
+27 Internets | Several things: Quote:
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Finally, I'd like to support the mechanic of quests seeking you out, rather than the other way around. It adds a lot to the immersion and engagement factors of the game even if it is only a superficial change. Combine this mechanic with the end-loaded questing that WAR does and it would drastically alleviate a lot of the kill quest annoyances. Last edited by Lonin; 12-18-2007 at 06:05 PM.. | ||
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| | #2370 (permalink) |
| Registered User Join Date: Nov 2006
Posts: 915
| If you want me to actually spend the time to read the quests your writing team has spent the time writing, make it interesting or integral that I do so. Having a head writer shaping the entire story of your world gives you an opportunity other games may not have had. One reason I loved the epic quests in EQ (not necessarily their rare as hell drop implementation - hi2u SSoC) was they had a good story and and were multi-stepped. If your world has a focus, a REAL story, other than just "Look at our world, we have Wizards and Rangers and Warriors and you can kill goblins and orcs and rats, rats, rats!" the potential for twining your quests together is great. Why would *evil* races and *good* races work together? What if something strong enough to threaten them both came along? I was reading about a game previously that had some sort of undead blight that players would have to perpectually keep at bay. I loved the idea as something that gave the players of the world a focus on, a persistant interactive background story. Sure you'll still have your noobie quests like "thin the goblin population of the area" or "get 20 bear meat so Joebob the butcher can keep up with demand". But start giving us quests at early levels that lead into medium/high level quests where we learn about the world's leading NPCs and about a real menance that actually effects the world. People are too quick to dismiss this kind of story as only possible in single player games, but most of the games we've played have done this to a small extent. What I'm saying it make it a gamewide theme. I never played LotR, but they surely were in the best position to do this. You guys might not be going for any sort of gamewide story - maybe you just want to make a Fantasy sandbox - but that's what I'd like to see. PS I'm not a Salvatore fan myself either, but free of his TSR/WoTC contraints, I'm curious to see what he can do. |
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