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| | #2191 (permalink) | |
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,551
+27 Internets | Quote:
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| | #2192 (permalink) | |
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,551
+27 Internets | Quote:
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| | #2194 (permalink) |
| "Hamburgers, the cornerstone of any nutritious breakfast" Join Date: Mar 2002
Posts: 1,592
+52 Internets | Lol.. I love the website for 38 Studios.. the monster ate my mouse! Very Cool
__________________ Ask yourself.... |
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| | #2195 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 690
+60 Internets | http://www.38studios.com/mgc_contest...ubmissions.pdf There is the link if there are any Massachusetts based kids looking to get in front of folks in the industry. Excited to see the response we get from the kids in the gaming curriculums around here. |
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| | #2196 (permalink) | |
| Registered User Join Date: Nov 2005 Location: CT
Posts: 513
| Quote:
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| | #2197 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 690
+60 Internets | You don't have to be enrolled in the comp. classes to be part of this. If you can code, draw or market in the space you can get a team together. You just have to be able to submit a game ![]() BTW please don't take this as bad marketing or PR but if anyone is interested in talking 38 and different ideas I am trying to narrow the amount of forums I am participating in to give them more of my time when I post, someone started this site and most of our team interacts with subscribers there if you are interested. 38 Fans Forums - Powered by vBulletin |
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| | #2198 (permalink) |
| Issh good, no? Join Date: May 2005 Location: Florida
Posts: 2,038
| I can understand your position, but with barely a clue about the core methods and features of the game I don't have a reason to frequent some stranger's board. I'm sure the bigger splashes will be posted here regardless, so if anything changes I'll take a look. |
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| | #2199 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 690
+60 Internets | Totally understood. Just understand that there is no reason for us to offer that up now. For reasons beyond the obvious which are that many things we as players want to know about are not locked in decisions now, nor anytime soon. Talking about PvP, quests, storylines, features, years out of launch, is an open invitation to be called a liar, lose customers and facilitate damage control of assets and content that may never exist. It's a true lose lose when you think it through. I can assure you that I would LOVE to start talking with players about a ton of what we are doing. I also know that the first time that would happen I'd have Roberts, Danuser and Schwayder in my office Monday morning with pick axes, torches and rope. We are targeting Comic-Con this year as our first 'unveiling of our IP to the public. |
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| | #2200 (permalink) |
| Issh good, no? Join Date: May 2005 Location: Florida
Posts: 2,038
| I don't expect a lot of hype or explanation at this point, false or otherwise. I doubt anyone here does. My message to Gallenite, in the thread confirming his departure from SOE, was to avoid becoming a punchline. We want you to deliver a quality product. I wish y'all luck at Comic-Con, and we all look forward to digesting the details when you're ready to give them. |
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| | #2201 (permalink) | |
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,551
+27 Internets | Quote:
Now I'm tempted to go to Comic-Con, even though I'm not a comic nerd. | |
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| | #2202 (permalink) |
| Tacos are good. Join Date: Feb 2007 Location: Williamsport, PA - On Co-Op/Internship
Posts: 396
+2 Internets | We could be roomies!
__________________ Geist - An Aion Legion |
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| f13.net forums - Schilling's Green Monster Games | This thread | Refback | 11-22-2006 07:59 AM |
| MMORPG's - Page 2 - General [M]ayhem | This thread | Refback | 11-22-2006 07:29 AM |