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| | #2176 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
| If your hardcore game is not all about tedium and raiding and more about difficult gameplay mechanics I'm all for it. But if your hardcore MMO just forces me to play with 5 other peolpe 5 hours a day to gain 1/4 a level then I'm gonna have to say no to that, and it wouldn't be successful. |
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| | #2177 (permalink) | |
| Registered User Join Date: Jul 2007 Location: Orlando, FL
Posts: 396
| Quote:
As far as the time goes, you should get out of a game what you put into it. That is how I feel on the matter. You can do just fine in most MMO's with an hour or two a night, for a couple nights a week, but if you want to be a 'badass' you will need to put in more time. | |
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| | #2178 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 10,277
+49 Internets | "Difficult" gameplay mechanics are a dicey issue. You can't make the game unintuitive, or it's just bad game design. See WW2 Online for a perfect example of what not to do...you had to do 3 separate things just to fire a fucking rifle. Lets look at a game like Starcraft. It's easy to get into, but there's a huge difference between what some noob who plays Big Game Hunters 24/7 vs. what some gosu Korean player like Boxer or Nada. Does the fact that noobs can play Starcraft detract from the pro league? Not in the slightest. A well designed game has easy to use features in general, but allows for a skilled player to actually take full advantage of them.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #2179 (permalink) | |
| Registered User Join Date: Jul 2007 Location: Orlando, FL
Posts: 396
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| | #2180 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 303
| Quote:
If I have a quest journal I want it to have notes on actual quests. Not a list of "Bob the grocer likes bear meat, get him 5". That sort of shit should be more dynamic, for lack of a better term. I kill a bear. I get a nice fluffy pelt from it. Someone in the city is going to want that pelt, maybe I should go ask someone about it. Maybe there is a trapper NPC out in the wild who will trade me for it. The end result will be the same but instead of "quest 7, retrieve 5 pelts...done!" I get to interact with the NPCs that inhabit the game world. Tie it into faction, get a better price, have it like the stupid curscale quest and get some crap armor from it. Something, anything other than "Bear pelt 7/10" showing up on my screen. If you're designing a game for a playerbase that is too stupid to equate bear meat to the butcher in the local village and retain that information then why bother? They already have that game, as has been said previously, it doesn't need to be duplicated. | |
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| | #2181 (permalink) | |
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,551
+27 Internets | Quote:
This leads me to something else, MMO's need cities like Assassin's Creed. When I walk around Qeynos or Freeport, why the fuck do I only see 20 people and another 20 NPCs? These are supposed to be gigantic, bustling centers of commerce in the game world, and they are always ghost towns. I don't care if 90% of the NPCs do nothing but walk around like in Assassin's Creed, but it does a lot to add immersiveness to the game world. | |
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| | #2182 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 10,277
+49 Internets | Because Creed is a single player game and (insert MMO here) is not. 1000 NPCs+Players all milling around sounds leet, but unless the game servers + the players comp can handle that, it just makes for an unplayable lagfest.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #2183 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Just come to my server and hang out in Stormwind. Always like 50 people in the main square between the bank, flightmaster and auction house.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #2184 (permalink) | |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
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This is a great idea. I like it. But after a while it'll turn into repeatable quests WOW has. You go out and farm X and you know NPC A.B.C need it. It's ultimately the same thing but just worded differently and executed differently. You're still collecting bear asses, but you're "selling them" after the fact instead of going out and picking them off a list. Same result for an experienced player. But for me I'd start to get pissed off if I'm out doing story line quests and all of the sudden I find that a guy in town need X amount of pelts and I only haver X-2 and I have to go back to where I was and waste time getting 2 more of those things. I'd rather know ahead of time. And yes WAR does this to some degree. It was in one of the podcasts. | |
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| | #2185 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 293
| i wouldn't mind a combination of EQ like quests and WoW's. i really did like how obscure EQ's quests were. there was no, "okay, you gave me 3 rat tails now go visit so and so in kaladim for the next part of your quest." i like that you had to figure some shit out for yourself. i didn't like how lame most of the quest rewards were and i do think that some of the EQ quests were too obscure (as in, what the fuck do i do next?) but i like that i wasn't hand held through the entire quest. one of my favorite quests was the staff of the wheel quest i did with my wizard. was long and hard but really fun to do and i felt really good when i completed the quest. i also liked finishing my epic. i like quests that give you a sense of accomplishment, as long as the reward at the end is worth it. i can't see why a next gen MMO couldn't implement a very unique and interesting quest system. maybe a few simple ones to start you off with when you're lower level but then gradually get more complicated and difficult to complete as you get higher in level. i don't mind a certain amount of collection quests, or kill mob "X" this many times quests, just give me some variety. i don't want to be doing those same kind of quests when i'm max level. give me something more challenging as the game progresses. |
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| | #2186 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Check out the contest button on the front page of 38 Studios | World Domination Through Gaming for any college students in the state of Mass. |
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| | #2189 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 10,277
+49 Internets | Too bad I'm not at UMass anymore ;( Quote:
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #2190 (permalink) | |
| Issh good, no? Join Date: May 2005 Location: Florida
Posts: 2,038
| Quote:
There are other ways WoW and EQ2 limit quests. In WoW there are faction requirements and level minimums, as well as nested quests. I believe EQ2 has all of the above and I think they have level maximums as well. Or they may have when I was playing anyway. As long as I have enough space to obtain and complete the quests in a given area and a little extra room for holding onto stubborn or multi-stage quests, I don't mind there being a limit. | |
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